Ejemplo n.º 1
0
        public override void Draw()
        {
            if (m_pVertexBuffer == null)
            {
                m_pVertexBuffer = new VertexBuffer(CCDrawManager.graphicsDevice, typeof(VertexPositionColor), 4, BufferUsage.WriteOnly);
            }

            if (m_bChanged)
            {
                m_pVertexBuffer.SetData(m_pVertices);
                m_bChanged = false;
            }

            CCDrawManager.BindTexture((CCTexture2D)null);
            CCDrawManager.BlendFunc(m_tBlendFunc);
            CCDrawManager.DrawQuadsBuffer(m_pVertexBuffer, 0, 1);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// draws n quads from an index (offset).
        /// n + start can't be greater than the capacity of the atlas
        /// @since v1.0
        /// </summary>
        public void DrawNumberOfQuads(int n, int start)
        {
            if (n == 0)
            {
                return;
            }

            CCDrawManager.BindTexture(Texture);

            if (Dirty)
            {
                CCDrawManager.SetQuadsToBuffer(m_pVertexBuffer, m_pQuads, 0, m_pQuads.count);
                Dirty = false;
            }

            CCDrawManager.DrawQuadsBuffer(m_pVertexBuffer, start, n);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// draws n quads from an index (offset).
        /// n + start can't be greater than the capacity of the atlas
        /// @since v1.0
        /// </summary>
        public void DrawNumberOfQuads(int n, int start)
        {
            if (n == 0)
            {
                return;
            }

            CCDrawManager.BindTexture(Texture);

            if (Dirty)
            {
                m_pVertexBuffer.UpdateBuffer();
                Dirty = false;
            }

            CCDrawManager.DrawQuadsBuffer(m_pVertexBuffer, start, n);
        }
Ejemplo n.º 4
0
        /// <summary>
        /// draws n quads from an index (offset).
        /// n + start can't be greater than the capacity of the atlas
        /// @since v1.0
        /// </summary>
        public void DrawNumberOfQuads(int n, int start)
        {
            if (n == 0)
            {
                return;
            }

            CCDrawManager.BindTexture(Texture);
            //CCDrawManager.BlendFunc(new ccBlendFunc(ccMacros.CCDefaultSourceBlending, ccMacros.CCDefaultDestinationBlending));

            if (Dirty)
            {
                CCDrawManager.SetQuadsToBuffer(m_pVertexBuffer, m_pQuads, 0, m_pQuads.count);
                Dirty = false;
            }

            CCDrawManager.DrawQuadsBuffer(m_pVertexBuffer, start, n);
        }