void MatchLightMethod() { if (ammo[0] > 0) { if (currentObject != null) { Destroy(currentObject); if (pickLoadout[currentIndex] != null) { pickLoadout[currentIndex].isSelected = false; } } GameObject match = Instantiate(loadout[2].prefab, objectParent.position, objectParent.rotation, objectParent) as GameObject; JhonnyAnimator.SetBool("HaveTorch", false); match.transform.localPosition = Vector3.zero; match.transform.localEulerAngles = Vector3.zero; weaponProperties.attackRange = loadout[2].attackRange; weaponProperties.attackRate = loadout[2].attackRate; weaponProperties.attackDamage = loadout[2].damage; //weaponProperties.animationObj = loadout[2].animatorObject; currentObject = match; UI.ActiveWeapon(-1); } else { Debug.Log("fiammiferi finiti"); } }
private void Update() { if (Input.GetKeyDown(KeyCode.Q)) { obj.ammo[0]--; Debug.Log(obj.ammo[0]); isOn = !isOn; if (isOn) { fireLight.enabled = true; fire.Play(); } else { /*fireLight.enabled = false; * fire.Stop();*/ Destroy(obj.getCurrentObj()); UI.UpdateResources("Matches", -1); UI.ActiveWeapon(3); } } if (isOn) { currentTimeOfMatchLife -= decrementRate * Time.deltaTime; // fadelight if (currentTimeOfMatchLife <= fireTimeLeftTot) { fireLight.DOIntensity(0f, fireTimeLeftTot); for (int i = 0; i < firech.Length; i++) { if (startRate == 0f) { startRate = firech[i].emission.rateOverTime.Evaluate(1f); //Debug.Log("startrate assigned value: " + startRate); fireTimeLeft = fireTimeLeftTot; } if (firech[i].emission.rateOverTime.Evaluate(1f) > 0) { var emission = firech[i].emission; emission.rateOverTime = Mathf.Clamp(Mathf.Lerp(0f, startRate, fireTimeLeft / fireTimeLeftTot), 0f, startRate); //Debug.Log("Emission: " + firech[i].emission.rateOverTime.Evaluate(1f) + "firetimeleft: " + fireTimeLeft); } } fireTimeLeft -= decrementRate * Time.deltaTime; } //end fadelight } if (currentTimeOfMatchLife <= 0) { Destroy(obj.getCurrentObj()); UI.UpdateResources("Matches", -1); } }
void Update() { if (torch.isSelected == true) { if (Input.GetKeyDown(KeyCode.Q)) { Debug.Log(torch.isSelected); isOn = !isOn; if (obj.getCurrentObj() == null) { return; } if (isOn) { currentTimeOfTorchLife = ssr.GetRemainLifeTorch(); if (obj.ammo[0] > 0) { fireLight.enabled = true; fire.Play(); obj.ammo[0]--; UI.UpdateResources("Matches", -1); } } else { fireLight.enabled = false; fire.Stop(); ssr.SetRemainLifeTorch(currentTimeOfTorchLife); if (obj.ammo[0] == 0) { Debug.Log("Sono finiti i fiammiferi"); } } } if (isOn) { currentTimeOfTorchLife -= decrementRate * Time.deltaTime; //Debug.Log(Mathf.Round(currentTimeOfTorchLife)); //fadelight if (currentTimeOfTorchLife <= fireTimeLeftTot) { fireLight.DOIntensity(0f, fireTimeLeftTot); for (int i = 0; i < firech.Length; i++) { if (startRate == 0f) { startRate = firech[i].emission.rateOverTime.Evaluate(1f); //Debug.Log("startrate assigned value: " + startRate); fireTimeLeft = fireTimeLeftTot; } if (firech[i].emission.rateOverTime.Evaluate(1f) > 0) { var emission = firech[i].emission; emission.rateOverTime = Mathf.Clamp(Mathf.Lerp(0f, startRate, fireTimeLeft / fireTimeLeftTot), 0f, startRate); //Debug.Log("Emission: " + firech[i].emission.rateOverTime.Evaluate(1f) + "firetimeleft: " + fireTimeLeft); } } fireTimeLeft -= decrementRate * Time.deltaTime; } //end fadelight } if (currentTimeOfTorchLife <= 0) { int i = obj.getCurrentIndex(); obj.pickLoadout[i].isSelected = false; obj.pickLoadout[i] = null; Destroy(obj.getCurrentObj()); UI.ActiveWeapon(3); UI.UpdateWeapons("", i); } } if (torch.isSelected == false) { ssr.SetRemainLifeTorch(currentTimeOfTorchLife); } }