Ejemplo n.º 1
0
        public bool update()
        {
            landingPrediction       = Forecast.predictLandPosition();
            brakeAltitudePrediction = Forecast.predictImmediateRetrogradeBurnStopAltitude();

            var altitude = VesselController.getAltitude();
            var velocity = VesselController.getVelocity().Length();

            if (currentStage == Stage.Landing && altitude <= 20.0 && velocity < 2.0f)
            {
                currentStage = Stage.Landed;
            }

            if (currentStage == Stage.Landing)
            {
                updateLandingBurn();
            }
            if (currentStage == Stage.Landed)
            {
                updateLanded();
            }

            VesselDirectionController.update();

            return(false);
        }
        public bool update()
        {
            var landingPrediction        = Forecast.predictLandPosition();
            var brakeAltitudePrediction  = Forecast.predictImmediateRetrogradeBurnStopAltitude();
            var targetRelative           = Target - landingPrediction.Position;
            var targetRelativeNormalized = targetRelative;

            targetRelativeNormalized.Normalize();

            float minimalCorrectiveThrottle = 0.0f;

            var desiredDirection = targetRelativeNormalized;

            desiredDirection.Normalize();
            VesselDirectionController.setTargetDirection(desiredDirection);
            minimalCorrectiveThrottle = (float)VesselDirectionController.getOnTargetPercentage() *
                                        Math.Min(1.0f, (float)Math.Pow(targetRelative.Length() * 0.0008f, 2.0f)) * 0.1f;

            VesselDirectionController.update();

            Console.WriteLine("Prediction mismatch {0}", targetRelative.Length());

            if ((targetRelative.Length() < 1000.0 && lastMissDistance < targetRelative.Length()) || targetRelative.Length() < 10.0)
            {
                VesselController.setThrottle(0.0);
                return(true);
            }

            lastMissDistance = targetRelative.Length();

            VesselController.setThrottle(minimalCorrectiveThrottle);

            return(false);
        }
Ejemplo n.º 3
0
        public bool update()
        {
            landingPrediction        = Forecast.predictLandPosition();
            brakingLandingPrediction = Forecast.predictLandPositionWithBraking();
            brakeAltitudePrediction  = Forecast.predictImmediateRetrogradeBurnStopAltitude();

            var    altitude       = VesselController.getAltitude();
            var    velocity       = VesselController.getVelocity().Length();
            var    targetRelative = Target - landingPrediction.Position;
            double missDistance   = targetRelative.Length();

            if (currentStage == Stage.HighAltitudeCorrections && missDistance < 500)
            {
                currentStage = Stage.BallisticDescend;
            }
            else if (currentStage == Stage.BallisticDescend && (altitude < 25000 || velocity > 1000))
            {
                VesselController.setThrustPercentage(1.0f);
                currentStage = Stage.ReentryBurn;
            }
            else if (currentStage == Stage.ReentryBurn && velocity < 550)
            {
                VesselController.setThrustPercentage(0.5f);
                currentStage = Stage.BallisticDescend2;
            }
            else if (currentStage == Stage.BallisticDescend2 && brakeAltitudePrediction <= 500.0)
            {
                currentStage = Stage.LandingBurn;
            }
            else if (currentStage == Stage.LandingBurn && altitude <= 20.0 && velocity < 2.0f)
            {
                currentStage = Stage.Landed;
            }

            if (currentStage == Stage.HighAltitudeCorrections)
            {
                updateHighAltitudeCorrections();
            }
            if (currentStage == Stage.BallisticDescend)
            {
                updateBallisticDescend();
            }
            if (currentStage == Stage.BallisticDescend2)
            {
                updateBallisticDescend2();
            }
            if (currentStage == Stage.ReentryBurn)
            {
                updateReentryBurn();
            }
            if (currentStage == Stage.LandingBurn)
            {
                updateLandingBurn();
            }
            if (currentStage == Stage.Landed)
            {
                updateLanded();
            }

            VesselDirectionController.update();


            return(false);
        }