public Creature ScaleCreature(Creature baseCreature, int targetCR)
        {
            var crToAdjustBy = targetCR - baseCreature.ChallengeRating.ListedChallengeRating;


            // Move O/D CR selection to own place
            var expectedOffensiveChallengeRating = targetCR;
            var expectedDefensiveChallengeRating = targetCR;

            var options = new CreatureAdjustmentOptions();

            options.ExpectedOffensiveChallengeRating = expectedOffensiveChallengeRating;
            options.ExpectedDefensiveChallengeRating = expectedDefensiveChallengeRating;

            var adjustors = adjustorSelector.SelectAdjustors(baseCreature, options);

            var newCreature = baseCreature.Clone();

            foreach (var adjustor in adjustors)
            {
                adjustor.Adjust(newCreature);
            }

            return(newCreature);
        }
Ejemplo n.º 2
0
 public IEnumerable <ICreatureAdjustor> SelectAdjustors(Creature creature, CreatureAdjustmentOptions creatureAdjustmentOptions)
 {
     return(this.creatureAdjustors);
 }