Ejemplo n.º 1
0
        public static BrushBehaviour GetOrCreateBrush(Tilemap tilemap)
        {
            BrushBehaviour brush = Instance;

            if (brush.m_brushTilemap == null)
            {
                brush.m_brushTilemap = brush.GetComponent <Tilemap>();
            }
            brush.IsUndoEnabled = tilemap.EnableUndoWhilePainting;
            brush.m_brushTilemap.ColliderType = eColliderType.None;
            bool needsRefresh = brush.m_brushTilemap.Tileset != tilemap.Tileset;

            brush.m_brushTilemap.Tileset        = tilemap.Tileset;
            brush.m_brushTilemap.CellSize       = tilemap.CellSize;
            brush.m_brushTilemap.SortingLayerID = tilemap.SortingLayerID;
            brush.m_brushTilemap.OrderInLayer   = tilemap.OrderInLayer;
            brush.m_brushTilemap.Material       = tilemap.Material;
            brush.m_brushTilemap.TintColor      = tilemap.TintColor * 0.7f;


            //NOTE: dontsave brush give a lot of problems, like duplication of brushes FindObjectsOfType is not finding them
            //brush.m_brushTilemap.Material.hideFlags = HideFlags.DontSave;
            //brush.gameObject.hideFlags = HideFlags.HideAndDontSave;
            //---
            brush.gameObject.hideFlags = HideFlags.HideInHierarchy;
            if (needsRefresh)
            {
                brush.m_brushTilemap.ClearMap();
                brush.m_brushTilemap.SetTileData(0, 0, Tileset.k_TileData_Empty); // setting an empty tile, map bounds increase a tile, needed to draw the brush border
                brush.m_brushTilemap.UpdateMeshImmediate();
            }

            return(brush);
        }
Ejemplo n.º 2
0
        public void OnSceneGUI()
        {
            m_dblClick.Update();
            Tilemap tilemap = (Tilemap)target;

            if (tilemap == null || tilemap.Tileset == null)
            {
                return;
            }

            m_brushVisible = s_editMode == eEditMode.Paint;
            if (s_editMode == eEditMode.Paint)
            {
                DoPaintInspector();

                if (GetBrushMode() == eBrushMode.Fill && Event.current.type == EventType.Repaint)
                {
                    Color fillPreviewColor = new Color(1f, 1f, 1f, 0.2f);
                    Color emptyColor       = new Color(0f, 0f, 0f, 0f);
                    Rect  rTile            = new Rect(Vector2.zero, m_tilemap.CellSize);
                    foreach (Vector2 tilePos in m_fillPreview)
                    {
                        rTile.position = tilePos;
                        HandlesEx.DrawRectWithOutline(m_tilemap.transform, rTile, fillPreviewColor, emptyColor);
                    }
                }
            }
            else if (s_editMode == eEditMode.Map)
            {
                DoMapInspector();
            }
            BrushBehaviour.SetVisible(m_brushVisible);
        }
Ejemplo n.º 3
0
 void OnDisable()
 {
     if (m_tilemap)
     {
         UnregisterTilesetEvents(m_tilemap.Tileset);
     }
     BrushBehaviour.SetVisible(false);
 }
Ejemplo n.º 4
0
        private void OnBrushSelected(Tileset source, int prevBrushId, int newBrushId)
        {
            ResetBrushMode();
            BrushBehaviour brush = BrushBehaviour.GetOrCreateBrush((Tilemap)target);

            brush.BrushTilemap.ClearMap();
            brush.BrushTilemap.SetTileData(0, 0, (uint)(newBrushId << 16) | Tileset.k_TileDataMask_TileId);
            brush.BrushTilemap.UpdateMesh();
            brush.Offset = Vector2.zero;
        }
Ejemplo n.º 5
0
        private void OnTileSelectionChanged(Tileset source)
        {
            ResetBrushMode();
            BrushBehaviour brush = BrushBehaviour.GetOrCreateBrush((Tilemap)target);

            brush.BrushTilemap.ClearMap();

            if (source.TileSelection != null)
            {
                for (int i = 0; i < source.TileSelection.selectionData.Count; ++i)
                {
                    int gx = i % source.TileSelection.rowLength;
                    int gy = i / source.TileSelection.rowLength;
                    brush.BrushTilemap.SetTileData(gx, gy, (uint)source.TileSelection.selectionData[i]);
                }
            }
            brush.BrushTilemap.UpdateMesh();
            brush.Offset = Vector2.zero;
        }
Ejemplo n.º 6
0
        public void OnSceneGUI()
        {
            m_dblClick.Update();
            Tilemap tilemap = (Tilemap)target;

            if (tilemap == null || tilemap.Tileset == null)
            {
                return;
            }

            BrushBehaviour.SetVisible(s_editMode == eEditMode.Paint);
            if (s_editMode == eEditMode.Paint)
            {
                DoPaintInspector();
            }
            else if (s_editMode == eEditMode.Map)
            {
                DoMapInspector();
            }
        }
Ejemplo n.º 7
0
        private void OnToolSelected_BrushToolbar(ToolbarControl source, int selectedToolIdx, int prevSelectedToolIdx)
        {
            ToolIcons.eToolIcon toolIcon = (ToolIcons.eToolIcon)selectedToolIdx;
            switch (toolIcon)
            {
            case ToolIcons.eToolIcon.Pencil:
                TilemapEditor.s_brushMode = TilemapEditor.eBrushMode.Paint;
                Tools.current             = Tool.None;
                break;

            case ToolIcons.eToolIcon.Erase:
                TilemapEditor.s_brushMode = TilemapEditor.eBrushMode.Erase;
                brushPaintToolbar.TriggerButton(0);
                Tools.current = Tool.None;
                break;

            case ToolIcons.eToolIcon.Fill:
                TilemapEditor.s_brushMode = TilemapEditor.eBrushMode.Fill;
                brushPaintToolbar.TriggerButton(0);
                Tools.current = Tool.None;
                break;

            case ToolIcons.eToolIcon.FlipV:
                BrushBehaviour.SFlipV();
                Tools.current      = Tool.None;
                source.SelectedIdx = prevSelectedToolIdx;
                break;

            case ToolIcons.eToolIcon.FlipH:
                BrushBehaviour.SFlipH();
                Tools.current      = Tool.None;
                source.SelectedIdx = prevSelectedToolIdx;
                break;

            case ToolIcons.eToolIcon.Rot90:
                BrushBehaviour.SRot90();
                Tools.current      = Tool.None;
                source.SelectedIdx = prevSelectedToolIdx;
                break;

            case ToolIcons.eToolIcon.Info:
                TilemapEditor.s_displayHelpBox = !TilemapEditor.s_displayHelpBox;
                Tools.current      = Tool.None;
                source.SelectedIdx = prevSelectedToolIdx;
                source.SetHighlight(selectedToolIdx, TilemapEditor.s_displayHelpBox);
                break;

            case ToolIcons.eToolIcon.Refresh:
                TilemapGroup tilemapGroup = Selection.activeGameObject.GetComponent <TilemapGroup>();
                if (tilemapGroup)
                {
                    foreach (STETilemap tilemap in tilemapGroup.Tilemaps)
                    {
                        tilemap.Refresh(true, true, true, true);
                    }
                }
                else
                {
                    STETilemap tilemap = Selection.activeGameObject.GetComponent <STETilemap>();
                    if (tilemap)
                    {
                        tilemap.Refresh(true, true, true, true);
                    }
                }
                Tools.current      = Tool.None;
                source.SelectedIdx = prevSelectedToolIdx;
                break;
            }
        }
Ejemplo n.º 8
0
        private void _DoToolbarButton(Rect rToolBtn, ToolIcons.eToolIcon toolIcon)
        {
            BrushBehaviour brush        = BrushBehaviour.GetOrCreateBrush((Tilemap)target);
            int            iconPadding  = 6;
            Rect           rToolIcon    = new Rect(rToolBtn.x + iconPadding, rToolBtn.y + iconPadding, rToolBtn.size.y - 2 * iconPadding, rToolBtn.size.y - 2 * iconPadding);
            Color          activeColor  = new Color(1f, 1f, 1f, 0.8f);
            Color          disableColor = new Color(1f, 1f, 1f, 0.4f);

            switch (toolIcon)
            {
            case ToolIcons.eToolIcon.Pencil:
                GUI.color = GetBrushMode() == eBrushMode.Paint ? activeColor : disableColor;
                if (GUI.Button(rToolBtn, new GUIContent("", "Paint")))
                {
                    s_brushMode = eBrushMode.Paint;
                }
                break;

            case ToolIcons.eToolIcon.Erase:
                GUI.color = GetBrushMode() == eBrushMode.Erase ? activeColor : disableColor;
                if (GUI.Button(rToolBtn, new GUIContent("", "Erase (Hold Shift)")))
                {
                    s_brushMode = eBrushMode.Erase;
                }
                break;

            case ToolIcons.eToolIcon.Fill:
                GUI.color = GetBrushMode() == eBrushMode.Fill ? activeColor : disableColor;
                if (GUI.Button(rToolBtn, new GUIContent("", "Fill (Double click)")))
                {
                    s_brushMode = eBrushMode.Fill;
                }
                break;

            case ToolIcons.eToolIcon.FlipV:
                GUI.color = s_brushFlipV ? activeColor : disableColor;
                if (GUI.Button(rToolBtn, new GUIContent("", "Flip Vertical (" + ShortcutKeys.k_FlipV + ")")))
                {
                    brush.FlipV();
                    s_brushFlipV = !s_brushFlipV;
                }
                break;

            case ToolIcons.eToolIcon.FlipH:
                GUI.color = s_brushFlipH ? activeColor : disableColor;
                if (GUI.Button(rToolBtn, new GUIContent("", "Flip Horizontal (" + ShortcutKeys.k_FlipH + ")")))
                {
                    brush.FlipH();
                    s_brushFlipH = !s_brushFlipH;
                }
                break;

            case ToolIcons.eToolIcon.Rot90:
                GUI.color = s_brushRot90 ? activeColor : disableColor;
                if (GUI.Button(rToolBtn, new GUIContent("", "Rotate 90 clockwise (" + ShortcutKeys.k_Rot90 + "); anticlockwise (" + ShortcutKeys.k_Rot90Back + ")")))
                {
                    if (!s_brushRot90)
                    {
                        brush.Rot90();
                    }
                    else
                    {
                        brush.Rot90Back();
                    }
                    s_brushRot90 = !s_brushRot90;
                }
                break;

            case ToolIcons.eToolIcon.Info:
                GUI.color = m_displayHelpBox ? activeColor : disableColor;
                if (GUI.Button(rToolBtn, new GUIContent("", " Display Help (F1)")))
                {
                    m_displayHelpBox = !m_displayHelpBox;
                }
                break;

            case ToolIcons.eToolIcon.Refresh:
                GUI.color = m_displayHelpBox ? activeColor : disableColor;
                if (GUI.Button(rToolBtn, new GUIContent("", " Refresh Tilemap (F5)")))
                {
                    TilemapGroup tilemapGroup = Selection.activeGameObject.GetComponent <TilemapGroup>();
                    if (tilemapGroup)
                    {
                        foreach (Tilemap tilemap in tilemapGroup.Tilemaps)
                        {
                            tilemap.Refresh(true, true, true, true);
                        }
                    }
                    else
                    {
                        m_tilemap.Refresh(true, true, true, true);
                    }
                }
                break;
            }
            GUI.color = Color.white;
            GUI.DrawTexture(rToolIcon, ToolIcons.GetToolTexture(toolIcon));
        }
Ejemplo n.º 9
0
        private void DoPaintInspector()
        {
            Event e = Event.current;

            Tilemap tilemap = (Tilemap)target;

            if (DoToolBar() ||
                DragAndDrop.objectReferences.Length > 0 || // hide brush when user is dragging a prefab into the scene
                EditorWindow.mouseOverWindow != SceneView.currentDrawingSceneView)    // hide brush when it's not over the scene view
            {
                m_brushVisible = false;
                SceneView.RepaintAll();
                return;
            }

            int controlID = GUIUtility.GetControlID(FocusType.Passive);

            HandleUtility.AddDefaultControl(controlID);
            EventType currentEventType = Event.current.GetTypeForControl(controlID);
            bool      skip             = false;
            int       saveControl      = GUIUtility.hotControl;

            try
            {
                if (currentEventType == EventType.Layout)
                {
                    skip = true;
                }
                else if (currentEventType == EventType.ScrollWheel)
                {
                    skip = true;
                }

                if (tilemap.Tileset == null)
                {
                    return;
                }

                if (!skip)
                {
                    if (e.type == EventType.KeyDown)
                    {
                        if (e.keyCode == ShortcutKeys.k_FlipH)
                        {
                            BrushBehaviour.GetOrCreateBrush(tilemap).FlipH(!e.shift);
                            e.Use(); // Use key event
                        }
                        else if (e.keyCode == ShortcutKeys.k_FlipV)
                        {
                            BrushBehaviour.GetOrCreateBrush(tilemap).FlipV(!e.shift);
                            e.Use(); // Use key event
                        }
                        else if (e.keyCode == ShortcutKeys.k_Rot90)
                        {
                            BrushBehaviour.GetOrCreateBrush(tilemap).Rot90(!e.shift);
                            e.Use(); // Use key event
                        }
                        else if (e.keyCode == ShortcutKeys.k_Rot90Back)
                        {
                            BrushBehaviour.GetOrCreateBrush(tilemap).Rot90Back(!e.shift);
                            e.Use(); // Use key event
                        }
                    }

                    EditorGUIUtility.AddCursorRect(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), MouseCursor.Arrow);
                    GUIUtility.hotControl = controlID;
                    {
                        Plane   chunkPlane = new Plane(tilemap.transform.forward, tilemap.transform.position);
                        Vector2 mousePos   = Event.current.mousePosition; mousePos.y = Screen.height - mousePos.y;
                        Ray     ray        = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
                        float   dist;
                        if (chunkPlane.Raycast(ray, out dist))
                        {
                            Rect rTile = new Rect(0, 0, m_tilemap.CellSize.x, m_tilemap.CellSize.y);
                            rTile.position = tilemap.transform.InverseTransformPoint(ray.GetPoint(dist));

                            Vector2 tilePos = rTile.position;
                            if (tilePos.x < 0)
                            {
                                tilePos.x -= m_tilemap.CellSize.x;
                            }
                            if (tilePos.y < 0)
                            {
                                tilePos.y -= m_tilemap.CellSize.y;
                            }
                            tilePos.x     -= tilePos.x % m_tilemap.CellSize.x;
                            tilePos.y     -= tilePos.y % m_tilemap.CellSize.y;
                            rTile.position = tilePos;


                            Vector2 startPos            = new Vector2(Mathf.Min(m_startDragging.x, m_endDragging.x), Mathf.Min(m_startDragging.y, m_endDragging.y));
                            Vector2 endPos              = new Vector2(Mathf.Max(m_startDragging.x, m_endDragging.x), Mathf.Max(m_startDragging.y, m_endDragging.y));
                            Vector2 selectionSnappedPos = BrushUtil.GetSnappedPosition(startPos, m_tilemap.CellSize);
                            Vector2 selectionSize       = BrushUtil.GetSnappedPosition(endPos, m_tilemap.CellSize) - selectionSnappedPos + m_tilemap.CellSize;

                            BrushBehaviour brush = BrushBehaviour.GetOrCreateBrush(tilemap);
                            // Update brush transform
                            m_localPaintPos = (Vector2)tilemap.transform.InverseTransformPoint(ray.GetPoint(dist));
                            Vector2 brushSnappedPos = BrushUtil.GetSnappedPosition(brush.Offset + m_localPaintPos, m_tilemap.CellSize);
                            brush.transform.rotation   = tilemap.transform.rotation;
                            brush.transform.localScale = tilemap.transform.lossyScale;
                            brush.transform.position   = tilemap.transform.TransformPoint(new Vector3(brushSnappedPos.x, brushSnappedPos.y, -0.01f));
                            //---

                            int prevMouseGridX = m_mouseGridX;
                            int prevMouseGridY = m_mouseGridY;
                            if (e.isMouse)
                            {
                                m_mouseGridX = BrushUtil.GetGridX(m_localPaintPos, tilemap.CellSize);
                                m_mouseGridY = BrushUtil.GetGridY(m_localPaintPos, tilemap.CellSize);
                            }
                            bool isMouseGridChanged = prevMouseGridX != m_mouseGridX || prevMouseGridY != m_mouseGridY;
                            //Update Fill Preview
                            if (GetBrushMode() == eBrushMode.Fill && isMouseGridChanged)
                            {
                                m_fillPreview.Clear();
                                TilemapDrawingUtils.FloodFillPreview(tilemap, brush.Offset + m_localPaintPos, brush.BrushTilemap.GetTileData(0, 0), m_fillPreview);
                            }

                            if (
                                (EditorWindow.focusedWindow == EditorWindow.mouseOverWindow) && // fix painting tiles when closing another window popup over the SceneView like GameObject Selection window
                                (e.type == EventType.MouseDown || e.type == EventType.MouseDrag && isMouseGridChanged)
                                )
                            {
                                if (e.button == 0)
                                {
                                    if (m_dblClick.IsDblClick && brush.BrushTilemap.GridWidth == 1 && brush.BrushTilemap.GridHeight == 1)
                                    {
                                        // Restore previous tiledata modified by Paint, because before the double click, a single click is done before
                                        tilemap.SetTileData(brush.Offset + m_localPaintPos, m_floodFillRestoredTileData);
                                        brush.FloodFill(tilemap, brush.Offset + m_localPaintPos, brush.BrushTilemap.GetTileData(0, 0));
                                    }
                                    // Do a brush paint action
                                    else
                                    {
                                        switch (GetBrushMode())
                                        {
                                        case eBrushMode.Paint:
                                            m_floodFillRestoredTileData = tilemap.GetTileData(m_mouseGridX, m_mouseGridY);
                                            brush.Paint(tilemap, brush.Offset + m_localPaintPos);
                                            break;

                                        case eBrushMode.Erase:
                                            brush.Erase(tilemap, brush.Offset + m_localPaintPos);
                                            break;

                                        case eBrushMode.Fill:
                                            brush.FloodFill(tilemap, brush.Offset + m_localPaintPos, brush.BrushTilemap.GetTileData(0, 0));
                                            break;
                                        }
                                    }
                                }
                                else if (e.button == 1)
                                {
                                    if (e.type == EventType.MouseDown)
                                    {
                                        m_isDragging = true;
                                        brush.BrushTilemap.ClearMap();
                                        m_startDragging = m_endDragging = m_localPaintPos;
                                    }
                                    else
                                    {
                                        m_endDragging = m_localPaintPos;
                                    }
                                }
                            }
                            else if (e.type == EventType.MouseUp)
                            {
                                if (e.button == 1) // right mouse button
                                {
                                    m_isDragging = false;
                                    ResetBrushMode();
                                    // Copy one tile
                                    if (selectionSize.x <= m_tilemap.CellSize.x && selectionSize.y <= m_tilemap.CellSize.y)
                                    {
                                        uint tileData = tilemap.GetTileData(m_localPaintPos);
                                        if (tileData == Tileset.k_TileData_Empty)
                                        {
                                            tilemap.Tileset.SelectedTileId = Tileset.k_TileId_Empty;
                                            brush.BrushTilemap.SetTileData(0, 0, Tileset.k_TileData_Empty);
                                        }
                                        else
                                        {
                                            int brushId = Tileset.GetBrushIdFromTileData(tileData);
                                            int tileId  = Tileset.GetTileIdFromTileData(tileData);

                                            // Select the copied tile in the tileset, alternating between the brush and the tile drawn by the brush
                                            if (brushId > 0 && brushId != tilemap.Tileset.SelectedBrushId)
                                            {
                                                tilemap.Tileset.SelectedBrushId = brushId;
                                            }
                                            else
                                            {
                                                tilemap.Tileset.SelectedTileId = tileId;
                                                brush.BrushTilemap.SetTileData(0, 0, tileData & ~Tileset.k_TileDataMask_BrushId); // keep tile flags
                                            }
                                        }

                                        // Cut tile if key shift is pressed
                                        if (e.shift)
                                        {
                                            int startGridX = BrushUtil.GetGridX(startPos, m_tilemap.CellSize);
                                            int startGridY = BrushUtil.GetGridY(startPos, m_tilemap.CellSize);
                                            brush.CutRect(tilemap, startGridX, startGridY, startGridX, startGridY);
                                        }

                                        brush.BrushTilemap.UpdateMesh();
                                        brush.Offset = Vector2.zero;
                                    }
                                    // copy a rect of tiles
                                    else
                                    {
                                        int startGridX = BrushUtil.GetGridX(startPos, m_tilemap.CellSize);
                                        int startGridY = BrushUtil.GetGridY(startPos, m_tilemap.CellSize);
                                        int endGridX   = BrushUtil.GetGridX(endPos, m_tilemap.CellSize);
                                        int endGridY   = BrushUtil.GetGridY(endPos, m_tilemap.CellSize);

                                        // Cut tile if key shift is pressed
                                        if (e.shift)
                                        {
                                            brush.CutRect(tilemap, startGridX, startGridY, endGridX, endGridY);
                                        }
                                        else
                                        {
                                            brush.CopyRect(tilemap, startGridX, startGridY, endGridX, endGridY);
                                        }
                                        brush.Offset.x = m_endDragging.x > m_startDragging.x ? -(endGridX - startGridX) * tilemap.CellSize.x : 0f;
                                        brush.Offset.y = m_endDragging.y > m_startDragging.y ? -(endGridY - startGridY) * tilemap.CellSize.y : 0f;
                                    }
                                }
                            }

                            if (m_isDragging)
                            {
                                Rect rGizmo = new Rect(selectionSnappedPos, selectionSize);
                                HandlesEx.DrawRectWithOutline(tilemap.transform, rGizmo, new Color(), Color.white);
                            }
                            else // Draw brush border
                            {
                                Rect  rBound = new Rect(brush.BrushTilemap.MapBounds.min, brush.BrushTilemap.MapBounds.size);
                                Color fillColor;
                                switch (GetBrushMode())
                                {
                                case eBrushMode.Paint:
                                    fillColor = new Color(0, 0, 0, 0);
                                    break;

                                case eBrushMode.Erase:
                                    fillColor = new Color(1f, 0f, 0f, 0.1f);
                                    break;

                                case eBrushMode.Fill:
                                    fillColor = new Color(1f, 1f, 0f, 0.2f);
                                    break;

                                default:
                                    fillColor = new Color(0, 0, 0, 0);
                                    break;
                                }
                                HandlesEx.DrawRectWithOutline(brush.transform, rBound, fillColor, new Color(1, 1, 1, 0.2f));
                            }
                        }
                    }

                    if (currentEventType == EventType.MouseDrag && Event.current.button < 2) // 2 is for central mouse button
                    {
                        // avoid dragging the map
                        Event.current.Use();
                    }
                }
            }
            // Avoid loosing the hotControl because of a triggered exception
            catch (System.Exception ex)
            {
                Debug.LogException(ex);
            }

            SceneView.RepaintAll();
            GUIUtility.hotControl = saveControl;
        }
Ejemplo n.º 10
0
        public static ReorderableList CreateTileViewReorderableList(Tileset tileset)
        {
            ReorderableList tileViewRList = new ReorderableList(tileset.TileViews, typeof(TileView), true, true, true, true);

            tileViewRList.onAddDropdownCallback = (Rect buttonRect, ReorderableList l) =>
            {
                GenericMenu menu = new GenericMenu();
                GenericMenu.MenuFunction addTileSelectionFunc = () =>
                {
                    TileSelection tileSelection = tileset.TileSelection.Clone();
                    tileSelection.FlipVertical(); // flip vertical to fit the tileset coordinate system ( from top to bottom )
                    tileset.AddTileView("new TileView", tileSelection);
                    EditorUtility.SetDirty(tileset);
                };
                GenericMenu.MenuFunction addBrushSelectionFunc = () =>
                {
                    TileSelection tileSelection = BrushBehaviour.CreateTileSelection();
                    tileset.AddTileView("new TileView", tileSelection);
                    EditorUtility.SetDirty(tileset);
                };
                GenericMenu.MenuFunction removeAllTileViewsFunc = () =>
                {
                    if (EditorUtility.DisplayDialog("Warning!", "Are you sure you want to delete all the TileViews?", "Yes", "No"))
                    {
                        tileset.RemoveAllTileViews();
                        EditorUtility.SetDirty(tileset);
                    }
                };
                if (tileset.TileSelection != null)
                {
                    menu.AddItem(new GUIContent("Add Tile Selection"), false, addTileSelectionFunc);
                }
                else
                {
                    menu.AddDisabledItem(new GUIContent("Add Tile Selection to TileView"));
                }

                if (BrushBehaviour.GetBrushTileset() == tileset && BrushBehaviour.CreateTileSelection() != null)
                {
                    menu.AddItem(new GUIContent("Add Brush Selection"), false, addBrushSelectionFunc);
                }

                menu.AddSeparator("");
                menu.AddItem(new GUIContent("Remove All TileViews"), false, removeAllTileViewsFunc);
                menu.AddSeparator("");
                menu.AddItem(new GUIContent("Sort By Name"), false, tileset.SortTileViewsByName);
                menu.ShowAsContext();
            };
            tileViewRList.onRemoveCallback = (ReorderableList list) =>
            {
                if (EditorUtility.DisplayDialog("Warning!", "Are you sure you want to delete the TileView?", "Yes", "No"))
                {
                    ReorderableList.defaultBehaviours.DoRemoveButton(list);
                    EditorUtility.SetDirty(tileset);
                }
            };
            tileViewRList.drawHeaderCallback = (Rect rect) =>
            {
                EditorGUI.LabelField(rect, "TileViews", EditorStyles.boldLabel);
                Texture2D btnTexture = tileViewRList.elementHeight == 0f ? EditorGUIUtility.FindTexture("winbtn_win_max_h") : EditorGUIUtility.FindTexture("winbtn_win_min_h");
                if (GUI.Button(new Rect(rect.width - rect.height, rect.y, rect.height, rect.height), btnTexture, EditorStyles.label))
                {
                    tileViewRList.elementHeight = tileViewRList.elementHeight == 0f ? EditorGUIUtility.singleLineHeight : 0f;
                    tileViewRList.draggable     = tileViewRList.elementHeight > 0f;
                }
            };
            tileViewRList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) =>
            {
                if (tileViewRList.elementHeight == 0f)
                {
                    return;
                }
                Rect     rLabel   = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
                TileView tileView = tileViewRList.list[index] as TileView;
                if (index == tileViewRList.index)
                {
                    string newName = EditorGUI.TextField(rLabel, tileView.name);
                    if (newName != tileView.name)
                    {
                        tileset.RenameTileView(tileView.name, newName);
                    }
                }
                else
                {
                    EditorGUI.LabelField(rLabel, tileView.name);
                }
            };

            return(tileViewRList);
        }