GetPoints() public method

public GetPoints ( ) : IEnumerable
return IEnumerable
Ejemplo n.º 1
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="quadraticBezier"></param>
        /// <param name="v"></param>
        /// <param name="threshold"></param>
        /// <param name="dx"></param>
        /// <param name="dy"></param>
        /// <returns></returns>
        public static BaseShape HitTestQuadraticBezier(XQuadraticBezier quadraticBezier, Vector2 v, double threshold, double dx, double dy)
        {
            if (ShapeBounds.GetPointBounds(quadraticBezier.Point1, threshold, dx, dy).Contains(v))
            {
                return quadraticBezier.Point1;
            }

            if (ShapeBounds.GetPointBounds(quadraticBezier.Point2, threshold, dx, dy).Contains(v))
            {
                return quadraticBezier.Point2;
            }

            if (ShapeBounds.GetPointBounds(quadraticBezier.Point3, threshold, dx, dy).Contains(v))
            {
                return quadraticBezier.Point3;
            }

            if (ShapeBounds.Contains(quadraticBezier.GetPoints().ToImmutableArray(), v, dx, dy))
            {
                return quadraticBezier;
            }

            return null;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="quadraticBezier"></param>
        /// <param name="selection"></param>
        /// <param name="selected"></param>
        /// <param name="dx"></param>
        /// <param name="dy"></param>
        /// <returns></returns>
        public static bool HitTestQadraticBezier(XQuadraticBezier quadraticBezier, Vector2[] selection, ISet<BaseShape> selected, double dx, double dy)
        {
            var points = quadraticBezier.GetPoints().ToImmutableArray();
            if (ShapeBounds.Overlap(selection, points, dx, dy))
            {
                if (selected != null)
                {
                    selected.Add(quadraticBezier);
                    return false;
                }
                else
                {
                    return true;
                }
            }

            return false;
        }