Ejemplo n.º 1
0
        static void NoiseToArray(NoiseInfo info, int seed, Vector2[] positions, Vector2 positionOffset, float[] result)
        {
            float amplitude = 1f;
            float frequency = 1f;

            for (int i = 0; i < info.layerCount; i++)
            {
                for (int j = 0; j < positions.Length; j++)
                {
                    Vector2 position = (positions[j] + positionOffset) / info.spread * frequency + Vector2.one * (seed + i);

                    if (i == 0)
                    {
                        result[j] = 0f;
                    }

                    result[j] += Mathf.PerlinNoise(position.x, position.y) * amplitude;
                }

                amplitude *= info.persistence;
                frequency *= info.lacunarity;
            }

            //Set the noise range from 0 to 1
            result.InverseLerp(0f, NoiseInfo.GetMaxHeight(info.layerCount, info.persistence));
        }
Ejemplo n.º 2
0
        static void NoiseToArray(NoiseInfo info, int seed, Vector2 positionOffset, float[,] result)
        {
            Int2 size = new Int2(result.GetLength(0), result.GetLength(1));

            float amplitude = 1f;
            float frequency = 1f;

            for (int i = 0; i < info.layerCount; i++)
            {
                for (int x = 0; x < size.x; x++)
                {
                    for (int y = 0; y < size.y; y++)
                    {
                        Vector2 position = (new Vector2(x, y) + positionOffset) / info.spread * frequency + Vector2.one * (seed + i);

                        if (i == 0)
                        {
                            result[x, y] = 0f;
                        }

                        result[x, y] += Mathf.PerlinNoise(position.x, position.y) * amplitude;
                    }
                }

                amplitude *= info.persistence;
                frequency *= info.lacunarity;
            }

            //Set the noise range from 0 to 1
            result.InverseLerp(0f, NoiseInfo.GetMaxHeight(info.layerCount, info.persistence));
        }