// Use this for initialization
        void Awake()
        {
            pwm = this;

            leftShot = leftBarrel.GetComponent<PlayerShooting> ();
            rightShot = rightBarrel.GetComponent<PlayerShooting> ();
            centerShot = centerBarrel.GetComponent<PlayerShooting> ();
        }
        // Use this for initialization
        void Awake()
        {
            Decoy.clearDecoys();
            player = this;

            leftShot = leftBarrel.GetComponent<PlayerShooting>();
            centerShot = centerBarrel.GetComponent<PlayerShooting>();
            rightShot = rightBarrel.GetComponent<PlayerShooting>();
            weaponTime = 0;
            resetWeapon();
        }