Vector2 VToScreenV2(IntVector v) { return(new Vector2( v.X / 1024f * graphics.PreferredBackBufferWidth, v.Y / 1024f * graphics.PreferredBackBufferHeight)); }
void DrawPoint(IntVector point, Color color, float width = 10) { var pos = VToScreenV2(point); DrawPoint(pos, color, width); }