Ejemplo n.º 1
0
        public BoatController()
        {
            to_from = 1;

            from_positions = new Vector3[] { new Vector3(4.5f, 1.5f, 0), new Vector3(5.5f, 1.5f, 0) };
            to_positions   = new Vector3[] { new Vector3(-5.5f, 1.5f, 0), new Vector3(-4.5f, 1.5f, 0) };

            // 载入预制
            boat      = Object.Instantiate(Resources.Load("Perfabs/Boat", typeof(GameObject)), from_pos, Quaternion.identity, null) as GameObject;
            boat.name = "boat";

            // 挂载脚本
            movingScript = boat.AddComponent(typeof(Moving)) as Moving;
            boat.AddComponent(typeof(ClickGUI));
        }
Ejemplo n.º 2
0
 public MyCharacterController(string which_character)
 {
     // 载入预制
     if (which_character == "priest")
     {
         character     = Object.Instantiate(Resources.Load("Perfabs/Priest", typeof(GameObject)), Vector3.zero, Quaternion.identity, null) as GameObject;
         characterType = 0;
     }
     else
     {
         character     = Object.Instantiate(Resources.Load("Perfabs/Devil", typeof(GameObject)), Vector3.zero, Quaternion.identity, null) as GameObject;
         characterType = 1;
     }
     // 为人物挂载脚本
     movingScript = character.AddComponent(typeof(Moving)) as Moving;
     // 添加点击事件
     clickGUI = character.AddComponent(typeof(ClickGUI)) as ClickGUI;
     clickGUI.setController(this);
 }