Ejemplo n.º 1
0
        private void OnGameForfeit(object sender, TeamName e)
        {
            GameResult result = new GameResult();

            //This is misleading in this case it is actually the team that forfeited the game
            result.Winner  = e;
            result.WinType = WinType.Forfeit;
            _stats.DisplayForfeitMessage(result);
            ScoreKeeper.UpdateStats(result);
            HandleEndOfRound();
        }
        void BuildView()
        {
            TeamStats redTeamStats   = ScoreKeeper.GetRedTeamStats();
            TeamStats blackTeamStats = ScoreKeeper.GetBlackTeamStats();

            RedTeamWinCount.text         = BuildWinCountDisplay(redTeamStats);
            BlackTeamWinCount.text       = BuildWinCountDisplay(blackTeamStats);
            RedTeamWintypeDisplay.text   = BuildWinTypeDisplay(redTeamStats);
            BlackTeamWinTypeDisplay.text = BuildWinTypeDisplay(blackTeamStats);
            RedTeamPlayedByText.text     = BuildPlayedByText(redTeamStats);
            BlackTeamPlayedByText.text   = BuildPlayedByText(blackTeamStats);
        }
Ejemplo n.º 3
0
        private void CheckGameState()
        {
            GameState gameState = _moveManager.GetCurrentGameState();

            GameResult result = winChecker.CheckWin(gameState.CurrentBoardState);

            if (result.GameStatus == GameStatus.Completed)
            {
                _stats.DisplayWinMessage(result, TurnCount);
                StartCoroutine(DisplayWinningPieces(_gameBoard.GetListofBoardPositionsInGameSpace(result.WinningPositions)));
                ScoreKeeper.UpdateStats(result);
                HandleEndOfRound();
            }
            else if (gameState.AvailableMoves.Count == 0)
            {
                _stats.DisplayDrawMessage();
                HandleEndOfRound();
            }
        }