public CIAModel(ConquerItAllView ciav) { AttackerDice = new List <Random>(); for (int i = 0; i < 3; i++) { AttackerDice.Add(new Random((int)DateTime.Now.Ticks & 0x0000FFFF)); Thread.Sleep(50); } DefenderDice = new List <Random>(); this.ciav = ciav; for (int i = 0; i < 2; i++) { DefenderDice.Add(new Random((int)DateTime.Now.Ticks & 0x0000FFFF)); Thread.Sleep(50); } }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.window = ((Conquer_It_All.ConquerItAllView)(target)); #line 6 "..\..\ConquerItAllView.xaml" this.window.Loaded += new System.Windows.RoutedEventHandler(this.window_Loaded); #line default #line hidden return; case 2: this.viewbox = ((System.Windows.Controls.Viewbox)(target)); return; case 3: this.uniformGrid = ((System.Windows.Controls.Grid)(target)); return; case 4: this.MapCanvas = ((System.Windows.Controls.Grid)(target)); return; case 5: this.Map = ((System.Windows.Controls.Image)(target)); return; case 6: this.Territory1 = ((System.Windows.Controls.Label)(target)); #line 19 "..\..\ConquerItAllView.xaml" this.Territory1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 7: this.Territory2 = ((System.Windows.Controls.Label)(target)); #line 20 "..\..\ConquerItAllView.xaml" this.Territory2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 8: this.Territory3 = ((System.Windows.Controls.Label)(target)); #line 21 "..\..\ConquerItAllView.xaml" this.Territory3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 9: this.Territory4 = ((System.Windows.Controls.Label)(target)); #line 22 "..\..\ConquerItAllView.xaml" this.Territory4.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 10: this.Territory5 = ((System.Windows.Controls.Label)(target)); #line 23 "..\..\ConquerItAllView.xaml" this.Territory5.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 11: this.Territory6 = ((System.Windows.Controls.Label)(target)); #line 24 "..\..\ConquerItAllView.xaml" this.Territory6.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 12: this.Territory7 = ((System.Windows.Controls.Label)(target)); #line 25 "..\..\ConquerItAllView.xaml" this.Territory7.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 13: this.Territory8 = ((System.Windows.Controls.Label)(target)); #line 26 "..\..\ConquerItAllView.xaml" this.Territory8.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 14: this.Territory9 = ((System.Windows.Controls.Label)(target)); #line 27 "..\..\ConquerItAllView.xaml" this.Territory9.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 15: this.Territory10 = ((System.Windows.Controls.Label)(target)); #line 28 "..\..\ConquerItAllView.xaml" this.Territory10.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 16: this.Territory11 = ((System.Windows.Controls.Label)(target)); #line 29 "..\..\ConquerItAllView.xaml" this.Territory11.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 17: this.Territory12 = ((System.Windows.Controls.Label)(target)); #line 30 "..\..\ConquerItAllView.xaml" this.Territory12.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 18: this.Territory13 = ((System.Windows.Controls.Label)(target)); #line 31 "..\..\ConquerItAllView.xaml" this.Territory13.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 19: this.Territory14 = ((System.Windows.Controls.Label)(target)); #line 32 "..\..\ConquerItAllView.xaml" this.Territory14.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 20: this.Territory15 = ((System.Windows.Controls.Label)(target)); #line 33 "..\..\ConquerItAllView.xaml" this.Territory15.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 21: this.Territory16 = ((System.Windows.Controls.Label)(target)); #line 34 "..\..\ConquerItAllView.xaml" this.Territory16.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 22: this.Territory17 = ((System.Windows.Controls.Label)(target)); #line 35 "..\..\ConquerItAllView.xaml" this.Territory17.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 23: this.Territory18 = ((System.Windows.Controls.Label)(target)); #line 36 "..\..\ConquerItAllView.xaml" this.Territory18.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 24: this.Territory19 = ((System.Windows.Controls.Label)(target)); #line 37 "..\..\ConquerItAllView.xaml" this.Territory19.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 25: this.Territory20 = ((System.Windows.Controls.Label)(target)); #line 38 "..\..\ConquerItAllView.xaml" this.Territory20.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 26: this.Territory21 = ((System.Windows.Controls.Label)(target)); #line 39 "..\..\ConquerItAllView.xaml" this.Territory21.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 27: this.Territory22 = ((System.Windows.Controls.Label)(target)); #line 40 "..\..\ConquerItAllView.xaml" this.Territory22.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 28: this.Territory23 = ((System.Windows.Controls.Label)(target)); #line 41 "..\..\ConquerItAllView.xaml" this.Territory23.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 29: this.Territory24 = ((System.Windows.Controls.Label)(target)); #line 42 "..\..\ConquerItAllView.xaml" this.Territory24.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 30: this.Territory25 = ((System.Windows.Controls.Label)(target)); #line 43 "..\..\ConquerItAllView.xaml" this.Territory25.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 31: this.Territory26 = ((System.Windows.Controls.Label)(target)); #line 44 "..\..\ConquerItAllView.xaml" this.Territory26.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 32: this.Territory27 = ((System.Windows.Controls.Label)(target)); #line 45 "..\..\ConquerItAllView.xaml" this.Territory27.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 33: this.Territory28 = ((System.Windows.Controls.Label)(target)); #line 46 "..\..\ConquerItAllView.xaml" this.Territory28.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 34: this.Territory29 = ((System.Windows.Controls.Label)(target)); #line 47 "..\..\ConquerItAllView.xaml" this.Territory29.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 35: this.Territory30 = ((System.Windows.Controls.Label)(target)); #line 48 "..\..\ConquerItAllView.xaml" this.Territory30.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 36: this.Territory31 = ((System.Windows.Controls.Label)(target)); #line 49 "..\..\ConquerItAllView.xaml" this.Territory31.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 37: this.Territory32 = ((System.Windows.Controls.Label)(target)); #line 50 "..\..\ConquerItAllView.xaml" this.Territory32.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 38: this.Territory33 = ((System.Windows.Controls.Label)(target)); #line 51 "..\..\ConquerItAllView.xaml" this.Territory33.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 39: this.Territory34 = ((System.Windows.Controls.Label)(target)); #line 52 "..\..\ConquerItAllView.xaml" this.Territory34.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 40: this.Territory35 = ((System.Windows.Controls.Label)(target)); #line 53 "..\..\ConquerItAllView.xaml" this.Territory35.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 41: this.Territory36 = ((System.Windows.Controls.Label)(target)); #line 54 "..\..\ConquerItAllView.xaml" this.Territory36.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 42: this.Territory37 = ((System.Windows.Controls.Label)(target)); #line 55 "..\..\ConquerItAllView.xaml" this.Territory37.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 43: this.Territory38 = ((System.Windows.Controls.Label)(target)); #line 56 "..\..\ConquerItAllView.xaml" this.Territory38.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 44: this.Territory39 = ((System.Windows.Controls.Label)(target)); #line 57 "..\..\ConquerItAllView.xaml" this.Territory39.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 45: this.Territory40 = ((System.Windows.Controls.Label)(target)); #line 58 "..\..\ConquerItAllView.xaml" this.Territory40.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 46: this.Territory41 = ((System.Windows.Controls.Label)(target)); #line 59 "..\..\ConquerItAllView.xaml" this.Territory41.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 47: this.Territory42 = ((System.Windows.Controls.Label)(target)); #line 60 "..\..\ConquerItAllView.xaml" this.Territory42.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 48: this.Territory43 = ((System.Windows.Controls.Label)(target)); #line 61 "..\..\ConquerItAllView.xaml" this.Territory43.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 49: this.Territory44 = ((System.Windows.Controls.Label)(target)); #line 62 "..\..\ConquerItAllView.xaml" this.Territory44.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 50: this.Territory45 = ((System.Windows.Controls.Label)(target)); #line 63 "..\..\ConquerItAllView.xaml" this.Territory45.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 51: this.Territory46 = ((System.Windows.Controls.Label)(target)); #line 64 "..\..\ConquerItAllView.xaml" this.Territory46.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Territory_MouseUp); #line default #line hidden return; case 52: this.PlayerNameLabel = ((System.Windows.Controls.TextBlock)(target)); return; case 53: this.CurrentStageLabel = ((System.Windows.Controls.TextBlock)(target)); return; case 54: this.CurrentStageActionLabel2 = ((System.Windows.Controls.TextBlock)(target)); return; case 55: this.CurrentStageActionLabel1 = ((System.Windows.Controls.TextBlock)(target)); return; case 56: this.InfantryToAdd = ((System.Windows.Controls.TextBox)(target)); return; case 57: this.AddButton = ((System.Windows.Controls.Button)(target)); #line 70 "..\..\ConquerItAllView.xaml" this.AddButton.Click += new System.Windows.RoutedEventHandler(this.AddButton_Click); #line default #line hidden return; case 58: this.Cards = ((System.Windows.Controls.Image)(target)); #line 79 "..\..\ConquerItAllView.xaml" this.Cards.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.Cards_MouseUp); #line default #line hidden return; case 59: this.NextStageButton = ((System.Windows.Controls.Image)(target)); #line 80 "..\..\ConquerItAllView.xaml" this.NextStageButton.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.NextStageButton_MouseUp); #line default #line hidden return; case 60: this.Player1Name = ((System.Windows.Controls.Label)(target)); return; case 61: this.Player2Name = ((System.Windows.Controls.Label)(target)); return; case 62: this.Player3Name = ((System.Windows.Controls.Label)(target)); return; case 63: this.Player4Name = ((System.Windows.Controls.Label)(target)); return; case 64: this.Player1Territories = ((System.Windows.Controls.Label)(target)); return; case 65: this.Player2Territories = ((System.Windows.Controls.Label)(target)); return; case 66: this.Player3Territories = ((System.Windows.Controls.Label)(target)); return; case 67: this.Player4Territories = ((System.Windows.Controls.Label)(target)); return; } this._contentLoaded = true; }
public CIAViewModel(ConquerItAllView CIA) { _CIA = CIA; CIAM = new CIAModel(_CIA); }
public StartDialog(ConquerItAllView cv) { InitializeComponent(); this.cv = cv; }