NavMeshAgent nav;               // Reference to the nav mesh agent.


        void Awake()
        {
            // Set up the references.
            jugador      = GameObject.FindGameObjectWithTag("Player").transform;
            saludJugador = jugador.GetComponent <SaludJugador> ();
            saludEnemigo = GetComponent <SaludEnemigo> ();
            nav          = GetComponent <NavMeshAgent> ();
        }
Ejemplo n.º 2
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        float timer;                                // Timer for counting up to the next attack.


        void Awake()
        {
            // Setting up the references.
            player       = GameObject.FindGameObjectWithTag("Player");
            playerHealth = player.GetComponent <SaludJugador> ();
            enemyHealth  = GetComponent <SaludEnemigo>();
            anim         = GetComponent <Animator> ();
        }