/// <summary>
        /// 发牌
        /// </summary>
        void DealCards()
        {
            FirstDrawInfo firstDrawInfo = DataDo.Json2Object <FirstDrawInfo>(Decode.DecodeSecondContendBtyes(bytes));

            Console.WriteLine("白牌的数目:" + firstDrawInfo.blackCards + "     白牌的数目:" + firstDrawInfo.whiteCards);
            RoomInfo roomInfo = GetRoom(firstDrawInfo.roomNum);

            if (roomInfo != null)
            {
                roomInfo.sealers.Add(firstDrawInfo.myId);
                DoSeal(roomInfo, firstDrawInfo);
            }
        }
        static public void DoSeal(RoomInfo roomInfo, FirstDrawInfo firstDrawInfo)
        {
            //首摸是空
            if (roomInfo.playersCards == null)
            {
                roomInfo.playersCards = new List <BaseCard>();//先分配空间,后面添加才有地方存 不能删
            }


            #region 玩家自选
            if (firstDrawInfo.blackCards > 0)
            {
                DoDeal(firstDrawInfo.blackCards, roomInfo, firstDrawInfo.myId, CardColors.BLACK);
            }
            if (firstDrawInfo.whiteCards > 0)
            {
                DoDeal(firstDrawInfo.whiteCards, roomInfo, firstDrawInfo.myId, CardColors.WHITE);
            }
            #endregion



            #region 系统随机摸牌

            int drawCardCount = 0;//允许摸牌数
            switch (roomInfo.member.Count)
            {
            case 2:
                drawCardCount = 4;
                break;

            case 3:
                drawCardCount = 4;
                break;

            case 4:
                drawCardCount = 3;
                break;
            }
            if (firstDrawInfo.blackCards + firstDrawInfo.whiteCards < drawCardCount)
            {
                //剩余的牌(玩家还没选够,交由服务器系统随机抽)
                int margin = drawCardCount - (firstDrawInfo.blackCards + firstDrawInfo.whiteCards);
                DoDeal(margin, roomInfo, firstDrawInfo.myId);
            }
            #endregion
        }