public override void When() { base.When(); var action = new RegularAttackAction(1).SetTarget(_monster); var message = new PlayerActionMessage(_player, action); _combatEncounter.OnPlayerAction(message); }
public override void When() { base.When(); _player = _players[0]; var action = new RegularAttackAction(30); _message = new PlayerActionMessage(_player, action); _combatEncounter.OnPlayerAction(_message); }
private static void OnPlayerReadyForAction(PlayerReadyForActionEvent e) { Console.WriteLine("Player Ready"); string input = Console.ReadLine(); int index = Convert.ToInt16(input); ICombatAction action = new RegularAttackAction(10).SetTarget(_monsters[index]); var message = new PlayerActionMessage(e.Player, action); MessageBroker.Send(message); }
public override void OnWhen() { base.OnWhen(); _player = _players[0]; var action1 = new RegularAttackAction(30); _message1 = new PlayerActionMessage(_player, action1); var action2 = new RegularAttackAction(30); _message2 = new PlayerActionMessage(_player, action2); _combatEncounter.OnPlayerAction(_message1); _combatEncounter.OnPlayerAction(_message2); }
/// <summary> /// Called when [player action]. /// </summary> /// <param name="m">The message.</param> public void OnPlayerAction(PlayerActionMessage m) { PlayerActionMessage foundAction = _playerActions.FirstOrDefault(a => a.Player == m.Player); if (foundAction != null) { _playerActions.Remove(foundAction); } _playerActions.Add(m); bool allPlayersHaveAnAction = true; foreach (var player in _players) { if (!_playerActions.Exists(a => a.Player == player)) { allPlayersHaveAnAction = false; break; } } if (allPlayersHaveAnAction) ExecuteRound(); }
public void Round2() { ICombatAction action = new RegularAttackAction(5).SetTarget(_monster); var message = new PlayerActionMessage(_player, action); _combatEncounter.OnPlayerAction(message); }