Ejemplo n.º 1
0
        /// <summary>
        /// Constructor.
        /// </summary>
        public ViewModel(Dispatcher uiDispatcher, string baseContentDir, Isometry iso)
        {
            //  Reference to the UIDispatcher for thread-safe collection manipulation
            _uiDispatcher = uiDispatcher;

            Factions = new ObservableCollection<FactionList> { new FactionList("AI"), new FactionList("Player 1"), new FactionList("Player 2") };
            
            //  Map setup
            Map = new MapDefinition(new ZTile(baseContentDir + "tiles\\Generic Tiles\\Generic Floors\\DirtSand\\Waste_Floor_Gravel_SandDirtCentre_F_1_NE.til"), iso, baseContentDir);
            MapCanvas = new MapCanvas(Map, uiDispatcher, baseContentDir + "tiles\\", iso, Factions);
            _useAltEditLayer = false;


            //  Create the available TileSets and collection views
            TileSets = new Dictionary<string, ObservableCollection<ZTile>>();
            TileSetViews = new Dictionary<string, ListCollectionView>();
            foreach (var di in new DirectoryInfo(baseContentDir + "tiles\\").GetDirectories())
            {
                TileSets.Add(di.Name, new ObservableCollection<ZTile>());
                TileSetViews.Add(di.Name, new ListCollectionView(TileSets[di.Name]));
            }

            //  Start a new thread to load in the tile images
            ThreadPool.QueueUserWorkItem(GetWholeTileSet, baseContentDir + "tiles\\");
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Constructor.
 /// </summary>
 /// <param name="unit"></param>
 /// <param name="direction"></param>
 /// <param name="linkedAnimProcess"></param>
 /// <param name="delay"></param>
 public MovementProcess(Unit unit, CompassDirection direction, AnimProcess linkedAnimProcess, Isometry iso, float delay = .015f)
     : base()
 {
     _unit = unit;
     _direction = direction;
     _linkedAnimProcess = linkedAnimProcess;
     _speed = delay;
     _iso = iso;
 }
Ejemplo n.º 3
0
        //  Remember to update Clone() before adding any more instance variables!

        /// <summary>
        /// Constructor.
        /// </summary>
        public MapDefinition(ZTile defaultFloorTile, Isometry iso, string baseContentDir)
        {
            _baseContentDir = baseContentDir;
            Iso = iso;
            DefaultFloorTile = defaultFloorTile;

            TileHeight = 37;
            TileWidth = 73;
            
            UndoInfo = new HashSet<Point>();
            Cells = new MapCell[0, 0];
            ClearAllCells(26, 45);
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Constructor.
        /// </summary>
        public MainWindow()
        {
            //  Window initialisation
            SourceInitialized += (s, a) => WindowState = WindowState.Maximized;
            
            //  Isometry helper
            _iso = new Isometry(IsometricStyle.Staggered, BaseContentDirectory + "tiles\\mousemap.png");

            //  Start the ViewModel
            ViewModel = new ViewModel(Dispatcher, BaseContentDirectory, _iso);
            
            //  Text filter function for tile picker
            _filterFX = (p) => p.ToString().Contains(tileFilterTextBox.Text);

            InitializeComponent();

            //  Pass an ImageControl reference to the MapCanvas (violating MVVM)
            ViewModel.MapCanvas.ImageControl = mapCanvasImage;

            cellOverlayImage.IsHitTestVisible = false;

            //  Tabs for each tileset
            foreach (var s in ViewModel.TileSets.Keys)
            {
                var tab = new TabItem {Header = s};
                //  Listview of filtered tiles in this tileset
                var lv = new ListView();
                //  Style & template from XAML
                tab.Style = (Style)FindResource("TilePickerTabItemStyle");
                lv.Style = (Style)FindResource("TilePickerListViewStyle");
                lv.ItemTemplate = (DataTemplate)FindResource("TilePickerListData");
                //  Use a WrapPanel for content
                lv.ItemsPanel =
                    new ItemsPanelTemplate(
                        new FrameworkElementFactory(
                            typeof(WrapPanel)));
                //  Set the ListView content & filter function
                lv.ItemsSource = ViewModel.TileSetViews[s];
                ViewModel.TileSetViews[s].Filter = _filterFX;
                //  Action
                lv.SelectionChanged += TilePickerSelectionChanged;
                tab.Content = lv;
                //  Add the tab to the TabControl
                tilePickerTabControl.Items.Add(tab);
            }
            _random = new Random();

            _characterEditor = new CharacterEditor(ViewModel, Dispatcher);
            _characterEditor.Show();
            _characterEditor.Topmost = true;
        }
Ejemplo n.º 5
0
Archivo: Module.cs Proyecto: jo215/Iso
 /// <summary>
 /// Reads a Module from the give stream.
 /// </summary>
 /// <param name="stream"></param>
 /// <param name="iso"></param>
 /// <returns></returns>
 public static Module ReadModule(TextReader stream, Isometry iso)
 {
     Module mod = new Module();
     stream.ReadLine();  //  <Module>
     mod.Map = MapDefinition.ReadMap(stream, iso);
     stream.ReadLine();  //  <Roster>
     int numUnits = int.Parse(stream.ReadLine());
     for (int i = 0; i < numUnits; i++)
     {
         mod.Roster.Add(Unit.ReadUnit(stream));
         //  Mark the corresponding map cell as occupied
         mod.Map.Cells[mod.Roster[mod.Roster.Count - 1].X, mod.Roster[mod.Roster.Count - 1].Y].IsOccupied = true;
     }
     stream.ReadLine();  //  </Roster>
     stream.ReadLine();  //  </Module>
     return mod;
 }
Ejemplo n.º 6
0
Archivo: Module.cs Proyecto: jo215/Iso
 /// <summary>
 /// Opens and returns a Module from stream.
 /// </summary>
 /// <param name="filePath"></param>
 /// <param name="asString"> </param>
 /// <returns></returns>
 public static Module OpenModule(string filePath, Isometry iso, bool asString)
 {
     TextReader stream;
     if (asString)
     {
         using (stream = new StringReader(filePath))
         {
             return ReadModule(stream, iso);
         }
     }
     else
     {
         using (stream = new StreamReader(filePath))
         {
             return ReadModule(stream, iso);
         }
     }
 }
Ejemplo n.º 7
0
        /// <summary>
        /// Constructor.
        /// </summary>
        /// <param name="game"></param>
        public MapScroller(ClientGame game, GameState state)
        {
            RegisterListeners();
            characterAvailable = true;
            _game = game;
            _module = state.Module;
            _iso = _module.Map.Iso;
            _state = state;
            _spriteBatch = game.SpriteBatch;
            _gameFont = game.Content.Load<SpriteFont>("Fonts//gameFont");
            _circle = _game.Content.Load<Texture2D>("Textures//circle");
            _screenSpace = new Rectangle(0, 0, _game.GraphicsDevice.PresentationParameters.BackBufferWidth, _game.GraphicsDevice.PresentationParameters.BackBufferHeight);

            //  World space
            var max = _iso.TilePlotter(new Point(_module.Map.Width - 1, _module.Map.Height - 1));
            _worldSpace = new Rectangle(0, 0, max.X + _module.Map.TileWidth, max.Y + _module.Map.TileHeight);
            //  Anchor space
            _anchorSpace = _worldSpace;
            var horizontal = _screenSpace.Right - _screenSpace.Left;
            _anchorSpace.Width -= horizontal;
            if (_anchorSpace.Right < _anchorSpace.Left)
                _anchorSpace.Width = 0;
            var vertical = _screenSpace.Bottom - _screenSpace.Top;
            _anchorSpace.Height -= vertical;
            if (_anchorSpace.Bottom < _anchorSpace.Top)
                _anchorSpace.Height = 0;
            //  Adjust for staggered maps to eliminate jaggies when scrolling to map edge
            if (_iso.Style == IsometricStyle.Staggered)
            {
                _anchorSpace.Y += _module.Map.TileHeight / 2;
                _anchorSpace.Height -= _module.Map.TileHeight / 2;

                _anchorSpace.X += _module.Map.TileWidth / 2;
                _anchorSpace.Width -= _module.Map.TileWidth / 2;

                _screenAnchor = new Point(_anchorSpace.Left, _anchorSpace.Top);
            }
            else
            {
                //  Screen anchor
                _screenAnchor = new Point(0, 0);
            }

        }
Ejemplo n.º 8
0
 /// <summary>
 /// Constructor.
 /// </summary>
 public GameState(string mouseMapPath)
 {
     Players = new List<PlayerState>();
     iso = new Isometry(IsometricStyle.Staggered, mouseMapPath);
 }
Ejemplo n.º 9
0
 /// <summary>
 /// Opens and returns a map from file.
 /// </summary>
 /// <param name="filePath"></param>
 /// <param name="Iso"> </param>
 /// <param name="asString"> </param>
 /// <returns></returns>
 public static MapDefinition OpenMap(string filePath, Isometry Iso, bool asString)
 {
     if (filePath == null)
         return new MapDefinition(null, Iso, _baseContentDir) ;
     
     TextReader file;
     if (asString)
     {
         using (file = new StringReader(filePath))
         {
             return ReadMap(file, Iso);
         }
     }
     else
     {
         using (file = new StreamReader(filePath))
         {
             return ReadMap(file, Iso);
         }
     }
 }
Ejemplo n.º 10
0
        /// <summary>
        /// Reads a map from the given stream.
        /// </summary>
        /// <param name="stream"></param>
        /// <param name="iso"></param>
        /// <returns></returns>
        public static MapDefinition ReadMap(TextReader stream, Isometry iso)
        {
            var newMap = new MapDefinition(null, iso, _baseContentDir);
            
            if (stream == null)
                return newMap;
            
            stream.ReadLine(); // <Map>
            newMap.Iso.Style = (IsometricStyle)Enum.Parse(typeof(IsometricStyle), stream.ReadLine());
            newMap.ClearAllCells(int.Parse(stream.ReadLine()), int.Parse(stream.ReadLine()));
            newMap.TileWidth = int.Parse(stream.ReadLine());
            newMap.TileHeight = int.Parse(stream.ReadLine());
            stream.ReadLine(); // </Map>

            stream.ReadLine(); // <TileDictionary>
            var requiredTiles = new List<ZTile>();
            var line = stream.ReadLine();
            while (!line.Equals("</TileDictionary>"))
            {
                requiredTiles.Add(new ZTile("D:\\workspace\\BaseGame\\" + line));

                line = stream.ReadLine();
            }
            Console.WriteLine(requiredTiles[0].Bitmaps.Count());

            stream.ReadLine(); // <Cells>
            for (var x = 0; x < newMap.Cells.GetLength(0); x++)
                for (var y = 0; y < newMap.Cells.GetLength(1); y++)
                {
                    newMap.Cells[x, y] = MapCell.FromStream(stream, requiredTiles, newMap, new Point(x,y));
                }
            stream.ReadLine(); // </Cells>

            //  Remake Parent links
            for (var x = 0; x < newMap.Cells.GetLength(0); x++)
                for (var y = 0; y < newMap.Cells.GetLength(1); y++)
                {
                    if (newMap.Cells[x, y].TempPoint.X != -1)
                    {
                        newMap.Cells[x, y].ParentCell = newMap.Cells[newMap.Cells[x, y].TempPoint.X, newMap.Cells[x, y].TempPoint.Y];
                    }
                }
            return newMap;
        }
Ejemplo n.º 11
0
 /// <summary>
 /// Constructor.
 /// </summary>
 /// <param name="unit"></param>
 /// <param name="iso"></param>
 /// <param name="path"></param>
 public AnimatedMoveProcess(Unit unit, Isometry iso, params CompassDirection[] path)
 {
     this.unit = unit;
     this.iso = iso;
     this.path = path;
 }
Ejemplo n.º 12
0
        /// <summary>
        /// Opens module from file.
        /// </summary>
        /// <param name="fileName"></param>
        /// <param name="iso"></param>
        internal List<Unit> OpenModule(string fileName, Isometry iso)
        {
            _currentUndoNode = null;
            var tempMod = Module.OpenModule(fileName, iso, false);
            Map = tempMod.Map;
            MapCanvas.Map = tempMod.Map;
            foreach (FactionList fl in Factions)
                fl.Units.Clear();

            foreach (Unit u in tempMod.Roster)
            {
                Factions[u.OwnerID].Units.Add(u);
            }
            ThreadPool.QueueUserWorkItem(MapCanvas.RenderMap, null);
            
            return tempMod.Roster;
        }