/// <summary>
        /// 摸牌
        /// </summary>
        void Draw()
        {
            SingleDraw singleDraw = DataDo.Json2Object <SingleDraw>(Decode.DecodeSecondContendBtyes(bytes));
            RoomInfo   roomInfo   = GetRoom(singleDraw.roomNum);

            //找到自己在成员列表所对应的下标
            if (roomInfo == null)
            {
                return;
            }
            int      cardIndex = singleDraw.cardIndex;
            BaseCard card      = roomInfo.cardsLibrary[cardIndex]; //////出错 “牌不一致”

            card.CardBelongTo = (CardBelongTo)singleDraw.myIndex;  //为每个玩家发牌
            //服务器房间牌库数据修改
            roomInfo.playersCards.Add(card);
            roomInfo.cardsLibrary.Remove(card);
            Console.WriteLine("玩家牌数:" + roomInfo.playersCards.Count + "   牌库:" + roomInfo.cardsLibrary.Count);
            Console.WriteLine("singleDraw:   cardIndex:" + singleDraw.cardIndex + "   myId:" + singleDraw.myId + "   时间:" + DateTime.Now);

            //自动摸牌(托管)
            if (singleDraw.autoTrusteeship)
            {
                card.CardDisplay = CardDisplay.True;
                //每人的计时是_SingleDrawTime + _SelectMyselfCardTime+出牌按钮+再次摸牌时间
                Next(roomInfo);
                Console.WriteLine("Next-------------Draw");
            }
            ForeachSendDraw((int)SecondCommands.DRAW, roomInfo, cardIndex, card);
        }
        /// <summary>
        /// 发牌
        /// </summary>
        //void Deal(RoomInfo roomInfo)
        //{
        //    int cards = 0;
        //    if (roomInfo.member.Count == 3 || roomInfo.member.Count == 2)
        //    {
        //        cards = 4;
        //    }
        //    else if (roomInfo.member.Count == 4)
        //    {
        //        cards = 3;
        //    }

        //    if (cards == 4 || cards == 3)
        //    {
        //        BaseCard card;
        //        roomInfo.playersCards = new List<BaseCard>();
        //        for (int i = 1; i <= roomInfo.member.Count; i++)//人员
        //        {
        //            for (int j = 1; j <= cards; j++)//牌数
        //            {
        //                card = roomInfo.cardsLibrary[0];
        //                card.CardBelongTo = (CardBelongTo)i;//为每个玩家发牌 0是牌库
        //                Console.WriteLine("手牌:" + card.CardName);
        //                roomInfo.playersCards.Add(card);
        //                roomInfo.cardsLibrary.Remove(card);
        //            }
        //        }
        //        Console.WriteLine("手牌数:" + roomInfo.playersCards.Count + " 牌库:  " + roomInfo.cardsLibrary.Count);
        //    }
        //}
        #endregion

        /// <summary>
        /// 公布自选牌
        /// </summary>
        void OpenSelfSelectCard()
        {
            byte[]     content    = Decode.DecodeSecondContendBtyes(bytes);
            SingleDraw singleDraw = DataDo.Json2Object <SingleDraw>(content);
            RoomInfo   roomInfo   = GetRoom(singleDraw.roomNum);

            //找到自己在成员列表所对应的下标
            if (roomInfo == null)
            {
                return;
            }

            Next(roomInfo);
            Console.WriteLine("Next-------------OpenSelfSelectCard");


            //广播成员
            Conn conn;

            for (int i = 0; i < roomInfo.member.Count; i++)
            {
                Server.connMap.TryGetValue(roomInfo.member[i].id.ToString(), out conn);
                byte[] data = Incode.IncodeSecondaryCommand(type, (int)SecondCommands.SelectMyCardToOpen, content);
                conn.SendBts(data);
            }
        }