Ejemplo n.º 1
0
        // Takes the given amount of damage
        public virtual int takeDamage(ref AttackInfo info, ref Unit instigator, ref BattleMap map)
        {
            // Variables
            int	oldHealth=	health;
            int	amount=	info.damage;

            if((float)(Start.rng.NextDouble())<= info.accuracy)
            {
                amount=	instigator.onDealtDamage(health, amount, this, ref map);
                if((float)(Start.rng.NextDouble())<= info.criticalChance)
                {
                    // Animate Critical
                    Console.WriteLine("Critical Hit!");
                    info.criticalHit=	true;
                    amount=	instigator.onCriticalHit(health, amount, this, ref map);
                    amount=	onHitByCritical(health, amount, this, ref map);
                }
                else
                {
                    // Animate regular
                }
                amount=	onTakeDamage(oldHealth, health, amount, ref instigator, ref map);
                health-=	amount;
            }
            else
            {
                Console.WriteLine("Missed!");
                // Animate Miss
                info.missed=	true;
                onDodgedAttack(amount, ref instigator, ref map);
                instigator.onMissedAttack(amount, this, ref map);
            }
            if(health== 0)
                map.removeUnit(map.getFullUnitID(mapPos));

            return health;
        }