Ejemplo n.º 1
0
        public override void Draw()
        {
            // GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
            // GL_TEXTURE_2D

            m_textureAtlas.DrawQuads();

            //	[textureAtlas drawNumberOfQuads:3];
        }
Ejemplo n.º 2
0
        public override void Draw()
        {
            if (TextureAtlas.TotalQuads == 0)
            {
                return;
            }

            CCDrawManager.BlendFunc(m_tBlendFunc);

            TextureAtlas.DrawQuads();
        }
Ejemplo n.º 3
0
        public override void Draw()
        {
            // Optimization: Fast Dispatch
            if (m_pobTextureAtlas.TotalQuads == 0)
            {
                return;
            }

            if (m_pChildren != null && m_pChildren.count > 0)
            {
                CCNode[] elements = m_pChildren.Elements;
                for (int i = 0, count = m_pChildren.count; i < count; i++)
                {
                    ((CCSprite)elements[i]).UpdateTransform();
                }
            }

            CCDrawManager.BlendFunc(m_blendFunc);

            m_pobTextureAtlas.DrawQuads();
        }
Ejemplo n.º 4
0
        public override void Draw()
        {
            //CC_PROFILER_STOP("CCParticleBatchNode - draw");

            if (TextureAtlas.TotalQuads == 0)
            {
                return;
            }

            for (int i = 0; i < m_pChildren.count; i++)
            {
                //((CCParticleSystem) m_pChildren.Elements[i]).updateQuadsWithParticles();
            }


            //CC_NODE_DRAW_SETUP();

            //ccGLBlendFunc( m_tBlendFunc.src, m_tBlendFunc.dst );
            CCDrawManager.BlendFunc(m_tBlendFunc);

            TextureAtlas.DrawQuads();

            //CC_PROFILER_STOP("CCParticleBatchNode - draw");
        }
Ejemplo n.º 5
0
        void _spAtlasPage_createTexture(AtlasPage self, string path)
        {
            CCTexture2D texture = CCTextureCache.SharedTextureCache.AddImage(path);
            CCTextureAtlas textureAtlas = new CCTextureAtlas();
            textureAtlas.InitWithTexture(texture, 128);

            textureAtlas.DrawQuads(); //retain();

            self.rendererObject = textureAtlas;
            self.width = texture.PixelsWide;
            self.height = texture.PixelsHigh;
        }