/// <summary>
        /// Vector3x1
        /// </summary>
        /// <param name="a"></param>
        /// <param name="b"></param>
        /// <returns></returns>
        public static Vector1x3 operator *(Vector1x3 a, Matrix3x3 b)
        {
            Vector1x3 v = new Vector1x3(0, 0);

            v._11 = (a._11 * b._11 + a._12 * b._21 + a._13 * b._31);
            v._12 = (a._11 * b._12 + a._12 * b._22 + a._13 * b._32);
            v._13 = (a._11 * b._13 + a._12 * b._23 + a._13 * b._33);

            return(v);
        }
        /// <summary>
        /// Matrix3x3
        /// </summary>
        /// <param name="ln1"></param>
        /// <param name="ln2"></param>
        /// <param name="ln3"></param>
        public Matrix3x3(Vector1x3 ln1, Vector1x3 ln2, Vector1x3 ln3)
        {
            _11 = ln1._11;
            _21 = ln1._12;
            _31 = ln1._13;

            _12 = ln1._11;
            _22 = ln1._12;
            _32 = ln1._13;

            _13 = ln1._11;
            _23 = ln1._12;
            _33 = ln1._13;
        }
 /// <summary>
 /// Move
 /// </summary>
 public void Move(Matrix3x3 t)
 {
     position = position * t;
 }
 /// <summary>
 /// Konstruktor
 /// </summary>
 public Point2D(Vector1x3 inPosition)
 {
     position = inPosition;
 }
Ejemplo n.º 5
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 /// <summary>
 /// GetUV
 /// </summary>
 /// <param name="v"></param>
 /// <returns></returns>
 public static PointF GetUVF(Vector1x3 v)
 {
     return(new PointF(v._11 / Xmax * Umax, Vmax - (v._12 / Ymax * Vmax)));
 }
Ejemplo n.º 6
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 /// <summary>
 /// GetUV
 /// </summary>
 /// <param name="v"></param>
 /// <returns></returns>
 public static Point GetUV(Vector1x3 v)
 {
     return(new Point((int)Math.Round(v._11 / Xmax * Umax), (int)Math.Round(Vmax - (v._12 / Ymax * Vmax))));
 }