public void Login()
    {
        if (inputString != "")
        {
            string playerName = inputString;
            Communicator.init(inputString, "46.101.155.56", 5222);
            communicator = Communicator.getInstance();
            game = new GameLogic.Game(playerName);

            communicator.SetGame(game);
            outputString = "Connesso";
            
            GameEventManager_requestXmlForBibliotheca();
            
        }
        else
        {
            outputString = "Inserisci il nome Utente";
        }
    }