Ejemplo n.º 1
0
        public IFSM <T> CreateFSM <T>(string name, T owner, List <FSMState <T> > states)
            where T : class
        {
            if (!HasFSM(typeof(T)))
            {
                return(null);
            }
            Type    type = typeof(T).GetType();
            FSM <T> fsm  = FSM <T> .Create(name, owner, states);

            fsmDict.Add(type, fsm);
            return(fsm);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// 创建状态机;
        /// Individual表示创建的为群组FSM或者独立FSM,二者拥有不同的容器
        /// </summary>
        /// <typeparam name="T">拥有者类型</typeparam>
        /// <param name="name">状态机名称</param>
        /// <param name="owner">拥有者</param>
        /// <param name="Individual">是否为独立状态机</param>
        /// <param name="states">状态</param>
        /// <returns>创建成功后的状态机</returns>
        internal IFSM <T> CreateFSM <T>(string name, T owner, bool Individual, List <FSMState <T> > states)
            where T : class
        {
            Type    type = typeof(T);
            FSM <T> fsm  = default;

            if (Individual)
            {
                if (HasIndividualFSM(type))
                {
                    throw new ArgumentException("FSMManager : FSM is exists" + type.ToString());
                }
                fsm = FSM <T> .Create(name, owner, states);

                fsmIndividualDict.Add(type, fsm);
            }
            else
            {
                fsm = FSM <T> .Create(name, owner, states);

                if (HasFSMSet(type))
                {
                    if (fsmSetDict[type].HasFSM(fsm))
                    {
                        fsm.Shutdown();
                    }
                    else
                    {
                        fsmSetDict[type].AddFSM(fsm);
                    }
                }
                else
                {
                    var fsmPool = new FSMPool();
                    fsmPool.AddFSM(fsm);
                    fsmSetDict.Add(type, fsmPool);
                }
            }
            return(fsm);
        }