Ejemplo n.º 1
0
 public Server(ISettingsProvider settingsProvider)
 {
     SettingsProvider = settingsProvider;
     // Touch TerrainGeneration to load it into app domain
     FlatlandGenerator.DefaultGeneratorOptions.ToString();
     var generator = Level.GetGenerator(SettingsProvider.Get<string>("level.type"));
     if (generator == null)
         generator = new FlatlandGenerator();
     Level level;
     if (Directory.Exists(SettingsProvider.Get<string>("level.name")))
         level = Level.LoadFrom(SettingsProvider.Get<string>("level.name"));
     else
     {
         level = new Level(generator, SettingsProvider.Get<string>("level.name"));
         level.AddWorld("overworld");
         level.SaveTo(SettingsProvider.Get<string>("level.name"));
     }
     MinecraftServer = new MinecraftServer(level);
     MinecraftServer.Settings.MotD = SettingsProvider.Get<string>("server.motd");
     MinecraftServer.Settings.OnlineMode = SettingsProvider.Get<bool>("server.onlinemode");
     MinecraftServer.ChatMessage += MinecraftServerOnChatMessage;
     MinecraftServer.PlayerLoggedIn += MinecraftServerOnPlayerLoggedIn;
     MinecraftServer.PlayerLoggedOut += MinecraftServerOnPlayerLoggedOut;
     //MinecraftServer.TabComplete += MinecraftServer_TabComplete;
 }
Ejemplo n.º 2
0
		public Server (int port, bool onlineMode, int maxPlayers, String motd, int difficulty, String levelName, String levelType, GameMode gamemode, String ingameMOTD)
		{
			var level = new Level ();
			if (levelType == "FLAT") {
				var generator = new FlatlandGenerator ();
				level = new Level (generator);
			} else if (levelType == "NORMAL") {
				var generator = new StandardGenerator ();
				level = new Level (generator);
			}
			level.AddWorld ("overworld");
			this.server = new MinecraftServer (level);
			this.server.Settings.MotD = motd;
			this.server.Settings.OnlineMode = onlineMode;
			this.server.Settings.MaxPlayers = (byte)maxPlayers;
			this.server.Settings.Difficulty = (Difficulty)difficulty;
			this.server.PlayerLoggedIn += OnPlayerLoggedIn;
			this.server.ChatMessage += OnPlayerChatMessage;
			this.server.PlayerLoggedOut += OnPlayerLoggedOut;
			this.server.Level.GameMode = gamemode;
			this.port = port;
			this.ingameMOTD = ingameMOTD;
		}