Ejemplo n.º 1
0
        // Constructor
        public Plugin(string filename)
        {
            // Initialize
            string shortfilename = Path.GetFileName(filename);

            name = Path.GetFileNameWithoutExtension(filename);
            General.WriteLogLine("Loading plugin \"" + name + "\" from \"" + shortfilename + "\"...");

            try
            {
                // Load assembly
                asm = Assembly.LoadFrom(filename);
            }
            catch (Exception e)
            {
                General.ErrorLogger.Add(ErrorType.Error, "Could not load plugin \"" + shortfilename + "\", the DLL file could not be read. This file is not supposed to be in the Plugins subdirectory." + Environment.NewLine + Environment.NewLine + "Exception details: " + Environment.NewLine + e.ToString());
                throw new InvalidProgramException();
            }

            // Find the class that inherits from Plugin
            Type t = FindSingleClass(typeof(Plug));

            if (t != null)
            {
                // Are the multiple plug classes?
                if (FindClasses(typeof(Plug)).Length > 1)
                {
                    // Show a warning
                    General.ErrorLogger.Add(ErrorType.Warning, "Plugin \"" + shortfilename + "\" has more than one Plug class. The following class is used to create in instance: " + t.FullName);
                }

                // Make plug instance
                plug        = CreateObject <Plug>(t);
                plug.Plugin = this;

                // Verify revision numbers
                int thisrevision = General.ThisAssembly.GetName().Version.Revision;

                //mxd. Revision numbers should match?
                if (plug.StrictRevisionMatching && plug.MinimumRevision != thisrevision)
                {
                    string message = shortfilename + " plugin's assembly version (" + plug.MinimumRevision + ") doesn't match main module version (" + thisrevision + ").";
                    if (General.ShowWarningMessage(message + Environment.NewLine +
                                                   "It's strongly recommended to update the editor." + Environment.NewLine +
                                                   "Program stability is not guaranteed." + Environment.NewLine + Environment.NewLine +
                                                   "Continue anyway?", MessageBoxButtons.YesNo, MessageBoxDefaultButton.Button2, false) == DialogResult.No)
                    {
                        General.WriteLogLine("Quiting on " + shortfilename + " module version mismatch");
                        General.Exit(General.Map != null);
                        return;
                    }
                    else
                    {
                        General.ErrorLogger.Add(ErrorType.Warning, message);
                        throw new InvalidProgramException();
                    }
                }

                // Verify minimum revision number
                if ((thisrevision != 0) && (plug.MinimumRevision > thisrevision))
                {
                    // Can't load this plugin because it is meant for a newer version
                    General.ErrorLogger.Add(ErrorType.Error, "Could not load plugin \"" + shortfilename + "\", the Plugin is made for GZDoom Builder R" + plug.MinimumRevision + " or newer and you are running R" + thisrevision + ".");
                    throw new InvalidProgramException();
                }
            }
            else
            {
                // How can we plug something in without a plug?
                General.ErrorLogger.Add(ErrorType.Error, "Could not load plugin \"" + shortfilename + "\", plugin is missing the Plug class. This file is not supposed to be in the Plugins subdirectory.");
                throw new InvalidProgramException();
            }

            // We have no destructor
            GC.SuppressFinalize(this);
        }
Ejemplo n.º 2
0
        // Constructor
        public Plugin(string filename)
        {
            // Initialize
            string shortfilename = Path.GetFileName(filename).ToLowerInvariant();

            name = Path.GetFileNameWithoutExtension(filename);

            if (shortfilename.Equals("slimdx.dll") || shortfilename.Equals("trackbar.dll") || shortfilename.Equals("sharpcompress.dll"))
            {
                throw new InvalidProgramException();
            }

            Logger.WriteLogLine("Loading plugin '" + name + "' from '" + shortfilename + "'...");

            try
            {
                // Load assembly
                asm = Assembly.LoadFile(filename);
            }
            catch (Exception)
            {
                General.ErrorLogger.Add(ErrorType.Error, "Could not load plugin \"" + shortfilename + "\", the DLL file could not be read. This file is not supposed to be in the Plugins subdirectory.");
                throw new InvalidProgramException();
            }

            // Find the class that inherits from Plugin
            Type t = FindSingleClass(typeof(Plug));

            if (t != null)
            {
                // Are the multiple plug classes?
                if (FindClasses(typeof(Plug)).Length > 1)
                {
                    // Show a warning
                    General.ErrorLogger.Add(ErrorType.Warning, "Plugin \"" + shortfilename + "\" has more than one plug. The following class is used to create in instance: " + t.FullName);
                }

                // Make plug instance
                plug        = CreateObject <Plug>(t);
                plug.Plugin = this;

                // ano - this just doesn't really work right because of all the db2 forks floating around

                /*
                 *              // Verify minimum revision number
                 *              int thisrevision = General.ThisAssembly.GetName().Version.Revision;
                 *              if((thisrevision != 0) && (plug.MinimumRevision > thisrevision))
                 *              {
                 *                      // Can't load this plugin because it is meant for a newer version
                 *                      General.ErrorLogger.Add(ErrorType.Error, "Could not load plugin \"" + shortfilename + "\", the Plugin is made for Doom Builder 2 core revision " + plug.MinimumRevision + " and you are running revision " + thisrevision + ".");
                 *                      throw new InvalidProgramException();
                 *              }
                 */
            }
            else
            {
                // How can we plug something in without a plug?
                General.ErrorLogger.Add(ErrorType.Error, "Could not load plugin \"" + shortfilename + "\", plugin is missing the plug. This file is not supposed to be in the Plugins subdirectory.");
                throw new InvalidProgramException();
            }

            // We have no destructor
            GC.SuppressFinalize(this);
        }