Ejemplo n.º 1
0
        public void OnGUI(ImpactProxyConfig.Foldout foldout, string foldoutName, List <Proxy> proxies,
                          List <int> poolOfCharacterGroupId,
                          List <int> poolOfWeaponVisualId, List <string> poolOfWeaponName)
        {
            bool isFoldout = DrawProxyName(foldout, foldoutName, proxies);

            if (!isFoldout)
            {
                return;
            }
            DrawDefaultPrefab();
            DrawCharacterIdAndPrefabs(
                poolOfCharacterGroupId, poolOfWeaponVisualId, poolOfWeaponName
                );
        }
Ejemplo n.º 2
0
        private bool DrawProxyName(ImpactProxyConfig.Foldout foldout, string foldoutName, List <Proxy> proxies)
        {
            if (proxyId == -1)
            {
                proxyId = proxies[0].id;
            }

            int index = -1;

            for (int i = 0; i < proxies.Count; i++)
            {
                if (proxies[i].id == proxyId)
                {
                    index = i;
                }
            }
            if (!foldout.foldoutByPath.ContainsKey(foldoutName))
            {
                foldout.foldoutByPath[foldoutName] = true;
            }

            bool isFoldout = foldout.foldoutByPath[foldoutName];

            using (new EditorHelper.Horizontal()) {
                GUIStyle gs = new GUIStyle(EditorStyles.foldout);
                gs.stretchWidth = false;
                gs.fixedWidth   = 75;
                isFoldout       = EditorGUILayout.Foldout(isFoldout, "Proxy", true, gs);
                foldout.foldoutByPath[foldoutName] = isFoldout;

                index = EditorGUILayout.Popup(
                    "", index, proxies.Select(proxy => proxy.name).ToArray(), GUILayout.ExpandWidth(false), GUILayout.Width(256)
                    );
                if (EditorHelper.MiniButton("-"))
                {
                    isRemoved = true;
                }
            }

            proxyId = proxies[index].id;
            return(isFoldout);
        }