Ejemplo n.º 1
0
        // create protocol to send to server
        static void createProtocol(CreateProtocol protocolObject)
        {
            // Retrive Date and time
            DateTime dateTime = new DateTime();

            dateTime = DateTime.Now;
            String S_DateTime = dateTime.ToString();

            // Get my own IP-ADRESS automatically
            string hostName = Dns.GetHostName(); // Retrive the Name of HOST
            string myIP     = Dns.GetHostByName(hostName).AddressList[0].ToString();

            // Add data to protcol object
            protocolObject.date     = S_DateTime;
            protocolObject.senderIP = myIP;
            protocolObject.nickname = "Linda";
        }
Ejemplo n.º 2
0
        // send messages to server
        static void SendThread(string serverIP, TcpClient client, NetworkStream stream)
        {
            // protocol object, used to send right protocol
            CreateProtocol protocolObject = new CreateProtocol();

            while (true)
            {
                // read from console
                Console.Write("'linda' says > ");
                string message = Console.ReadLine();

                // clear console
                if (message == "clear")
                {
                    Console.Clear();
                }
                else
                {
                    // Add data to protcol object
                    createProtocol(protocolObject);
                    protocolObject.recipientIP = serverIP;
                    protocolObject.message     = message;

                    // Create JSON format of protocol object
                    string protocol = JsonConvert.SerializeObject(protocolObject);

                    try
                    {
                        // Encoding
                        int    byteCount = Encoding.UTF8.GetByteCount(protocol);
                        byte[] sendDataa = new byte[byteCount];
                        sendDataa = Encoding.UTF8.GetBytes(protocol);

                        // write message to stream
                        stream.Write(sendDataa, 0, sendDataa.Length);

                        // flush when done
                        stream.Flush();
                    }
                    catch (Exception)
                    {
                        Console.WriteLine("Message could not be sent..");
                    }
                }
            }
        }