/// <summary> Initializes the ConsoleGame. Creates the instance of a ConsoleEngine and starts the game loop. </summary> /// <param name="width">Width of the window.</param> /// <param name="height">Height of the window.</param> /// <param name="fontW">Width of the font.</param> /// <param name="fontH">´Height of the font.</param> /// <param name="m">Framerate mode to run at.</param> /// <see cref="FramerateMode"/> <see cref="ConsoleEngine"/> //public void Construct(int width, int height, int fontW, int fontH, FramerateMode m, int fontsize = 16, string font = "Consolas") { public void Construct(int width, int height, int fontW, int fontH, FramerateMode m, short?fontSize = null, string fontName = null) { TargetFramerate = 30; Engine = new ConsoleEngine(width, height, fontW, fontH, fontSize, fontName); Create(); if (m == FramerateMode.Unlimited) { gameThread = new Thread(new ThreadStart(GameLoopUnlimited)); } if (m == FramerateMode.MaxFps) { gameThread = new Thread(new ThreadStart(GameLoopLocked)); } Running = true; gameThread.Start(); // gör special checks som ska gå utanför spelloopen // om spel-loopen hänger sig ska man fortfarande kunna avsluta while (Running) { CheckForExit(); } }
public ModelRenderer(ConsoleEngine engine) { lightDirection = Vector3.Normalize(lightDirection); CameraPosition = StartingCameraPosition; CameraRotation = 0.0f; CameraForward = new Vector3(0, 0, 1); CameraLeft = new Vector3(0, 0, 1); CameraRight = new Vector3(0, 0, -1); this.consoleHeight = engine.WindowSize.Y; this.consoleWidth = engine.WindowSize.X; this.Engine = engine; aspectRatio = (float)consoleHeight / (float)consoleWidth; projectionMatrix = Matrix.ProjectionMatrix(fov, aspectRatio, near, far); }
public SimpleTimingWorker(TimingMaster timingMaster, string workerName, ConsoleGameEngine.ConsoleEngine engine) : base(timingMaster) { this.workerName = workerName; this.engine = engine; }
public AnimationRenderer(ConsoleEngine engine) { this.engine = engine; batch = new List <Animation>(); }