Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            double         bag    = 0;
            Menu           result = new Menu();
            GetCoin        click  = new GetCoin();
            ConsoleKeyInfo cki;


            do
            {
                Console.Clear();
                result.DisplayMenu();
                Console.WriteLine("Coin:" + bag);
                Console.WriteLine("Income:" + GetCoin.income);
                bag = GetCoin.pocket;

                cki = Console.ReadKey(false);
                switch (cki.KeyChar.ToString())
                {
                case "1":
                    bag            = bag + click.Click();
                    GetCoin.pocket = bag;



                    break;

                case "2":

                    //Console.Clear();
                    result.Store();

                    break;

                case "3":

                    break;
                }
            } while (cki.Key != ConsoleKey.Escape);
        }
Ejemplo n.º 2
0
        public void Store()
        {
            Menu           result2 = new Menu();
            GetCoin        monster = new GetCoin();
            ConsoleKeyInfo cki;

            do
            {
                Console.Clear();
                result2.StoreMenu();
                Console.WriteLine("Coin:" + GetCoin.pocket);
                Console.WriteLine("Income:" + GetCoin.income);


                cki = Console.ReadKey(false);
                switch (cki.KeyChar.ToString())
                {
                case "1":

                    if (GetCoin.pocket > GetCoin.mod1)
                    {
                        monster.Monster1();
                        GetCoin.pocket = GetCoin.pocket - GetCoin.mod1;
                    }
                    else
                    {
                    }

                    break;

                case "2":

                    if (GetCoin.pocket > GetCoin.mod2)
                    {
                        monster.Monster2();
                        GetCoin.pocket = GetCoin.pocket - GetCoin.mod2;
                    }
                    else
                    {
                    }

                    break;

                case "3":

                    if (GetCoin.pocket > GetCoin.mod3)
                    {
                        monster.Monster3();
                        GetCoin.pocket = GetCoin.pocket - GetCoin.mod3;
                    }

                    else
                    {
                    }

                    break;

                case "4":

                    if (GetCoin.pocket > GetCoin.mod4)
                    {
                        monster.Monster4();
                        GetCoin.pocket = GetCoin.pocket - GetCoin.mod4;
                    }

                    else
                    {
                    }

                    break;

                case "5":
                    if (GetCoin.pocket > GetCoin.mod5)
                    {
                        monster.Monster5();
                        GetCoin.pocket = GetCoin.pocket - GetCoin.mod5;
                    }

                    else
                    {
                    }

                    break;

                default:

                    break;
                }
            }while (cki.Key != ConsoleKey.Escape);
        }