Ejemplo n.º 1
0
        public void playerVSplayer(int x, int y)
        {
            Game.cell cell = new Game.cell();

            if (Player.PlayerOneTurn == true)
            {
                cell = Game.cellSearch(x, y, p1);

                Player.playerOneCount++;
                if (Player.playerOneCount >= 4)
                {
                    Player.winningPlayer();
                    if (Player.checkWinner == true)
                    {
                        MessageBox.Show(player1col + " is the winner");
                        dataGridView1.Enabled = false;
                        p1count++;
                        label2.Text = p1count.ToString();
                        return;
                    }
                }
                Player.PlayerTwoTurn = true;
                Player.PlayerOneTurn = false;

                label5.ForeColor = p2;
                label5.Text      = player2col + " Turn";
            }

            else if (Player.PlayerTwoTurn == true)
            {
                cell = Game.cellSearch(x, y, p2);


                Player.playerTwoCount++;
                if (Player.playerTwoCount >= 4)
                {
                    Player.winningPlayer();
                    if (Player.checkWinner == true)
                    {
                        MessageBox.Show(player2col + " is the winner");
                        dataGridView1.Enabled = false;
                        p2count++;
                        label4.Text = p2count.ToString();
                        return;
                    }
                }
                Player.PlayerOneTurn = true;
                Player.PlayerTwoTurn = false;
                label5.ForeColor     = p1;
                label5.Text          = player1col + " Turn";
            }
        }
Ejemplo n.º 2
0
        public static Game.cell playerToWin()
        {
            cCell = new Game.cell();
            Game.cell cY = new Game.cell();
            for (int i = Game.boardCell.GetLength(0) - 1; i >= 0; i--)
            {
                for (int j = 0; j < Game.boardCell.GetLength(1); j++)
                {
                    if (j <= 3)
                    {
                        if (Game.boardCell[i, j].cellColor == Form2.p2 && Game.boardCell[i, j + 2].cellColor == Form2.p2 && Game.boardCell[i, j + 3].cellColor == Form2.p2)
                        {
                            if (Game.boardCell[i, j + 1].cellColor == Color.White)
                            {
                                if (i < 5 && Game.boardCell[i + 1, j + 1].cellColor == Color.White)
                                {
                                    break;
                                }
                                else
                                {
                                    cY = Game.boardCell[i, j + 1];
                                }
                            }
                        }
                        else if (Game.boardCell[i, j].cellColor == Form2.p2 && Game.boardCell[i, j + 1].cellColor == Form2.p2 && Game.boardCell[i, j + 3].cellColor == Form2.p2)
                        {
                            if (Game.boardCell[i, j + 2].cellColor == Color.White)
                            {
                                if (i < 5 && Game.boardCell[i + 1, j + 2].cellColor == Color.White)
                                {
                                    break;
                                }
                                else
                                {
                                    cY = Game.boardCell[i, j + 2];
                                }
                            }
                        }
                        else if (Game.boardCell[i, j].cellColor == Form2.p1 && Game.boardCell[i, j + 2].cellColor == Form2.p1 && Game.boardCell[i, j + 3].cellColor == Form2.p1)
                        {
                            if (Game.boardCell[i, j + 1].cellColor == Color.White)
                            {
                                if (i < 5 && Game.boardCell[i + 1, j + 1].cellColor == Color.White)
                                {
                                    break;
                                }
                                else
                                {
                                    cCell = Game.boardCell[i, j + 1];
                                }
                            }
                        }
                        else if (Game.boardCell[i, j].cellColor == Form2.p1 && Game.boardCell[i, j + 1].cellColor == Form2.p1 && Game.boardCell[i, j + 3].cellColor == Form2.p1)
                        {
                            if (Game.boardCell[i, j + 2].cellColor == Color.White)
                            {
                                if (i < 5 && Game.boardCell[i + 1, j + 2].cellColor == Color.White)
                                {
                                    break;
                                }
                                else
                                {
                                    cCell = Game.boardCell[i, j + 2];
                                }
                            }
                        }
                        if (Game.boardCell[i, j].cellColor == Form2.p2 && Game.boardCell[i, j + 1].cellColor == Form2.p2 && Game.boardCell[i, j + 2].cellColor == Form2.p2)
                        {
                            if (Game.boardCell[i, j + 3].cellColor == Color.White)
                            {
                                if (i < 5 && Game.boardCell[i + 1, j + 3].cellColor == Color.White)
                                {
                                    break;
                                }
                                else
                                {
                                    cY = Game.boardCell[i, j + 3];
                                }
                            }
                        }
                        else if (Game.boardCell[i, j].cellColor == Form2.p1 && Game.boardCell[i, j + 1].cellColor == Form2.p1 && Game.boardCell[i, j + 2].cellColor == Form2.p1)
                        {
                            if (Game.boardCell[i, j + 3].cellColor == Color.White)
                            {
                                if (i < 5 && Game.boardCell[i + 1, j + 3].cellColor == Color.White)
                                {
                                    break;
                                }
                                else
                                {
                                    cCell = Game.boardCell[i, j + 3];
                                }
                            }
                        }
                        if (Game.boardCell[i, j + 1].cellColor == Form2.p2 && Game.boardCell[i, j + 2].cellColor == Form2.p2 && Game.boardCell[i, j + 3].cellColor == Form2.p2)
                        {
                            if (Game.boardCell[i, j].cellColor == Color.White)
                            {
                                if (i < 5 && Game.boardCell[i + 1, j].cellColor == Color.White)
                                {
                                    break;
                                }
                                else
                                {
                                    cY = Game.boardCell[i, j];
                                }
                            }
                        }
                        else if (Game.boardCell[i, j + 1].cellColor == Form2.p1 && Game.boardCell[i, j + 2].cellColor == Form2.p1 && Game.boardCell[i, j + 3].cellColor == Form2.p1)
                        {
                            if (Game.boardCell[i, j].cellColor == Color.White)
                            {
                                if (i < 5 && Game.boardCell[i + 1, j].cellColor == Color.White)
                                {
                                    break;
                                }
                                else
                                {
                                    cY = Game.boardCell[i, j];
                                }
                            }
                        }
                    }
                    if (i >= 3)
                    {
                        if (Game.boardCell[i, j].cellColor == Form2.p2 && Game.boardCell[i - 1, j].cellColor == Form2.p2 && Game.boardCell[i - 2, j].cellColor == Form2.p2)
                        {
                            if (Game.boardCell[i - 3, j].cellColor == Color.White && i > 0)
                            {
                                cY = Game.boardCell[i - 3, j];
                            }
                        }
                        else if (Game.boardCell[i, j].cellColor == Form2.p1 && Game.boardCell[i - 1, j].cellColor == Form2.p1 && Game.boardCell[i - 2, j].cellColor == Form2.p1)
                        {
                            if (Game.boardCell[i - 3, j].cellColor == Color.White)
                            {
                                cCell = Game.boardCell[i - 3, j];
                            }
                        }
                    }
                    if (j <= 3 && i >= 3)
                    {
                        if (Game.boardCell[i, j].cellColor == Form2.p2 && Game.boardCell[i - 1, j + 1].cellColor == Form2.p2 && Game.boardCell[i - 2, j + 2].cellColor == Form2.p2)
                        {
                            if (Game.boardCell[i - 3, j + 3].cellColor == Color.White && i > 0)
                            {
                                if (Game.boardCell[i - 2, j + 3].cellColor == Color.White)
                                {
                                    break;
                                }
                                else
                                {
                                    cY = Game.boardCell[i - 3, j + 3];
                                }
                            }
                        }
                        else if (Game.boardCell[i, j].cellColor == Form2.p1 && Game.boardCell[i - 1, j + 1].cellColor == Form2.p1 && Game.boardCell[i - 2, j + 2].cellColor == Form2.p1)
                        {
                            if (Game.boardCell[i - 3, j + 3].cellColor == Color.White)
                            {
                                if (Game.boardCell[i - 2, j + 3].cellColor == Color.White)
                                {
                                    break;
                                }
                                else
                                {
                                    cCell = Game.boardCell[i - 3, j + 3];
                                }
                            }
                        }
                    }
                    if (j >= 3 && i >= 3)
                    {
                        if (Game.boardCell[i, j].cellColor == Form2.p2 && Game.boardCell[i - 1, j - 1].cellColor == Form2.p2 && Game.boardCell[i - 2, j - 2].cellColor == Form2.p2)
                        {
                            if (Game.boardCell[i - 3, j - 3].cellColor == Color.White)
                            {
                                if (Game.boardCell[i - 2, j - 3].cellColor == Color.White)
                                {
                                    break;
                                }
                                else
                                {
                                    cY = Game.boardCell[i - 3, j - 3];
                                }
                            }
                        }
                        else if (Game.boardCell[i, j].cellColor == Form2.p1 && Game.boardCell[i - 1, j - 1].cellColor == Form2.p1 && Game.boardCell[i - 2, j - 2].cellColor == Form2.p1)
                        {
                            if (Game.boardCell[i - 3, j - 3].cellColor == Color.White)
                            {
                                if (Game.boardCell[i - 2, j - 3].cellColor == Color.White)
                                {
                                    break;
                                }
                                else
                                {
                                    cCell = Game.boardCell[i - 3, j - 3];
                                }
                            }
                        }
                    }

                    if (j <= 3 && i < 3)
                    {
                        if (Game.boardCell[i, j].cellColor == Form2.p2 && Game.boardCell[i + 1, j + 1].cellColor == Form2.p2 && Game.boardCell[i + 2, j + 2].cellColor == Form2.p2)
                        {
                            if (Game.boardCell[i + 3, j + 3].cellColor == Color.White)
                            {
                                if (Game.boardCell[i + 4, j + 3].cellColor == Color.White)
                                {
                                    break;
                                }
                                else
                                {
                                    cY = Game.boardCell[i + 3, j + 3];
                                }
                            }
                        }
                        else if (Game.boardCell[i, j].cellColor == Form2.p1 && Game.boardCell[i + 1, j + 1].cellColor == Form2.p1 && Game.boardCell[i + 2, j + 2].cellColor == Form2.p1)
                        {
                            if (Game.boardCell[i + 3, j + 3].cellColor == Color.White)
                            {
                                if (Game.boardCell[i + 4, j + 3].cellColor == Color.White)
                                {
                                    break;
                                }
                                else
                                {
                                    cY = Game.boardCell[i + 3, j + 3];
                                }
                            }
                        }
                    }
                    if (j >= 3 && i < 3)
                    {
                        if (Game.boardCell[i, j].cellColor == Form2.p2 && Game.boardCell[i + 1, j - 1].cellColor == Form2.p2 && Game.boardCell[i + 2, j - 2].cellColor == Form2.p2)
                        {
                            if (Game.boardCell[i + 3, j - 3].cellColor == Color.White)
                            {
                                if (i + 4 == 5)
                                {
                                    cY = Game.boardCell[i + 3, j - 3];
                                }

                                else if (Game.boardCell[i + 4, j - 3].cellColor == Color.White)
                                {
                                    break;
                                }
                            }
                        }
                        else if (Game.boardCell[i, j].cellColor == Form2.p1 && Game.boardCell[i + 1, j - 1].cellColor == Form2.p1 && Game.boardCell[i + 2, j - 2].cellColor == Form2.p1)
                        {
                            if (Game.boardCell[i + 3, j - 3].cellColor == Color.White)
                            {
                                if (i + 4 == 5)
                                {
                                    cY = Game.boardCell[i + 3, j - 3];
                                }

                                else if (Game.boardCell[i + 4, j - 3].cellColor == Color.White)
                                {
                                    break;
                                }
                            }
                        }
                    }
                }
            }
            if (cY.cellPosition.Y != 0 || cY.cellPosition.X != 0)
            {
                return(cY);
            }
            else
            {
                return(cCell);
            }
        }
Ejemplo n.º 3
0
        public static void minimax()
        {
            Game.cell    cell         = new Game.cell();
            List <int>   totalscores  = new List <int>();
            List <Point> scorespoints = new List <Point>();
            int          maxindex     = 0;
            Point        finalpos     = new Point(0, 0);

            cell = Player.playerToWin();
            if (cell.cellPosition.X != 0 || cell.cellPosition.Y != 0)
            {
                for (int i = Game.boardCell.GetLength(0) - 1; i >= 0; i--)
                {
                    for (int j = 0; j < Game.boardCell.GetLength(1); j++)
                    {
                        if (cell.cellPosition == Game.boardCell[i, j].cellPosition)
                        {
                            cell.cellColor = Color.Yellow;
                            Game.boardCell[i, j].cellColor = cell.cellColor;
                            Form2.rowN = i;
                            Form2.colN = j;
                        }
                    }
                }
            }
            else
            {
                for (int j = 5; j >= 0; j--)
                {
                    for (int i = 0; i < 7; i++)
                    {
                        if (Game.boardCell[j, i].cellColor == Color.White)
                        {
                            if (j < 5 && Game.boardCell[j + 1, i].cellColor == Color.White)
                            {
                                break;
                            }
                            else
                            {
                                totalscores.Add(calculateScore((Game.boardCell[j, i]), i, j));
                                scorespoints.Add(Game.boardCell[j, i].cellPosition);
                            }
                        }
                    }
                }

                maxindex          = totalscores.IndexOf(totalscores.Max());
                Form2.score       = totalscores.Max();
                finalpos          = scorespoints[maxindex];
                cell.cellPosition = finalpos;

                for (int i = Game.boardCell.GetLength(0) - 1; i >= 0; i--)
                {
                    for (int j = 0; j < Game.boardCell.GetLength(1); j++)
                    {
                        if (cell.cellPosition == Game.boardCell[i, j].cellPosition)
                        {
                            cell.cellColor = Color.Yellow;
                            Game.boardCell[i, j].cellColor = cell.cellColor;
                            Form2.colN = j;
                            Form2.rowN = i;
                        }
                    }
                }
            }
        }
Ejemplo n.º 4
0
        public static int calculateScore(Game.cell c1, int columns, int rows)
        {
            int Count     = 0;
            int maxScores = 0;
            int minX      = Math.Max(Game.boardCell.GetLowerBound(1), columns - 3);
            int maxX      = Math.Min(Game.boardCell.GetUpperBound(1), columns + 3);
            int maxY      = Math.Max(Game.boardCell.GetLowerBound(0), rows - 3);
            int minY      = Math.Min(Game.boardCell.GetUpperBound(0), rows + 3);

            List <int> scores = new List <int>();

            //Right side
            for (int i = columns + 1; i <= maxX; i++)
            {
                if (Game.boardCell[rows, i].cellColor == Color.Yellow)
                {
                    Count++;
                }
                else if (Game.boardCell[rows, i].cellColor != Color.White)
                {
                    Count--;
                }
                else
                {
                    break;
                }
            }
            scores.Add(Count);
            Count = 0;

            //Left Side
            for (int j = columns - 1; j >= minX; j--)
            {
                if (Game.boardCell[rows, j].cellColor == Color.Yellow)
                {
                    Count++;
                }
                else if (Game.boardCell[rows, j].cellColor != Color.White)
                {
                    Count--;
                }
                else
                {
                    break;
                }
            }
            scores.Add(Count);
            Count = 0;

            //Down side
            for (int i = rows + 1; i <= minY; i++)
            {
                if (Game.boardCell[i, columns].cellColor == Color.Yellow)
                {
                    Count++;
                }
                else if (Game.boardCell[i, columns].cellColor != Color.White)
                {
                    Count--;
                }
                else
                {
                    break;
                }
            }
            scores.Add(Count);
            Count = 0;

            //right-up diagonal
            int y = rows - 1;

            for (int i = columns + 1; i <= maxX; i++)
            {
                if (y < 0)
                {
                    break;
                }
                if (Game.boardCell[y, i].cellColor == Color.Yellow)
                {
                    Count++;
                }
                else if (Game.boardCell[y, i].cellColor != Color.White)
                {
                    Count--;
                }
                else
                {
                    break;
                }
                y--;
            }
            scores.Add(Count);
            Count = 0;

            //Left down digonal
            y = rows + 1;
            for (int i = columns - 1; i >= minX; i--)
            {
                if (y > 5)
                {
                    break;
                }
                if (Game.boardCell[y, i].cellColor == Color.Yellow)
                {
                    Count++;
                }
                else if (Game.boardCell[y, i].cellColor != Color.White)
                {
                    Count--;
                }
                else
                {
                    break;
                }
                y++;
            }
            scores.Add(Count);
            Count = 0;

            //Right down digonal
            y = rows + 1;
            for (int i = columns + 1; i <= maxX; i++)
            {
                if (y > 5)
                {
                    break;
                }
                if (Game.boardCell[y, i].cellColor == Color.Yellow)
                {
                    Count++;
                }
                else if (Game.boardCell[y, i].cellColor != Color.White)
                {
                    Count--;
                }
                else
                {
                    break;
                }

                y++;
            }
            scores.Add(Count);
            Count = 0;

            //Left up digonal
            y = rows - 1;
            for (int i = columns - 1; i >= minX; i--)
            {
                if (y < 0)
                {
                    break;
                }
                if (Game.boardCell[y, i].cellColor == Color.Yellow)
                {
                    Count++;
                }
                else if (Game.boardCell[y, i].cellColor != Color.White)
                {
                    Count--;
                }
                else
                {
                    break;
                }

                y--;
            }
            scores.Add(Count);
            Count = 0;

            maxScores = scores.Max();
            return(maxScores);
        }