Ejemplo n.º 1
0
        public override void CreateEntity(string entityName = "PlayerObj")
        {
            // Setup the player EntityAgent & rigidbody
            // transform.eulerAngles = new Vector2(90, 0);
            entityObj       = gameObject;
            entityRigidbody = entityObj.AddComponent <Rigidbody>();
            entityRigidbody.interpolation  = RigidbodyInterpolation.Interpolate;
            entityRigidbody.freezeRotation = true;
            entityRigidbody.transform.SetParent(transform);
            entityRigidbody.useGravity = false;
            entityRigidbody.drag       = 9;

            //
            //entityBoxCollider = entityObj.AddComponent<BoxCollider>();
            //entityBoxCollider.size = new Vector3(0.24f,2,0.48f);

            entityFeetCollider = new GameObject("Feet").AddComponent <CapsuleCollider>();
            entityFeetCollider.gameObject.transform.SetParent(entityObj.transform);
            entityFeetCollider.transform.localPosition = new Vector3(0, 0, 0);
            entityFeetCollider.radius = 0.06f;
            entityFeetCollider.height = 2;
            entityFeetCollider.tag    = "feet";

            // Setup a new camera obj
            playerCameraObj = CameraManager.SetupNewCamera(ScenePrimer.curPrimerComponent.primerParrentObj, "PlayerCamera", true, true, 1, new Color(), new Vector3(entityObj.transform.position.x, 2, entityObj.transform.position.z), new Vector3(90, 0, 0));
            playerCameraObj.AddComponent <OldZoom>();
            playerCameraObj.AddComponent <ObjectFollow>().target = transform;

            // Add the BPlayerController to the camera.
            targetPlayerController = SessionManager.CreateBPlayerController(playerCameraObj);
            targetPlayerController.ControllerUpdateMode(true);
            targetPlayerController.targetEntityAgent            = this;
            targetPlayerController.targetRigidbody              = entityRigidbody;
            targetPlayerController.targetCameraObj              = playerCameraObj;
            targetPlayerController.targetCamera                 = playerCameraObj.GetComponent <Camera>();
            targetPlayerController.targetCamera.backgroundColor = MapDataConverter.ColToColor32(XCPManager.currentXCP.xpcMaps[MapDataManager.mapDataXCPIndex].mapLayers[MapDataManager.mapDataCurrentLayer].bgColor);
            PlayerSetupTextures();
        }