Ejemplo n.º 1
0
        // --------------------
        override protected void OnCreatePressed(bool selectAfterwards)
        {
            ControlFreak2.TouchButton button = (ControlFreak2.TouchButton) this.CreateDynamicTouchControl(typeof(ControlFreak2.TouchButton));


            TouchControlWizardUtils.CreateButtonAnimator(button, "-Sprite", this.defaultSprite, 1.0f);

            if (this.pressBinding.enabled)
            {
                button.pressBinding.CopyFrom(this.pressBinding);
            }

            if (this.toggleBinding.enabled)
            {
                button.toggle = true;
                button.toggleOnlyBinding.CopyFrom(this.toggleBinding);
            }

            Undo.RegisterCreatedObjectUndo(button.gameObject, "Create Touch Button");

            if (selectAfterwards)
            {
                Selection.activeObject = button;
            }
        }
Ejemplo n.º 2
0
        // ----------------------
        override protected void OnUpdateAnimator(bool skipAnim)
        {
            TouchButton button = (TouchButton)this.sourceControl;

            if ((button == null) || (this.image == null))
            {
                return;
            }


            bool pressed = button.Pressed();
            bool toggled = button.Toggled();

            SpriteConfig sprite = null;

            if ((pressed && toggled) && ((sprite == null) || !sprite.enabled))
            {
                sprite = this.spriteToggledAndPressed;
            }

            if (toggled && ((sprite == null) || !sprite.enabled))
            {
                sprite = this.spriteToggled;
            }

            if (pressed && ((sprite == null) || !sprite.enabled))
            {
                sprite = this.spritePressed;
            }

            if (((sprite == null) || !sprite.enabled))
            {
                sprite = this.spriteNeutral;
            }


            this.BeginSpriteAnim((sprite == null) ? this.spriteNeutral : sprite, false);

            this.UpdateSpriteAnimation(skipAnim);
        }