Ejemplo n.º 1
0
        public static ConveyorSprite GetConveyorSprite(int blockWidth, SpriteOrientation orientation, float rotationSpeed)
        {
            ConveyorSprite sprite = new ConveyorSprite(blockWidth, orientation, rotationSpeed);

            sprite.SetLeftTexture(content.Load <Texture2D>("Sprites\\InteractableSprites\\InteractableDesert\\ConveyorLeft"));
            sprite.SetMiddleTexture(content.Load <Texture2D>("Sprites\\InteractableSprites\\InteractableDesert\\ConveyorMiddle"));
            sprite.SetRightTexture(content.Load <Texture2D>("Sprites\\InteractableSprites\\InteractableDesert\\ConveyorRight"));
            sprite.PrepareConveyor();

            return(sprite);
        }
Ejemplo n.º 2
0
        public Conveyor(Vector2 position, int blockWidth, float speed, SpriteOrientation orientation, float activatedSpeed, SpriteOrientation activatedOrientation, ConveyorSprite sprite)
        {
            this.Position      = position;
            this.Velocity      = new Vector2();
            this.CollisionType = CollisionType.Solid;

            this.sprite         = sprite;
            this.Size           = sprite.GetSize();
            this.hitboxTop      = new Hitbox(new Vector2(this.Position.X, this.Position.Y - 1), this.Size, Vector2.Zero, CollisionType.Gas);
            this.hitboxBot      = new Hitbox(new Vector2(this.Position.X, this.Position.Y + 1), this.Size, Vector2.Zero, CollisionType.Gas);
            this.speed          = speed;
            this.activatedSpeed = activatedSpeed;

            this.directionMultiplier          = GetDirectionMultiplier(orientation);
            this.activatedDirectionMultiplier = GetDirectionMultiplier(activatedOrientation);

            this.active = false;
        }