Ejemplo n.º 1
0
    public void TryFire(WeaponType weaponType)
    {
        if (player.IsDead()) return;

            Vector3 worldMousePosition = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0));
            Vector2 direction = (worldMousePosition - player.transform.position);
            direction.Normalize();

            C2S.Fire fire = new C2S.Fire(player.GetOwner(), -1, weaponType, direction);

            if (Network.isServer)
            {
                Fire(fire.SerializeToBytes(), new NetworkMessageInfo());
            }
            else
            {
                GetComponent<NetworkView>().RPC("Fire", RPCMode.Server, fire.SerializeToBytes());
            }
    }
Ejemplo n.º 2
0
    public void Fire(byte[] fireData, NetworkMessageInfo msgInfo)
    {
        if (!Network.isServer) return;
            //if (!PlayerManager.Inst.IsValidPlayer(player.GetOwner(), msgInfo.sender)) return;

            C2S.Fire fire = new C2S.Fire();
            fire.DeserializeFromBytes(fireData);

            if (!CanFire(fire.weaponType)) return;

            lock (weaponLock)
            {
                ChangeWeapon(fire.weaponType);

                WeaponInfo weapon = weapons[fire.weaponType];

                FireInfo info = new FireInfo(player.GetOwner(), player.transform.position, fire.direction);

                weapon.Fire(player, info);
            }
    }