Ejemplo n.º 1
0
        /// <summary>
        /// Sends the list of characters
        /// </summary>
        /// <param name="client"></param>
        /// <param name="charList"></param>
        public void CharacterList(Player client, LobbyCharacterInfo[] charList, ushort lastLoginIndex)
        {
            PacketStream stream = new PacketStream(0x07D4);

            stream.WriteUInt32(0); // currentSvTime
            stream.WriteUInt16(lastLoginIndex);
            stream.WriteUInt16((ushort)charList.Length);
            for (int i = 0; i < charList.Length; i++)
            {
                stream.WriteInt32(charList[i].ModelInfo.Sex);
                stream.WriteInt32(charList[i].ModelInfo.Race);
                for (int j = 0; j < 5; j++)
                    stream.WriteInt32(charList[i].ModelInfo.ModelId[j]);
                stream.WriteInt32(charList[i].ModelInfo.TextureId);
                for (int j = 0; j < 24; j++)
                    stream.WriteInt32(charList[i].ModelInfo.WearInfo[j]);
                stream.WriteInt32(charList[i].Level);
                stream.WriteInt32(charList[i].Job);
                stream.WriteInt32(charList[i].JobLevel);
                stream.WriteInt32(charList[i].ExpPercentage);
                stream.WriteInt32(charList[i].Hp);
                stream.WriteInt32(charList[i].Mp);
                stream.WriteInt32(charList[i].Permission);
                stream.WriteBool(charList[i].IsBanned);
                stream.WriteString(charList[i].Name, 19);
                stream.WriteUInt32(charList[i].SkinColor);
                stream.WriteString(charList[i].CreateTime, 30);
                stream.WriteString(charList[i].DeleteTime, 30);
                for (int j = 0; j < 24; j++)
                    stream.WriteInt32(charList[i].WearItemEnhanceInfo[j]);
                for (int j = 0; j < 24; j++)
                    stream.WriteInt32(charList[i].WearItemLevelInfo[j]);
                for (int j = 0; j < 24; j++)
                    stream.WriteByte(charList[i].WearItemElementalType[j]);
            }

            ClientManager.Instance.Send(client, stream, BroadcastArea.Self);
        }
Ejemplo n.º 2
0
        internal void InventoryList(Player player, List<uint> inventory)
        {
            PacketStream stream = new PacketStream(0x00CF);

            stream.WriteUInt16((ushort)inventory.Count);
            for (int i = 0; i < inventory.Count; i++)
            {
                Item item = (Item) GObjectManager.Instance.Get(ObjectType.Item, inventory[i]);

                // TS_ITEM_BASE_INFO
                stream.WriteUInt32(item.Handle);
                stream.WriteInt32(item.Code);
                stream.WriteInt64(item.UId);
                stream.WriteInt64(item.Count);
                stream.WriteInt32(item.Durability);
                stream.WriteUInt32(item.Endurance);
                stream.WriteByte((byte)item.Enhance);
                stream.WriteByte((byte)item.Level);
                stream.WriteInt32(item.Flag);
                stream.WriteInt32(item.Socket[0]);
                stream.WriteInt32(item.Socket[1]);
                stream.WriteInt32(item.Socket[2]);
                stream.WriteInt32(item.Socket[3]);
                stream.WriteInt32(item.RemainTime);
                stream.WriteByte((byte)item.ElementalEffectType);
                stream.WriteInt32(0); // TODO : elemental_effect_remain_time
                stream.WriteInt32(item.ElementalEffectAttackPoint);
                stream.WriteInt32(item.ElementalEffectMagicPoint);

                // TS_ITEM_INFO
                stream.WriteInt16((short)item.WearInfo);
                stream.WriteUInt32(0); // TODO : own_summon_handle
                stream.WriteInt32(i); // TODO : index
            }

            ClientManager.Instance.Send(player, stream, BroadcastArea.Self);
        }
Ejemplo n.º 3
0
        internal void Move(Player player)
        {
            PacketStream stream = new PacketStream(0x0008);

            stream.WriteUInt32(Globals.GetTime());
            stream.WriteUInt32(player.Handle);
            stream.WriteByte(player.Position.Layer);
            stream.WriteByte(11); // speed
            stream.WriteUInt16((ushort)player.PositionsToMove.Count);
            for (int i = 0; i < player.PositionsToMove.Count; ++i)
            {
                stream.WriteSingle(player.PositionsToMove[i].X);
                stream.WriteSingle(player.PositionsToMove[i].Y);
            }

            ClientManager.Instance.Send(player, stream, BroadcastArea.Self);
        }
Ejemplo n.º 4
0
        /* TODO : add struct
        // 0x0258
        struct TS_SC_QUEST_LIST
        {
        TS_MESSAGE baseclass_0;
        unsigned __int16 count_active;
        unsigned __int16 count_pending;
        //TS_SC_QUEST_LIST::TS_QUEST_INFO actives[count_active];
        //TS_SC_QUEST_LIST::TS_PENDING_QUEST_INFO pendings[count_pending];
        };

        struct TS_SC_QUEST_LIST::TS_QUEST_INFO
        {
        int code;
        int nStartID;
        int nRandomValue[6];
        int nStatus[6];
        char nProgress;
        unsigned int nTimeLimit;
        };

        struct TS_SC_QUEST_LIST::TS_PENDING_QUEST_INFO
        {
        int code;
        int nStartID;
        };*/
        internal void Chat(Player player, string sender, byte type, string message)
        {
            PacketStream stream = new PacketStream(0x0016);

            stream.WriteString(sender, 21);
            stream.WriteUInt16((ushort)message.Length);
            stream.WriteByte(type);
            stream.WriteString(message, message.Length+1);

            ClientManager.Instance.Send(player, stream, BroadcastArea.Self);
        }
Ejemplo n.º 5
0
        public void WeatherInfo(Player player, uint regionId, ushort weatherId)
        {
            PacketStream stream = new PacketStream(0x0386);

            stream.WriteUInt32(regionId);
            stream.WriteUInt16(weatherId);

            ClientManager.Instance.Send(player, stream, BroadcastArea.Self);
        }
Ejemplo n.º 6
0
        /// <summary>
        /// Sends a list of URLs
        /// </summary>
        /// <param name="client"></param>
        public void UrlList(Player player)
        {
            PacketStream stream = new PacketStream(0x2329);

            stream.WriteUInt16((ushort)Server.UrlList.Length);
            stream.WriteString(Server.UrlList);

            ClientManager.Instance.Send(player, stream, BroadcastArea.Self);
        }
Ejemplo n.º 7
0
        /// <summary>
        /// Sends the result of a packet
        /// </summary>
        /// <param name="client"></param>
        /// <param name="packetId"></param>
        /// <param name="response"></param>
        /// <param name="value"></param>
        public void Result(Player client, ushort packetId, ushort response = 0, int value = 0)
        {
            PacketStream stream = new PacketStream(0x0000);

            stream.WriteUInt16(packetId);
            stream.WriteUInt16(response);
            stream.WriteInt32(value);

            ClientManager.Instance.Send(client, stream, BroadcastArea.Self);
        }
Ejemplo n.º 8
0
        public void QuestList(Player player)
        {
            // TODO  : Quest List
            PacketStream stream = new PacketStream(0x0258);

            stream.WriteUInt16(0); // count_active
            stream.WriteUInt16(0); // count_pending

            for (int i = 0; i < 1; i++) // count_active
            {
                stream.WriteInt32(0); // code
                for (int j = 0; i < 6; i++) // nRandomValue
                {
                    stream.WriteInt32(0);
                }
                for (int j = 0; i < 6; i++) // nStatus
                {
                    stream.WriteInt32(0);
                }
                stream.WriteByte(0); // nProgress
                stream.WriteUInt32(0); // nTimeLimit
            }

            for (int i = 0; i < 1; i++) // count_pending
            {
                stream.WriteInt32(0); // code
                stream.WriteInt32(0); // nStartID
            }

            ClientManager.Instance.Send(player, stream, BroadcastArea.Self);
        }