Ejemplo n.º 1
0
        public void GetAllControllers()
        {
            if (bonusController == null)
            {
                var bonus = Core.GetCore.GetController <BonusController>();
                if (bonus != null)
                {
                    bonusController = bonus;
                }
            }

            if (paddleController == null)
            {
                var paddle = Core.GetCore.GetController <PaddleController>();
                if (paddle != null)
                {
                    paddleController = paddle;
                }
            }

            if (ballController == null)
            {
                var ball = Core.GetCore.GetController <BallController>();
                if (ball != null)
                {
                    ballController = ball;
                }
            }

            isNeedControllers = false;
        }
Ejemplo n.º 2
0
        public BonusController(Sprite[] bonusSprites, GameObject bonusPrefab)
        {
            spriteDict = new Dictionary <int, Sprite>()
            {
                { 0, bonusSprites[0] },
                { 1, bonusSprites[1] },
                { 2, bonusSprites[2] },
                { 3, bonusSprites[3] },
            };

            bonusActions = new Dictionary <int, Action <Bonus> >()
            {
                { 0, ExtraBall },
                { 1, IncreasePaddleLenght },
                { 2, SpeedUpBalls },
                { 3, SLowDownBalls },
            };

            this.bonusPrefab = bonusPrefab;
            currentBonuses   = new List <Bonus>();
            poolBonuses      = new Queue <Bonus>();
            coreUI           = Core.GetCoreUI;

            var core = Core.GetCore;

            paddleController = core.GetController <PaddleController>();
            gameController   = core.GetController <GameController>();
            ballController   = core.GetController <BallController>();
        }
Ejemplo n.º 3
0
        private void Awake()
        {
            _paddle = FindObjectOfType <PaddleController>();
            if (_paddle == null)
            {
                Debug.LogError("No PaddleController was found");
                return;
            }
            _offset = new Vector3(0, _paddle.BallOffset, 0);

            _rigidbody2D = GetComponent <Rigidbody2D>();
            if (_rigidbody2D == null)
            {
                Debug.LogError("No Rigidbody2D component on the ball object");
                return;
            }

            _audioSource = GetComponent <AudioSource>();
            if (_audioSource == null)
            {
                Debug.LogError("No AudioSource component on the ball object");
                return;
            }
        }