protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here gameSceneManager.SwitchScene("menuScene"); }
public override void Update(GameTime gameTime) { _mouseState = Mouse.GetState(); if (MouseIsInBounds(_mouseState.X, _mouseState.Y)) { Mouse.SetCursor(MouseCursor.Hand); if (_mouseState.LeftButton == ButtonState.Pressed) { _gameSceneManager.SwitchScene(_gameSceneToChangeTo); return; } } else { Mouse.SetCursor(MouseCursor.Arrow); } base.Update(gameTime); }