Ejemplo n.º 1
0
        private static GameObject generateIndicator(int height)
        {
            GameObject indicator = GridElementBuilder.generateWallElement();

            indicator.transform.position = new Vector3(0, height + .01f, 0);
            indicator.gameObject.name    = "indicator";
            return(indicator);
        }
Ejemplo n.º 2
0
        private static GameObject generateCube(int height)
        {
            GameObject cubeParent = new GameObject();

            cubeParent.gameObject.name = "cube";
            GameObject bottom = GridElementBuilder.generateWallElement();

            bottom.gameObject.name    = "bottom";
            bottom.transform.parent   = cubeParent.transform;
            bottom.transform.position = new Vector3(0, 0, 0);

            GameObject northWallContainer = new GameObject();

            northWallContainer.gameObject.name  = "north";
            northWallContainer.transform.parent = cubeParent.transform;
            GameObject eastWallContainer = new GameObject();

            eastWallContainer.gameObject.name  = "east";
            eastWallContainer.transform.parent = cubeParent.transform;
            GameObject southWallContainer = new GameObject();

            southWallContainer.gameObject.name  = "south";
            southWallContainer.transform.parent = cubeParent.transform;
            GameObject westWallContainer = new GameObject();

            westWallContainer.gameObject.name  = "west";
            westWallContainer.transform.parent = cubeParent.transform;

            for (int i = 0; i < height; i++)
            {
                GameObject[] walls = GridElementBuilder.generateCubeWalls(i);
                walls[0].transform.parent = northWallContainer.transform;
                walls[1].transform.parent = eastWallContainer.transform;
                walls[2].transform.parent = southWallContainer.transform;
                walls[3].transform.parent = westWallContainer.transform;
            }

            GameObject top = GridElementBuilder.generateWallElement();

            top.gameObject.name    = "top";
            top.transform.parent   = cubeParent.transform;
            top.transform.position = new Vector3(0, height, 0);

            return(cubeParent);
        }
Ejemplo n.º 3
0
        private static GameObject[] generateCubeWalls(int iteration)
        {
            float height = iteration + 0.5f;

            GameObject[] walls = new GameObject[4];

            GameObject northWall = GridElementBuilder.generateWallElement();

            northWall.gameObject.name       = "northWall" + iteration;
            northWall.transform.position    = new Vector3(0, height, -0.5f);
            northWall.transform.eulerAngles = new Vector3(90f, 0, 0);
            walls[0] = northWall;

            GameObject eastWall = GridElementBuilder.generateWallElement();

            eastWall.gameObject.name       = "eastWall" + iteration;
            eastWall.transform.position    = new Vector3(0.5f, height, 0);
            eastWall.transform.eulerAngles = new Vector3(90f, 0, 90f);
            walls[1] = eastWall;

            GameObject southWall = GridElementBuilder.generateWallElement();

            southWall.gameObject.name       = "southWall" + iteration;
            southWall.transform.position    = new Vector3(0, height, 0.5f);
            southWall.transform.eulerAngles = new Vector3(90f, 0, 0);
            walls[2] = southWall;

            GameObject westWall = GridElementBuilder.generateWallElement();

            westWall.gameObject.name       = "westWall" + iteration;
            westWall.transform.position    = new Vector3(-0.5f, height, 0);
            westWall.transform.eulerAngles = new Vector3(90f, 0, 90f);
            walls[3] = westWall;

            return(walls);
        }