public void Login() { if (inputString != "") { string playerName = inputString; Communicator.init(inputString, "46.101.155.56", 5222); communicator = Communicator.getInstance(); game = new GameLogic.Game(playerName); communicator.SetGame(game); outputString = "Connesso"; GameEventManager_requestXmlForBibliotheca(); } else { outputString = "Inserisci il nome Utente"; } }