Ejemplo n.º 1
0
 private void ClearGameProgress()
 {
     currentLvl  = 0;
     currentGold = 0;
     unitCredits = null;
     currentBattleLogicController = null;
     currentBattleUiController    = null;
     waitingForBattleLevelLoad    = false;
 }
Ejemplo n.º 2
0
        private void SetUpNewBattle()
        {
            BattleLogicController battleLogicController =
                Instantiate(battleLogicControllerPrefab).GetComponent <BattleLogicController>();
            BattleUIController battleUiController =
                Instantiate(battleUIControllerPrefab).GetComponent <BattleUIController>();

            currentBattleLogicController = battleLogicController;
            currentBattleUiController    = battleUiController;

            battleUiController.Initialize(currentBattleLogicController, unitCredits,
                                          levelConfigurations[currentLvl - 1]);
            battleLogicController.Initialize(currentBattleUiController, unitCredits);
            waitingForBattleLevelLoad = false;
        }
Ejemplo n.º 3
0
        public void Initialize(BattleLogicController battleLogicController, Dictionary <UnitType, int> unitCredits,
                               LevelConfiguration levelConfiguration)
        {
            var unitCreatorGO = Instantiate(unitCreatorPrefab);

            unitCreator = unitCreatorGO.GetComponent <UnitCreator>();
            unitCreator.Initialize();
            unitCreator.unitCreateEvent += OnUnitCreation;

            playerBar = GameObject.FindGameObjectWithTag("PlayerBar").GetComponent <ArmyBar>();
            enemyBar  = GameObject.FindGameObjectWithTag("EnemyBar").GetComponent <ArmyBar>();

            SetUpButtons(unitCredits);

            winScreen  = GameObject.FindGameObjectWithTag("WinCondition");
            loseScreen = GameObject.FindGameObjectWithTag("LoseCondition");

            this.battleLogicController = battleLogicController;
            this.levelConfiguration    = levelConfiguration;
        }