// Use this for initialization void Awake() { pwm = this; leftShot = leftBarrel.GetComponent<PlayerShooting> (); rightShot = rightBarrel.GetComponent<PlayerShooting> (); centerShot = centerBarrel.GetComponent<PlayerShooting> (); }
// Use this for initialization void Awake() { Decoy.clearDecoys(); player = this; leftShot = leftBarrel.GetComponent<PlayerShooting>(); centerShot = centerBarrel.GetComponent<PlayerShooting>(); rightShot = rightBarrel.GetComponent<PlayerShooting>(); weaponTime = 0; resetWeapon(); }