private void OnUnequipped(EntityUid uid, BlindfoldComponent component, GotUnequippedEvent args)
 {
     if (!component.IsActive)
     {
         return;
     }
     component.IsActive = false;
     if (!TryComp <BlindableComponent>(args.Equipee, out var blindComp))
     {
         return;
     }
     AdjustBlindSources(args.Equipee, false, blindComp);
 }
        private void OnEquipped(EntityUid uid, BlindfoldComponent component, GotEquippedEvent args)
        {
            if (!TryComp <SharedClothingComponent>(uid, out var clothing) || clothing.Slots == SlotFlags.PREVENTEQUIP) // we live in a society
            {
                return;
            }
            // Is the clothing in its actual slot?
            if (!clothing.Slots.HasFlag(args.SlotFlags))
            {
                return;
            }

            component.IsActive = true;
            if (!TryComp <BlindableComponent>(args.Equipee, out var blindComp))
            {
                return;
            }
            AdjustBlindSources(args.Equipee, true, blindComp);
        }