Ejemplo n.º 1
0
        public void HandleInputs()
        {
            GameObject.Find("Prompt").GetComponent <Text>().text = "";

            //perform action linked to x button
            if (ControllerPluginWrapper.GetButtonDown(0, 0))
            {
                if ((XButton.getCommand() != "DoNothing") && (XButton.getCommand() != "Jump") && (XButton.getCommand() != "UndoButton") && (XButton.getCommand() != "RemapButton"))
                {
                    inputs.Push(XButton);
                }


                cooldown = maxCD;
                XButton.Execute(player, inputs.Peek());

                if (XButton.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (XButton.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to circle button
            else if (ControllerPluginWrapper.GetButtonDown(0, 1))
            {
                if ((CircleButton.getCommand() != "DoNothing") && (CircleButton.getCommand() != "Jump") && (CircleButton.getCommand() != "UndoButton") && (CircleButton.getCommand() != "RemapButton"))
                {
                    inputs.Push(CircleButton);
                }

                cooldown = maxCD;
                CircleButton.Execute(player, inputs.Peek());

                if (CircleButton.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (CircleButton.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to square button
            else if (ControllerPluginWrapper.GetButtonDown(0, 2))
            {
                if ((SquareButton.getCommand() != "DoNothing") && (SquareButton.getCommand() != "Jump") && (SquareButton.getCommand() != "UndoButton") && (SquareButton.getCommand() != "RemapButton"))
                {
                    inputs.Push(SquareButton);
                }

                cooldown = maxCD;
                SquareButton.Execute(player, inputs.Peek());

                if (SquareButton.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (SquareButton.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to triangle button
            else if (ControllerPluginWrapper.GetButtonDown(0, 3))
            {
                if ((TriangleButton.getCommand() != "DoNothing") && (TriangleButton.getCommand() != "Jump") && (TriangleButton.getCommand() != "UndoButton") && (TriangleButton.getCommand() != "RemapButton"))
                {
                    inputs.Push(TriangleButton);
                }

                cooldown = maxCD;
                TriangleButton.Execute(player, inputs.Peek());

                if (TriangleButton.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (TriangleButton.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to up on directional pad
            else if (ControllerPluginWrapper.GetButtonDown(0, 4))
            {
                if ((DPadUp.getCommand() != "DoNothing") && (DPadUp.getCommand() != "Jump") && (DPadUp.getCommand() != "UndoButton") && (DPadUp.getCommand() != "RemapButton"))
                {
                    inputs.Push(DPadUp);
                }

                cooldown = maxCD;
                DPadUp.Execute(player, inputs.Peek());

                if (DPadUp.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (DPadUp.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to down on directional pad
            else if (ControllerPluginWrapper.GetButtonDown(0, 5))
            {
                if ((DPadDown.getCommand() != "DoNothing") && (DPadDown.getCommand() != "Jump") && (DPadDown.getCommand() != "UndoButton") && (DPadDown.getCommand() != "RemapButton"))
                {
                    inputs.Push(DPadDown);
                }

                cooldown = maxCD;
                DPadDown.Execute(player, inputs.Peek());

                if (DPadDown.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (DPadDown.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to left on directional pad
            else if (ControllerPluginWrapper.GetButtonDown(0, 6))
            {
                if ((DPadLeft.getCommand() != "DoNothing") && (DPadLeft.getCommand() != "Jump") && (DPadLeft.getCommand() != "UndoButton") && (DPadLeft.getCommand() != "RemapButton"))
                {
                    inputs.Push(DPadLeft);
                }

                cooldown = maxCD;
                DPadLeft.Execute(player, inputs.Peek());

                if (DPadLeft.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (DPadLeft.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to right on directional pad
            else if (ControllerPluginWrapper.GetButtonDown(0, 7))
            {
                if ((DPadRight.getCommand() != "DoNothing") && (DPadRight.getCommand() != "Jump") && (DPadRight.getCommand() != "UndoButton") && (DPadRight.getCommand() != "RemapButton"))
                {
                    inputs.Push(DPadRight);
                }

                cooldown = maxCD;
                DPadRight.Execute(player, inputs.Peek());

                if (DPadRight.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (DPadRight.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to left bumper
            else if (ControllerPluginWrapper.GetButtonDown(0, 8))
            {
                if ((L1.getCommand() != "DoNothing") && (L1.getCommand() != "Jump") && (L1.getCommand() != "UndoButton") && (L1.getCommand() != "RemapButton"))
                {
                    inputs.Push(L1);
                }

                cooldown = maxCD;
                L1.Execute(player, inputs.Peek());

                if (L1.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (L1.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to right bumper
            else if (ControllerPluginWrapper.GetButtonDown(0, 9))
            {
                if ((R1.getCommand() != "DoNothing") && (R1.getCommand() != "Jump") && (R1.getCommand() != "UndoButton") && (R1.getCommand() != "RemapButton"))
                {
                    inputs.Push(R1);
                }

                cooldown = maxCD;
                R1.Execute(player, inputs.Peek());

                if (R1.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (R1.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to left stick pressed
            else if (ControllerPluginWrapper.GetButtonDown(0, 10))
            {
                if ((LStickPress.getCommand() != "DoNothing") && (LStickPress.getCommand() != "Jump") && (LStickPress.getCommand() != "UndoButton") && (LStickPress.getCommand() != "RemapButton"))
                {
                    inputs.Push(LStickPress);
                }

                cooldown = maxCD;
                LStickPress.Execute(player, inputs.Peek());

                if (LStickPress.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (LStickPress.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to right stick pressed
            else if (ControllerPluginWrapper.GetButtonDown(0, 11))
            {
                if ((RStickPress.getCommand() != "DoNothing") && (RStickPress.getCommand() != "Jump") && (RStickPress.getCommand() != "UndoButton") && (RStickPress.getCommand() != "RemapButton"))
                {
                    inputs.Push(RStickPress);
                }

                cooldown = maxCD;
                RStickPress.Execute(player, inputs.Peek());

                if (RStickPress.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (RStickPress.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to start button
            else if (ControllerPluginWrapper.GetButtonDown(0, 12))
            {
                if ((Pause.getCommand() != "DoNothing") && (Pause.getCommand() != "Jump") && (Pause.getCommand() != "UndoButton") && (Pause.getCommand() != "RemapButton"))
                {
                    inputs.Push(Pause);
                }

                cooldown = maxCD;
                Pause.Execute(player, inputs.Peek());

                if (Pause.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (Pause.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to back button
            else if (ControllerPluginWrapper.GetButtonDown(0, 13))
            {
                if ((Select.getCommand() != "DoNothing") && (Select.getCommand() != "Jump") && (Select.getCommand() != "UndoButton") && (Select.getCommand() != "RemapButton"))
                {
                    inputs.Push(Select);
                }

                cooldown = maxCD;
                Select.Execute(player, inputs.Peek());

                if (Select.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (Select.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to right trigger
            else if (ControllerPluginWrapper.RightTrigger(0) > 0.1f)
            {
                if ((RightTrigger.getCommand() != "DoNothing") && (RightTrigger.getCommand() != "Jump") && (RightTrigger.getCommand() != "UndoButton") && (RightTrigger.getCommand() != "RemapButton"))
                {
                    inputs.Push(RightTrigger);
                }

                cooldown = maxCD;
                RightTrigger.Execute(player, inputs.Peek());

                if (RightTrigger.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (RightTrigger.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to left trigger
            else if (ControllerPluginWrapper.LeftTrigger(0) > 0.1f)
            {
                if ((LeftTrigger.getCommand() != "DoNothing") && (LeftTrigger.getCommand() != "Jump") && (LeftTrigger.getCommand() != "UndoButton") && (LeftTrigger.getCommand() != "RemapButton"))
                {
                    inputs.Push(LeftTrigger);
                }

                cooldown = maxCD;
                LeftTrigger.Execute(player, inputs.Peek());

                if (LeftTrigger.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (LeftTrigger.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }
        }