Ejemplo n.º 1
0
 /// <summary>
 /// Method to play an animation
 /// </summary>
 /// <param name="textureHandler">Animation handler</param>
 public void Play(TextureHandler textureHandler)
 {
     if (this.TextureHandler == textureHandler)
     {
         return;
     }
     this.textureHandler = textureHandler;
     index = 0;
     time  = 0.0f;
 }
Ejemplo n.º 2
0
        /// <summary>
        /// method to load content of the player class
        /// </summary>
        public void LoadContent()
        {
            idleAnimation      = new TextureHandler(Level.Content.Load <Texture2D>("sprites/player/idle"), 0.1f, true);
            runAnimation       = new TextureHandler(Level.Content.Load <Texture2D>("sprites/player/run"), 0.1f, true);
            jumpAnimation      = new TextureHandler(Level.Content.Load <Texture2D>("sprites/player/jump"), 0.1f, false);
            celebrateAnimation = new TextureHandler(Level.Content.Load <Texture2D>("sprites/player/celeb"), 0.1f, false);
            jumpSound          = Level.Content.Load <SoundEffect>("sounds/jumpSound");

            int width  = (int)(idleAnimation.Width * 0.4);
            int left   = (idleAnimation.Width - width) / 2;
            int height = (int)(idleAnimation.Height * 0.8);
            int top    = idleAnimation.Height - height;

            bounds = new Rectangle(left, top, width, height);
        }