Ejemplo n.º 1
0
 public Table(Dealer dealer, Shoe shoe, DiscardTray discardTray)
 {
     Dealer      = dealer;
     Shoe        = shoe;
     DiscardTray = discardTray;
     Players     = new List <Player>();
 }
Ejemplo n.º 2
0
        public void Sweep(DiscardTray discardTray, Hand hand)
        {
            foreach (Card card in hand.Cards)
            {
                discardTray.Cards.Add(card);
            }

            hand.Cards.Clear();
        }
Ejemplo n.º 3
0
        public void Shuffle(Shoe shoe, DiscardTray discardTray)
        {
            var allCards      = shoe.Cards.Concat(discardTray.Cards).ToList();
            var shuffledCards = new List <Card>();

            while (allCards.Any())
            {
                var index = random.Next(allCards.Count);
                shuffledCards.Add(allCards.ElementAt(index));
                allCards.RemoveAt(index);
            }

            shoe.Reload(shuffledCards);
        }
Ejemplo n.º 4
0
 public void Burn(Shoe shoe, DiscardTray discardTray)
 {
     discardTray.Cards.Add(shoe.NextCard());
 }
Ejemplo n.º 5
0
        static void Main(string[] args)
        {
            //var dealerHand = new DealerHand();
            //dealerHand.Deal(new Card(CardType.Ace, SuitType.Spades));
            //dealerHand.Deal(new Card(CardType.Jack, SuitType.Diamonds));
            //dealerHand.IsTurnPending = false;
            //dealerHand.Draw();

            //var playerHand = new PlayerHand();
            //playerHand.Deal(new Card(CardType.Five, SuitType.Spades));
            //playerHand.Deal(new Card(CardType.Six, SuitType.Diamonds));
            //playerHand.Deal(new Card(CardType.Two, SuitType.Hearts));
            //playerHand.Draw();

            var dealer      = new Dealer();
            var shoe        = new Shoe();
            var discardTray = new DiscardTray();
            var table       = new Table(dealer, shoe, discardTray);

            table.InvitePlayers();
            table.Play();

            //var player1 = new Player("John", 500);
            //table.Players.Add(player1);

            //player1.Hands.Add(new PlayerHand(player1, 10));

            //dealer.Shuffle(shoe, discardTray);
            //dealer.Slice(shoe);

            //dealer.Burn(shoe, discardTray);

            //dealer.Deal(shoe, dealer.Hand);
            //dealer.Deal(shoe, dealer.Hand);

            //dealer.Deal(shoe, player1.Hands[0]);
            //dealer.Deal(shoe, player1.Hands[0]);

            //table.Draw();
            //Thread.Sleep(2000);

            //player1.Hands[0].Win();
            //dealer.Hand.Lose();

            //dealer.Sweep(discardTray, player1.Hands[0]);
            //dealer.Sweep(discardTray, dealer.Hand);

            //player1.Hands.Remove(player1.Hands[0]);

            //table.Draw();


            //var player = new Player("Will", 500);
            //player.Hands.Add(new PlayerHand(player, 10));
            //player.Hands[0].Deal(new Card(CardType.Six, SuitType.Diamonds));
            //player.Hands[0].Deal(new Card(CardType.Six, SuitType.Spades));
            //player.Hands[0].Split();
            //player.Draw();

            //var table = new Table(new Dealer(), new Shoe(Table.SHOE_SIZE), new DiscardTray(), new List<Player>());

            //InvitePlayers(table);

            //while (table.HasPlayers)
            //{
            //    BootBrokePlayers(table);

            //    if (table.HasPlayers)
            //    {
            //        PlaceBets(table);

            //        Deal(table);
            //    }
            //}
        }