public game Save(game game)
        {
            if (game.id == 0)
            {
                db.games.Add(game);
            }
            else
            {
                db.Entry(game).State = System.Data.Entity.EntityState.Modified;
            }

            db.SaveChanges();
            return(game);
        }
 public void Delete(game game)
 {
     db.games.Remove(game);
     db.SaveChanges();
 }