Ejemplo n.º 1
0
        // ApplyMoveToAction
        public U3dAction ApplyMoveToAction(GameObject obj, Vector3 target, float speed, IU3dActionCompleted completed)
        {
            MoveToAction ac = obj.AddComponent <MoveToAction>();

            ac.setting(target, speed, completed);
            return(ac);
        }
Ejemplo n.º 2
0
        public static MoveToAction getAction(Vector3 target, float speed)
        {
            MoveToAction action = ScriptableObject.CreateInstance <MoveToAction>();

            action.target = target;
            action.speed  = speed;
            return(action);
        }
        public void moveCharacter(MyCharactorController characterCtrl, Vector3 destination)
        {
            Vector3 currentPos = characterCtrl.getPos();
            Vector3 middlePos  = currentPos;

            if (destination.y > currentPos.y)                           //from low(boat) to high(coast)
            {
                middlePos.y = destination.y;
            }
            else                        //from high(coast) to low(boat)
            {
                middlePos.x = destination.x;
            }
            ObjAction action1   = MoveToAction.getAction(middlePos, characterCtrl.movingSpeed);
            ObjAction action2   = MoveToAction.getAction(destination, characterCtrl.movingSpeed);
            ObjAction seqAction = SequenceAction.getAction(1, 0, new List <ObjAction> {
                action1, action2
            });

            this.addAction(characterCtrl.getGameobj(), seqAction, this);
        }
Ejemplo n.º 4
0
        public U3dAciton ApplyMoveToAction(GameObject obj)
        {
            MoveToAction ac = obj.AddComponent <MoveToAction>();

            return(ac);
        }
        public void moveBoat(BoatController boat)
        {
            MoveToAction action = MoveToAction.getAction(boat.getDestination(), boat.movingSpeed);

            this.addAction(boat.getGameobj(), action, this);
        }