Ejemplo n.º 1
0
        // ---------------------
        static private void CheckInstallation()
        {
            CFProjPrefs prefs = CFProjPrefs.Inst;

            string curProjPath = Application.dataPath;

            if (prefs.isIsntalled && (prefs.projectPath != curProjPath))
            {
                EditorUtility.DisplayDialog(DIALOG_TITLE, "Looks like CF2 was installed in different location...", "OK");

                prefs.wasShown = false;
            }

            if (prefs.isIsntalled && (prefs.installedVer != CF2_INSTALLER_VERSION))
            {
                // TODO : upgrade...
            }



            prefs.projectPath = curProjPath;
            prefs.Save();


            if (!prefs.wasShown || (prefs.installedVer != CF2_INSTALLER_VERSION))
            {
                ShowInstallerWindow();
            }
        }
Ejemplo n.º 2
0
        // -----------------
        public static CFProjPrefs Load()
        {
            string fullPath = GetFullPath();

            CFEditorUtils.EnsureDirectoryExists(fullPath);

            CFProjPrefs o = CFEditorUtils.LoadObjectFromXml(fullPath, typeof(CFProjPrefs)) as CFProjPrefs;     //LoadXml<CFProjPrefs>(fullPath);

            return((o == null) ? (new CFProjPrefs()) : o);
        }
Ejemplo n.º 3
0
        // --------------------
        bool Install()
        {
            try
            {
                EditorUtility.DisplayProgressBar(DIALOG_TITLE, "Adding CF2 Input Manager axes...", 0.1f);
                UnityInputManagerUtils.AddControlFreakAxes();

                EditorUtility.DisplayProgressBar(DIALOG_TITLE, "Adding Define Symbols...", 0.6f);
                ConfigManager.AddDefaultControlFreakSymbols();


                // Save config...

                EditorUtility.DisplayProgressBar(DIALOG_TITLE, "Saving...", 0.8f);

                CFProjPrefs prefs = CFProjPrefs.Inst;

                prefs.wasShown     = true;
                prefs.installedVer = CF2_INSTALLER_VERSION;
                prefs.projectPath  = Application.dataPath;
                prefs.isIsntalled  = true;

                prefs.Save();

                //Debug.Log("Saved!");
                prefs = CFProjPrefs.Inst;
                //Debug.Log("reloaded : " + prefs.isIsntalled + " ver:" + prefs.installedVer);


                // Recompile scripts...

                AssetDatabase.Refresh();


                EditorUtility.ClearProgressBar();
            }
            catch (System.Exception e)
            {
                EditorUtility.ClearProgressBar();
                EditorUtility.DisplayDialog(DIALOG_TITLE, "Something went wrong during installation!\n" + e.Message, "OK");
                return(false);
            }

            return(true);
        }
Ejemplo n.º 4
0
        // ---------------------
        static private void CheckInstallation()
        {
            EditorApplication.update -= CheckInstallation;

            if (EditorApplication.isPlaying || EditorApplication.isPlayingOrWillChangePlaymode)
            {
                return;
            }

            CFProjPrefs prefs = CFProjPrefs.Inst;

            string curProjPath = Application.dataPath;

            if (prefs.isIsntalled && (prefs.projectPath != curProjPath))
            {
                EditorUtility.DisplayDialog(DIALOG_TITLE, "Looks like CF2 was originally installed in different location!\nPlease run the CF2 Installer.", "OK");

                //prefs.wasShown = false;
            }

            if (prefs.isIsntalled && (prefs.installedVer != CF2_INSTALLER_VERSION))
            {
                // TODO : upgrade...
            }



            prefs.projectPath = curProjPath;
            prefs.Save();


            if (!prefs.wasShown || (prefs.installedVer != CF2_INSTALLER_VERSION))
            {
                ShowInstallerWindow();
            }
        }