Ejemplo n.º 1
0
        private void EnqueueToSTPNextWorkItem(WorkItem workItem, bool decrementWorkItemsInStpQueue)
        {
            lock (_lock)
            {
                // Got here from OnWorkItemCompletedCallback()
                if (decrementWorkItemsInStpQueue)
                {
                    --_workItemsInStpQueue;

                    if (_workItemsInStpQueue < 0)
                    {
                        _workItemsInStpQueue = 0;
                    }

                    --_workItemsExecutingInStp;

                    if (_workItemsExecutingInStp < 0)
                    {
                        _workItemsExecutingInStp = 0;
                    }
                }

                // If the work item is not null then enqueue it
                if (null != workItem)
                {
                    workItem.CanceledWorkItemsGroup = _canceledWorkItemsGroup;

                    RegisterToWorkItemCompletion(workItem.GetWorkItemResult());
                    _workItemsQueue.Enqueue(workItem);
                    //_stp.IncrementWorkItemsCount();

                    if ((1 == _workItemsQueue.Count) &&
                        (0 == _workItemsInStpQueue))
                    {
                        _stp.RegisterWorkItemsGroup(this);
                        Trace.WriteLine("WorkItemsGroup " + Name + " is NOT idle");
                        _isIdleWaitHandle.Reset();
                    }
                }

                // If the work items queue of the group is empty than quit
                if (0 == _workItemsQueue.Count)
                {
                    if (0 == _workItemsInStpQueue)
                    {
                        _stp.UnregisterWorkItemsGroup(this);
                        Trace.WriteLine("WorkItemsGroup " + Name + " is idle");
                        _isIdleWaitHandle.Set();
                        _stp.QueueWorkItem(new WorkItemCallback(this.FireOnIdle));
                    }
                    return;
                }

                if (!_workItemsGroupStartInfo.StartSuspended)
                {
                    if (_workItemsInStpQueue < _concurrency)
                    {
                        WorkItem nextWorkItem = _workItemsQueue.Dequeue() as WorkItem;
                        _stp.Enqueue(nextWorkItem, true);
                        ++_workItemsInStpQueue;
                    }
                }
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Waits for a work item or exits on timeout or cancel
        /// </summary>
        /// <param name="millisecondsTimeout">Timeout in milliseconds</param>
        /// <param name="cancelEvent">Cancel wait handle</param>
        /// <returns>Returns true if the resource was granted</returns>
        public WorkItem DequeueWorkItem(
            int millisecondsTimeout,
            WaitHandle cancelEvent)
        {
            //This method cause the caller to wait for a work item.
            //If there is at least one waiting work item then the
            //method returns immidiately with true.

            //If there are no waiting work items then the caller
            //is queued between other waiters for a work item to arrive.

            //If a work item didn't come within millisecondsTimeout or
            //the user canceled the wait by signaling the cancelEvent
            //then the method returns false to indicate that the caller
            //didn't get a work item.

            WaiterEntry waiterEntry = null;
            WorkItem    workItem    = null;

            lock (this)
            {
                ValidateNotDisposed();

                // If there are waiting work items then take one and return.
                if (_workItems.Count > 0)
                {
                    workItem = _workItems.Dequeue() as WorkItem;
                    return(workItem);
                }
                // No waiting work items ...
                else
                {
                    // Get the wait entry for the waiters queue
                    waiterEntry = GetThreadWaiterEntry();

                    // Put the waiter with the other waiters
                    PushWaiter(waiterEntry);
                }
            }

            // Prepare array of wait handle for the WaitHandle.WaitAny()
            WaitHandle [] waitHandles = new WaitHandle [] {
                waiterEntry.WaitHandle,
                cancelEvent
            };

            // Wait for an available resource, cancel event, or timeout.

            // During the wait we are supposes to exit the synchronization
            // domain. (Placing true as the third argument of the WaitAny())
            // It just doesn't work, I don't know why, so I have lock(this)
            // statments insted of one.

            int index = WaitHandle.WaitAny(
                waitHandles,
                millisecondsTimeout,
                true);

            lock (this)
            {
                // success is true if it got a work item.
                bool success = (0 == index);

                // The timeout variable is used only for readability.
                // (We treat cancel as timeout)
                bool timeout = !success;

                // On timeout update the waiterEntry that it is timed out
                if (timeout)
                {
                    // The Timeout() fails if the waiter has already been signaled
                    timeout = waiterEntry.Timeout();

                    // On timeout remove the waiter from the queue.
                    // Note that the complexity is O(1).
                    if (timeout)
                    {
                        RemoveWaiter(waiterEntry, false);
                    }

                    // Again readability
                    success = !timeout;
                }

                // On success return the work item
                if (success)
                {
                    workItem = waiterEntry.WorkItem;

                    if (null == workItem)
                    {
                        workItem = _workItems.Dequeue() as WorkItem;
                    }
                }
            }
            // On failure return null.
            return(workItem);
        }