Ejemplo n.º 1
0
 /// <summary>
 /// Add a command to be executed in parallel.
 /// </summary>
 /// <param name="command"> 
 /// The command to execute. Should be non-null.
 /// </param>
 /// <exception cref="System.ArgumentNullException"></exception>
 public void Add(CommandDelegate command)
 {
     if (command == null) {
     throw new System.ArgumentNullException("command");
     }
     CommandQueue queue = new CommandQueue();
     queue.Enqueue(command);
     _queues.AddLast(queue);
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Create a new Queue with the specified commands. The CommandBehaviour
 /// will take care of updating the Queue.
 /// </summary>
 /// <returns> A new Queue that the Commands will run on. </returns>
 /// <param name="commands">Commands to be run sequentially.</param>
 public CommandQueue Queue(params CommandDelegate[] commands)
 {
     var queue = new CommandQueue ();
     if (commands.Length > 0) {
     queue.Enqueue (commands);
     }
     _queues.Add (queue);
     return queue;
 }
Ejemplo n.º 3
0
        public static void TestChooseRandom()
        {
            const int NUM_SELECTIONS = 1000;
            CommandQueue queue = new CommandQueue();

            int[] selections = new int[NUM_SELECTIONS];
            int i = 0;
            queue.Enqueue(
            Commands.Repeat(NUM_SELECTIONS,
                Commands.Do(() => selections[i] = 0),
                Commands.ChooseRandom(
                    Commands.Do(() => selections[i] = 1),
                    Commands.Do(() => selections[i] = 2),
                    Commands.Do(() => selections[i] = 3),
                    Commands.Do(() => selections[i] = 4),
                    Commands.Do(() => selections[i] = 5),
                    Commands.Do(() => selections[i] = 6),
                    Commands.Do(() => selections[i] = 7),
                    Commands.Do(() => selections[i] = 8),
                    Commands.Do(() => selections[i] = 9),
                    null
                ),
                Commands.Do( () => i++)
            )
            );

            queue.Update(1.0f);

            // The chance of every number being the same is 1 / 10 ^ (NUM_SELECTIONS - 1).
            bool allEqual = true;
            for (int c = 0; c < NUM_SELECTIONS - 1; c++)
            {
            if (selections[c] != selections[c + 1]) {
                allEqual = false;
                break;
            }
            }

            Assert.IsTrue(!allEqual, "All numbers were equal, this is either extremely unlikely, or a bug.");
        }
Ejemplo n.º 4
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        public static void TestRepeatForever()
        {
            CommandQueue queue = new CommandQueue();
            const int MAX_REPEAT_COUNT = 100;
            int repeatCount = 0;
            queue.Enqueue(
            Commands.RepeatForever(
                Commands.Do(() => {
                    if (repeatCount < MAX_REPEAT_COUNT) {
                        repeatCount++;
                    } else {
                        // Well there is one way to stop execution
                        throw new Exception();
                    }
                })
            )
            );

            bool threwException = false;
            try {
            while (!queue.Update(DELTA_TIME_RATE)) {}
            } catch (Exception) {
            threwException = true;
            }

            Assert.IsTrue(threwException);
            Assert.AreEqual(repeatCount, MAX_REPEAT_COUNT);
        }
Ejemplo n.º 5
0
        public static void TestRecursiveUpdateFail()
        {
            CommandQueue queue = new CommandQueue();
            queue.Enqueue(
            Commands.Queue(queue)
            );

            bool threwException = false;
            try {
            queue.Update(DELTA_TIME_RATE);
            } catch (InvalidOperationException) {
            threwException = true;
            }

            Assert.IsTrue(threwException, "Failed to throw exception from invalid state.");

            queue = new CommandQueue();
            queue.Enqueue(
            Commands.Do(() => {
                queue.Update(DELTA_TIME_RATE);
            })
            );

            try {
            queue.Update(DELTA_TIME_RATE);
            } catch (InvalidOperationException) {
            threwException = true;
            }

            Assert.IsTrue(threwException, "Failed to throw exception from invalid state.");
        }
Ejemplo n.º 6
0
        public static void TestChangeTo()
        {
            const float floatEnd = 4.8f;
            const float floatStart = 1.2f;
            float floatVal = floatStart;
            Ref<float> floatRef = new Ref<float>(
            () => floatVal,
            t => floatVal = t
            );

            const double doubleEnd = 3.2;
            const double doubleStart = 9.2;
            double doubleVal = doubleStart;
            Ref<double> doubleRef = new Ref<double>(
            () => doubleVal,
            t => doubleVal = t
            );

            Vector2 vec2End = new Vector2(9.5f, 2.0f);
            Vector2 vec2Start = new Vector2(4.0f, 5.0f);
            Vector2 vec2Val = vec2Start;
            Ref<Vector2> vec2Ref = new Ref<Vector2>(
            () => vec2Val,
            t => vec2Val = t
            );

            Vector3 vec3End = new Vector3(4.0f, 19.0f, 2.0f);
            Vector3 vec3Start = new Vector3(92.0f, 0.5f, 34.0f);
            Vector3 vec3Val = vec3Start;
            Ref<Vector3> vec3Ref = new Ref<Vector3>(
            () => vec3Val,
            t => vec3Val = t
            );

            Vector4 vec4End = new Vector4(92.0f, 0.5f, 14.0f, 7.0f);
            Vector4 vec4Start = new Vector4(0.4f, 10.0f, 3.0f, 82.0f);
            Vector4 vec4Val = vec4Start;
            Ref<Vector4> vec4Ref = new Ref<Vector4>(
            () => vec4Val,
            t => vec4Val = t
            );

            CommandQueue queue = new CommandQueue();
            queue.Enqueue(
            Commands.Repeat(2,
                Commands.Parallel(
                    Commands.ChangeTo(floatRef, floatEnd, 1.0),
                    Commands.ChangeTo(doubleRef, doubleEnd, 1.0),
                    Commands.ChangeTo(vec2Ref, vec2End, 1.0),
                    Commands.ChangeTo(vec3Ref, vec3End, 1.0),
                    Commands.ChangeTo(vec4Ref, vec4End, 1.0)
                )
            )
            );

            queue.Update(0.3);
            // Check basic lerping works.
            Assert.AreEqual(floatVal, floatEnd * 0.3f + floatStart * 0.7f, 0.01);
            Assert.AreEqual(doubleVal, doubleEnd * 0.3 + doubleStart * 0.7, 0.01);
            AreEqual(vec2Val, vec2End * 0.3f + vec2Start * 0.7f, 0.01f);
            AreEqual(vec3Val, vec3End * 0.3f + vec3Start * 0.7f, 0.01f);
            AreEqual(vec4Val, vec4End * 0.3f + vec4Start * 0.7f, 0.01f);
            // Reset the vals to zero. Checks that 'ChangeTo' will force itself back on
            // track.
            floatVal = 0.0f;
            doubleVal = 0.0;
            vec2Val = Vector2.zero;
            vec3Val = Vector3.zero;
            vec4Val = Vector4.zero;
            queue.Update(0.2);
            // Completes the offset
            Assert.AreEqual(floatVal, floatEnd * 0.5f + floatStart * 0.5f, 0.01);
            Assert.AreEqual(doubleVal, doubleEnd * 0.5 + doubleStart * 0.5, 0.01);
            AreEqual(vec2Val, vec2End * 0.5f + vec2Start * 0.5f, 0.01f);
            AreEqual(vec3Val, vec3End * 0.5f + vec3Start * 0.5f, 0.01f);
            AreEqual(vec4Val, vec4End * 0.5f + vec4Start * 0.5f, 0.01f);
            queue.Update(0.5);

            Assert.AreEqual(floatVal, floatEnd, 0.01f);
            Assert.AreEqual(doubleVal, doubleEnd, 0.01);
            AreEqual(vec2Val, vec2End, 0.01f);
            AreEqual(vec3Val, vec3End, 0.01f);
            AreEqual(vec4Val, vec4End, 0.01f);
            queue.Update(0.5);
            // Check that it doesn't move once it has reached it's final position.
            Assert.AreEqual(floatVal, floatEnd, 0.01f);
            Assert.AreEqual(doubleVal, doubleEnd, 0.01);
            AreEqual(vec2Val, vec2End, 0.01f);
            AreEqual(vec3Val, vec3End, 0.01f);
            AreEqual(vec4Val, vec4End, 0.01f);

            Rect rectEnd = new Rect(-1.0f, 1.0f, 5.0f, 5.0f);
            Rect rectStart = new Rect(0.0f,2.0f, 6.0f, 6.0f);
            Rect rectVal = new Rect();
            Ref<Rect> rectRef = new Ref<Rect>(
            () => { return rectVal; },
            t => { rectVal = t; }
            );

            Vector2 firstAnchor = new Vector2(0.0f, 0.0f);
            Vector2 secondAnchor = new Vector2(1.0f, 0.0f);
            Vector3 thirdAnchor = new Vector2(0.0f, 1.0f);
            Vector2 forthAnchor = new Vector2(1.0f, 1.0f);

            CommandDelegate reset = Commands.Do(() => { rectVal = rectStart; });
            queue = new CommandQueue();
            queue.Enqueue(
            reset,
            Commands.ChangeTo(rectRef, rectEnd, 1.0, firstAnchor),
            Commands.WaitForFrames(1),
            reset,
            Commands.ChangeTo(rectRef, rectEnd, 1.0, secondAnchor),
            Commands.WaitForFrames(1),
            reset,
            Commands.ChangeTo(rectRef, rectEnd, 1.0, thirdAnchor),
            Commands.WaitForFrames(1),
            reset,
            Commands.ChangeTo(rectRef, rectEnd, 1.0, forthAnchor)
            );

            // Test the top left corner.
            queue.Update(0.5);
            AreEqual(rectVal, new Rect(
            -0.5f, 1.5f,
            (rectStart.width + rectEnd.width) * 0.5f,
            (rectStart.height + rectEnd.height) * 0.5f), 0.001f
            );
            queue.Update(0.5);
            AreEqual(rectVal, rectEnd, 0.001f);
            queue.Update(0.0f);

            // Test the top right corner.
            queue.Update(0.3);
            AreEqual(rectVal, new Rect(
            5.4f - 5.7f, 1.7f,
            rectStart.width * 0.7f + rectEnd.width * 0.3f,
            rectStart.height * 0.7f + rectEnd.height * 0.3f), 0.001f
            );
            queue.Update(0.7);
            AreEqual(rectVal, rectEnd, 0.001f);
            queue.Update(0.0f);

            // Test the bottom left corner.
            queue.Update(0.4);
            AreEqual(rectVal, new Rect(
            -0.4f, 7.2f - 5.6f,
            rectStart.width * 0.6f + rectEnd.width * 0.4f,
            rectStart.height * 0.6f + rectEnd.height * 0.4f), 0.001f
            );
            queue.Update(0.6);
            AreEqual(rectVal, rectEnd, 0.001f);
            queue.Update(0.0f);

            // Test the bottom right corner.
            queue.Update(0.4);
            AreEqual(rectVal, new Rect(
            5.2f - 5.6f, 7.2f - 5.6f,
            rectStart.width * 0.6f + rectEnd.width * 0.4f,
            rectStart.height * 0.6f + rectEnd.height * 0.4f), 0.001f
            );
            queue.Update(0.6);
            AreEqual(rectVal, rectEnd, 0.001f);
            queue.Update(0.0f);
        }
Ejemplo n.º 7
0
        public static void TestChangeFrom()
        {
            const float floatEnd   = 4.8f;
            const float floatStart = 1.2f;
            float       floatVal   = floatStart;
            Ref <float> floatRef   = new Ref <float>(
                () => floatVal,
                t => floatVal = t
                );

            const double doubleEnd   = 3.2;
            const double doubleStart = 9.2;
            double       doubleVal   = doubleStart;
            Ref <double> doubleRef   = new Ref <double>(
                () => doubleVal,
                t => doubleVal = t
                );

            Vector2       vec2End   = new Vector2(9.5f, 2.0f);
            Vector2       vec2Start = new Vector2(4.0f, 5.0f);
            Vector2       vec2Val   = vec2Start;
            Ref <Vector2> vec2Ref   = new Ref <Vector2>(
                () => vec2Val,
                t => vec2Val = t
                );

            Vector3       vec3End   = new Vector3(4.0f, 19.0f, 2.0f);
            Vector3       vec3Start = new Vector3(92.0f, 0.5f, 34.0f);
            Vector3       vec3Val   = vec3Start;
            Ref <Vector3> vec3Ref   = new Ref <Vector3>(
                () => vec3Val,
                t => vec3Val = t
                );

            Vector4       vec4End   = new Vector4(92.0f, 0.5f, 14.0f, 7.0f);
            Vector4       vec4Start = new Vector4(0.4f, 10.0f, 3.0f, 82.0f);
            Vector4       vec4Val   = vec4Start;
            Ref <Vector4> vec4Ref   = new Ref <Vector4>(
                () => vec4Val,
                t => vec4Val = t
                );


            CommandQueue queue = new CommandQueue();

            queue.Enqueue(
                Commands.Repeat(2,
                                Commands.Sequence(
                                    Commands.Parallel(
                                        Commands.ChangeFrom(floatRef, floatEnd, 1.0),
                                        Commands.ChangeFrom(doubleRef, doubleEnd, 1.0),
                                        Commands.ChangeFrom(vec2Ref, vec2End, 1.0),
                                        Commands.ChangeFrom(vec3Ref, vec3End, 1.0),
                                        Commands.ChangeFrom(vec4Ref, vec4End, 1.0)
                                        ),
                                    Commands.WaitForFrames(1)
                                    )
                                )
                );

            queue.Update(0.3);
            // Check basic lerping works.
            AreEqual(floatVal, floatEnd * 0.7f + floatStart * 0.3f, 0.01);
            AreEqual(doubleVal, doubleEnd * 0.7 + doubleStart * 0.3, 0.01);
            AreEqual(vec2Val, vec2End * 0.7f + vec2Start * 0.3f, 0.01f);
            AreEqual(vec3Val, vec3End * 0.7f + vec3Start * 0.3f, 0.01f);
            AreEqual(vec4Val, vec4End * 0.7f + vec4Start * 0.3f, 0.01f);
            // Reset the vals to zero. Checks that 'ChangeTo' will force itself back on
            // track.
            floatVal  = 0.0f;
            doubleVal = 0.0;
            vec2Val   = Vector2.zero;
            vec3Val   = Vector3.zero;
            vec4Val   = Vector4.zero;
            queue.Update(0.2);
            // Completes the offset
            AreEqual(floatVal, floatEnd * 0.5f + floatStart * 0.5f, 0.01);
            AreEqual(doubleVal, doubleEnd * 0.5 + doubleStart * 0.5, 0.01);
            AreEqual(vec2Val, vec2End * 0.5f + vec2Start * 0.5f, 0.01f);
            AreEqual(vec3Val, vec3End * 0.5f + vec3Start * 0.5f, 0.01f);
            AreEqual(vec4Val, vec4End * 0.5f + vec4Start * 0.5f, 0.01f);
            queue.Update(0.5);

            AreEqual(floatVal, floatStart, 0.01f);
            AreEqual(doubleVal, doubleStart, 0.01);
            AreEqual(vec2Val, vec2Start, 0.01f);
            AreEqual(vec3Val, vec3Start, 0.01f);
            AreEqual(vec4Val, vec4Start, 0.01f);

            queue.Update(0.0);
            queue.Update(0.5);
            // Check that it does jump on repeat
            AreEqual(floatVal, floatEnd * 0.5f + floatStart * 0.5f, 0.01);
            AreEqual(doubleVal, doubleEnd * 0.5 + doubleStart * 0.5, 0.01);
            AreEqual(vec2Val, vec2End * 0.5f + vec2Start * 0.5f, 0.01f);
            AreEqual(vec3Val, vec3End * 0.5f + vec3Start * 0.5f, 0.01f);
            AreEqual(vec4Val, vec4End * 0.5f + vec4Start * 0.5f, 0.01f);

            Rect       rectEnd   = new Rect(-1.0f, 1.0f, 5.0f, 5.0f);
            Rect       rectStart = new Rect(0.0f, 2.0f, 6.0f, 6.0f);
            Rect       rectVal   = rectStart;
            Ref <Rect> rectRef   = new Ref <Rect>(
                () => rectVal,
                t => rectVal = t
                );

            Vector2 firstAnchor  = new Vector2(0.0f, 0.0f);
            Vector2 secondAnchor = new Vector2(1.0f, 0.0f);
            Vector3 thirdAnchor  = new Vector2(0.0f, 1.0f);
            Vector2 forthAnchor  = new Vector2(1.0f, 1.0f);

            queue = new CommandQueue();
            queue.Enqueue(
                Commands.ChangeFrom(rectRef, rectEnd, 1.0, firstAnchor),
                Commands.WaitForFrames(1),
                Commands.ChangeFrom(rectRef, rectEnd, 1.0, secondAnchor),
                Commands.WaitForFrames(1),
                Commands.ChangeFrom(rectRef, rectEnd, 1.0, thirdAnchor),
                Commands.WaitForFrames(1),
                Commands.ChangeFrom(rectRef, rectEnd, 1.0, forthAnchor)
                );

            // Test the top left corner.
            queue.Update(0.5);
            AreEqual(rectVal, new Rect(
                         -0.5f, 1.5f,
                         (rectStart.width + rectEnd.width) * 0.5f,
                         (rectStart.height + rectEnd.height) * 0.5f), 0.001f
                     );
            queue.Update(0.5);
            AreEqual(rectVal, rectStart, 0.001f);
            queue.Update(0.0f);

            // Test the top right corner.
            queue.Update(0.7);
            AreEqual(rectVal, new Rect(
                         5.4f - 5.7f, 1.7f,
                         rectStart.width * 0.7f + rectEnd.width * 0.3f,
                         rectStart.height * 0.7f + rectEnd.height * 0.3f), 0.001f
                     );
            queue.Update(0.3);
            AreEqual(rectVal, rectStart, 0.001f);
            queue.Update(0.0f);

            // Test the bottom left corner.
            queue.Update(0.6);
            AreEqual(rectVal, new Rect(
                         -0.4f, 7.2f - 5.6f,
                         rectStart.width * 0.6f + rectEnd.width * 0.4f,
                         rectStart.height * 0.6f + rectEnd.height * 0.4f), 0.001f
                     );
            queue.Update(0.4);
            AreEqual(rectVal, rectStart, 0.001f);
            queue.Update(0.0);

            // Test the bottom right corner.
            queue.Update(0.6);
            AreEqual(rectVal, new Rect(
                         5.2f - 5.6f, 7.2f - 5.6f,
                         rectStart.width * 0.6f + rectEnd.width * 0.4f,
                         rectStart.height * 0.6f + rectEnd.height * 0.4f), 0.001f
                     );
            queue.Update(0.4);
            AreEqual(rectVal, rectStart, 0.001f);
            queue.Update(0.0f);
        }
Ejemplo n.º 8
0
        public static void TestCondition()
        {
            CommandQueue queue = new CommandQueue();

            int testCount = 0;
            int conditionCalledCount = 0;
            queue.Enqueue(
            Commands.Repeat(4,
                Commands.Condition(() => testCount % 2 == 0,
                    Commands.Do( () => testCount += 1),
                    Commands.Do( () => {
                        Assert.IsTrue(testCount % 2 == 1, "Unexpected state in condition branch.");
                        conditionCalledCount += 1;
                        testCount += 1;
                    })
                )
            ),
            Commands.Do(() => Assert.AreEqual(conditionCalledCount, 2))
            );

            while (!queue.Update(DELTA_TIME_RATE)) {}
        }
Ejemplo n.º 9
0
        public static void TestWaitFrames()
        {
            int count = 0;
            CommandDelegate incr = Commands.Do(() => ++count);
            CommandQueue queue = new CommandQueue();
            queue.Enqueue(
            Commands.WaitForFrames(1),
            incr,
            Commands.WaitForFrames(2),
            incr,
            Commands.Repeat(3,
                Commands.Sequence(
                    Commands.WaitForFrames(2),
                    incr
                )
            )
            );

            queue.Update(0.1);
            Assert.AreEqual(count, 0);
            queue.Update(0.1);
            Assert.AreEqual(count, 1);
            queue.Update(0.1);
            Assert.AreEqual(count, 1);
            queue.Update(0.1);
            Assert.AreEqual(count, 2);
            queue.Update(0.1);
            Assert.AreEqual(count, 2);
            queue.Update(0.1);
            Assert.AreEqual(count, 3);
            queue.Update(0.1);
            Assert.AreEqual(count, 3);
            queue.Update(0.1);
            Assert.AreEqual(count, 4);
            queue.Update(0.1);
            Assert.AreEqual(count, 4);
        }
Ejemplo n.º 10
0
        public static void TestRunToEnd()
        {
            CommandQueue queue = new CommandQueue();

            double time = 0.0;
            bool started = false;
            bool finished = false;

            queue.Enqueue(
            Commands.Do( () => started = true),
            Commands.Duration( t => time = t, 1.0),
            Commands.Do( () => finished = true)
            );

            Assert.AreEqual(false, started);
            queue.RunToEnd();
            Assert.AreEqual(true, started);
            Assert.AreEqual(1.0, time);
            Assert.AreEqual(true, finished);
        }
Ejemplo n.º 11
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        public static void TestScaleBy()
        {
            const float floatScale = 4.8f;
            const float floatStart = 1.2f;
            float       floatVal   = floatStart;
            Ref <float> floatRef   = new Ref <float>(
                () => floatVal,
                t => floatVal = t
                );

            const double doubleScale = 3.2;
            const double doubleStart = 9.2;
            double       doubleVal   = doubleStart;
            Ref <double> doubleRef   = new Ref <double>(
                () => doubleVal,
                t => doubleVal = t
                );

            Vector2       vec2Scale = new Vector2(9.5f, 2.0f);
            Vector2       vec2Start = new Vector2(4.0f, 5.0f);
            Vector2       vec2Val   = vec2Start;
            Ref <Vector2> vec2Ref   = new Ref <Vector2>(
                () => vec2Val,
                t => vec2Val = t
                );

            Vector3       vec3Scale = new Vector3(4.0f, 19.0f, 2.0f);
            Vector3       vec3Start = new Vector3(92.0f, 0.5f, 34.0f);
            Vector3       vec3Val   = vec3Start;
            Ref <Vector3> vec3Ref   = new Ref <Vector3>(
                () => vec3Val,
                t => vec3Val = t
                );

            Vector4       vec4Scale = new Vector4(92.0f, 0.5f, 14.0f, 7.0f);
            Vector4       vec4Start = new Vector4(0.4f, 10.0f, 3.0f, 82.0f);
            Vector4       vec4Val   = vec4Start;
            Ref <Vector4> vec4Ref   = new Ref <Vector4>(
                () => vec4Val,
                t => vec4Val = t
                );

            CommandQueue queue = new CommandQueue();

            queue.Enqueue(
                Cmd.Repeat(2,
                           Cmd.Sequence(
                               Cmd.Parallel(
                                   Cmd.ScaleBy(floatRef, floatScale, 1.0),
                                   Cmd.ScaleBy(doubleRef, doubleScale, 1.0),
                                   Cmd.ScaleBy(vec2Ref, vec2Scale, 1.0),
                                   Cmd.ScaleBy(vec3Ref, vec3Scale, 1.0),
                                   Cmd.ScaleBy(vec4Ref, vec4Scale, 1.0)
                                   ),
                               Cmd.WaitForFrames(1)
                               )
                           )
                );

            queue.Update(0.2f);

            Vector2 vec2ExpectedScale = vec2Scale;
            Vector3 vec3ExpectedScale = vec3Scale;
            Vector4 vec4ExpectedScale = vec4Scale;

            vec2ExpectedScale.Scale(new Vector2(0.2f, 0.2f));
            vec3ExpectedScale.Scale(new Vector3(0.2f, 0.2f, 0.2f));
            vec4ExpectedScale.Scale(new Vector4(0.2f, 0.2f, 0.2f, 0.2f));
            vec2ExpectedScale += new Vector2(0.8f, 0.8f);
            vec3ExpectedScale += new Vector3(0.8f, 0.8f, 0.8f);
            vec4ExpectedScale += new Vector4(0.8f, 0.8f, 0.8f, 0.8f);
            vec2ExpectedScale.Scale(vec2Start);
            vec3ExpectedScale.Scale(vec3Start);
            vec4ExpectedScale.Scale(vec4Start);
            AreEqual(floatVal, floatStart * (0.8f + floatScale * 0.2f), 0.001f);
            AreEqual(doubleVal, doubleStart * (0.8 + doubleScale * 0.2), 0.001f);
            AreEqual(vec2Val, vec2ExpectedScale, 0.001f);
            AreEqual(vec3Val, vec3ExpectedScale, 0.001f);
            AreEqual(vec4Val, vec4ExpectedScale, 0.001f);

            queue.Update(0.8);
            vec2ExpectedScale = vec2Scale;
            vec3ExpectedScale = vec3Scale;
            vec4ExpectedScale = vec4Scale;
            vec2ExpectedScale.Scale(vec2Start);
            vec3ExpectedScale.Scale(vec3Start);
            vec4ExpectedScale.Scale(vec4Start);
            AreEqual(floatVal, floatStart * floatScale, 0.001f);
            AreEqual(doubleVal, doubleStart * doubleScale, 0.001f);
            AreEqual(vec2Val, vec2ExpectedScale, 0.001f);
            AreEqual(vec3Val, vec3ExpectedScale, 0.001f);
            AreEqual(vec4Val, vec4ExpectedScale, 0.001f);

            floatVal  = floatStart;
            doubleVal = doubleStart;
            vec2Val   = vec2Start;
            vec3Val   = vec3Start;
            vec4Val   = vec4Start;
            queue.Update(0.0);
            queue.Update(0.5);
            vec2ExpectedScale = vec2Scale;
            vec3ExpectedScale = vec3Scale;
            vec4ExpectedScale = vec4Scale;
            vec2ExpectedScale.Scale(new Vector2(0.5f, 0.5f));
            vec3ExpectedScale.Scale(new Vector3(0.5f, 0.5f, 0.5f));
            vec4ExpectedScale.Scale(new Vector4(0.5f, 0.5f, 0.5f, 0.5f));
            vec2ExpectedScale += new Vector2(0.5f, 0.5f);
            vec3ExpectedScale += new Vector3(0.5f, 0.5f, 0.5f);
            vec4ExpectedScale += new Vector4(0.5f, 0.5f, 0.5f, 0.5f);
            vec2ExpectedScale.Scale(vec2Start);
            vec3ExpectedScale.Scale(vec3Start);
            vec4ExpectedScale.Scale(vec4Start);
            AreEqual(floatVal, floatStart * (0.5f + floatScale * 0.5f), 0.001f);
            AreEqual(doubleVal, doubleStart * (0.5 + doubleScale * 0.5), 0.001f);
            AreEqual(vec2Val, vec2ExpectedScale, 0.001f);
            AreEqual(vec3Val, vec3ExpectedScale, 0.001f);
            AreEqual(vec4Val, vec4ExpectedScale, 0.001f);
        }
Ejemplo n.º 12
0
        public static void TestTintTo()
        {
            Color colourStart = new Color(0.4f, 0.2f, 0.7f, 0.5f);
            Color colourEnd = new Color(0.3f, 0.4f, 0.15f, 0.25f);
            Color colourVal = colourStart;
            Ref<Color> colourRef = new Ref<Color>(
            () => colourVal,
            t => colourVal = t
            );

            CommandQueue queue = new CommandQueue();

            queue.Enqueue(
            Commands.Repeat(2,
                Commands.TintTo(colourRef, colourEnd, 1.0)
            )
            );

            queue.Update(0.2);
            AreEqual(colourVal, colourStart * 0.8f + colourEnd * 0.2f, 0.001f);
            colourVal = colourStart;
            queue.Update(0.8);
            AreEqual(colourVal, colourEnd, 0.001f);
            queue.Update(0.5);
            AreEqual(colourVal, colourEnd, 0.001f);
        }
Ejemplo n.º 13
0
        public static void TestTintBy()
        {
            Color colourStart = new Color(0.4f, 0.2f, 0.7f, 0.5f);
            Color colourOffset = new Color(0.3f, 0.4f, 0.15f, 0.25f);
            Color colourVal = colourStart;
            Ref<Color> colourRef = new Ref<Color>(
            () => colourVal,
            t => colourVal = t
            );

            CommandQueue queue = new CommandQueue();

            queue.Enqueue(
            Commands.Repeat(2,
                Commands.TintBy(colourRef, colourOffset, 1.0)
            )
            );

            queue.Update(0.5);
            AreEqual(colourVal, new Color(0.55f, 0.4f, 0.775f, 0.625f), 0.001f);
            colourVal = colourStart;
            queue.Update(0.5);
            AreEqual(colourVal, new Color(0.55f, 0.4f, 0.775f, 0.625f), 0.001f);
            queue.Update(0.5);
            AreEqual(colourVal, new Color(0.7f, 0.6f, 0.85f, 0.75f), 0.001f);
        }
Ejemplo n.º 14
0
        public static void TestScaleBy()
        {
            const float floatScale = 4.8f;
            const float floatStart = 1.2f;
            float floatVal = floatStart;
            Ref<float> floatRef = new Ref<float>(
            () => floatVal,
            t => floatVal = t
            );

            const double doubleScale = 3.2;
            const double doubleStart = 9.2;
            double doubleVal = doubleStart;
            Ref<double> doubleRef = new Ref<double>(
            () => doubleVal,
            t => doubleVal = t
            );

            Vector2 vec2Scale = new Vector2(9.5f, 2.0f);
            Vector2 vec2Start = new Vector2(4.0f, 5.0f);
            Vector2 vec2Val = vec2Start;
            Ref<Vector2> vec2Ref = new Ref<Vector2>(
            () => vec2Val,
            t =>  vec2Val = t
            );

            Vector3 vec3Scale = new Vector3(4.0f, 19.0f, 2.0f);
            Vector3 vec3Start = new Vector3(92.0f, 0.5f, 34.0f);
            Vector3 vec3Val = vec3Start;
            Ref<Vector3> vec3Ref = new Ref<Vector3>(
            () =>  vec3Val,
            t => vec3Val = t
            );

            Vector4 vec4Scale = new Vector4(92.0f, 0.5f, 14.0f, 7.0f);
            Vector4 vec4Start = new Vector4(0.4f, 10.0f, 3.0f, 82.0f);
            Vector4 vec4Val = vec4Start;
            Ref<Vector4> vec4Ref = new Ref<Vector4>(
            () => vec4Val,
            t => vec4Val = t
            );

            CommandQueue queue = new CommandQueue();
            queue.Enqueue(
            Commands.Repeat(2,
                Commands.Sequence(
                    Commands.Parallel(
                        Commands.ScaleBy(floatRef, floatScale, 1.0),
                        Commands.ScaleBy(doubleRef, doubleScale, 1.0),
                        Commands.ScaleBy(vec2Ref, vec2Scale, 1.0),
                        Commands.ScaleBy(vec3Ref, vec3Scale, 1.0),
                        Commands.ScaleBy(vec4Ref, vec4Scale, 1.0)
                    ),
                    Commands.WaitForFrames(1)
                )
            )
            );

            queue.Update(0.2f);

            Vector2 vec2ExpectedScale = vec2Scale;
            Vector3 vec3ExpectedScale = vec3Scale;
            Vector4 vec4ExpectedScale = vec4Scale;
            vec2ExpectedScale.Scale(new Vector2(0.2f, 0.2f));
            vec3ExpectedScale.Scale(new Vector3(0.2f, 0.2f, 0.2f));
            vec4ExpectedScale.Scale(new Vector4(0.2f, 0.2f, 0.2f, 0.2f));
            vec2ExpectedScale += new Vector2(0.8f, 0.8f);
            vec3ExpectedScale += new Vector3(0.8f, 0.8f, 0.8f);
            vec4ExpectedScale += new Vector4(0.8f, 0.8f, 0.8f, 0.8f);
            vec2ExpectedScale.Scale(vec2Start);
            vec3ExpectedScale.Scale(vec3Start);
            vec4ExpectedScale.Scale(vec4Start);
            AreEqual(floatVal, floatStart * (0.8f + floatScale * 0.2f), 0.001f);
            AreEqual(doubleVal, doubleStart * (0.8 + doubleScale * 0.2), 0.001f);
            AreEqual(vec2Val, vec2ExpectedScale, 0.001f);
            AreEqual(vec3Val, vec3ExpectedScale, 0.001f);
            AreEqual(vec4Val, vec4ExpectedScale, 0.001f);

            queue.Update(0.8);
            vec2ExpectedScale = vec2Scale;
            vec3ExpectedScale = vec3Scale;
            vec4ExpectedScale = vec4Scale;
            vec2ExpectedScale.Scale(vec2Start);
            vec3ExpectedScale.Scale(vec3Start);
            vec4ExpectedScale.Scale(vec4Start);
            AreEqual(floatVal,  floatStart * floatScale, 0.001f);
            AreEqual(doubleVal,  doubleStart * doubleScale, 0.001f);
            AreEqual(vec2Val, vec2ExpectedScale, 0.001f);
            AreEqual(vec3Val, vec3ExpectedScale, 0.001f);
            AreEqual(vec4Val, vec4ExpectedScale, 0.001f);

            floatVal = floatStart;
            doubleVal = doubleStart;
            vec2Val = vec2Start;
            vec3Val = vec3Start;
            vec4Val = vec4Start;
            queue.Update(0.0);
            queue.Update(0.5);
            vec2ExpectedScale = vec2Scale;
            vec3ExpectedScale = vec3Scale;
            vec4ExpectedScale = vec4Scale;
            vec2ExpectedScale.Scale(new Vector2(0.5f, 0.5f));
            vec3ExpectedScale.Scale(new Vector3(0.5f, 0.5f, 0.5f));
            vec4ExpectedScale.Scale(new Vector4(0.5f, 0.5f, 0.5f, 0.5f));
            vec2ExpectedScale += new Vector2(0.5f, 0.5f);
            vec3ExpectedScale += new Vector3(0.5f, 0.5f, 0.5f);
            vec4ExpectedScale += new Vector4(0.5f, 0.5f, 0.5f, 0.5f);
            vec2ExpectedScale.Scale(vec2Start);
            vec3ExpectedScale.Scale(vec3Start);
            vec4ExpectedScale.Scale(vec4Start);
            AreEqual(floatVal, floatStart * (0.5f + floatScale * 0.5f), 0.001f);
            AreEqual(doubleVal, doubleStart * (0.5 + doubleScale * 0.5), 0.001f);
            AreEqual(vec2Val, vec2ExpectedScale, 0.001f);
            AreEqual(vec3Val, vec3ExpectedScale, 0.001f);
            AreEqual(vec4Val, vec4ExpectedScale, 0.001f);
        }
Ejemplo n.º 15
0
        public static void TestRotateTo()
        {
            Quaternion quatStart = Quaternion.Euler(10.0f, 20.0f, 30.0f);
            Quaternion quatEnd = Quaternion.Euler(30.0f,20.0f,10.0f);
            Quaternion quatVal = quatStart;
            Ref<Quaternion> quatRef = new Ref<Quaternion>(
            () => quatVal,
            t => quatVal = t
            );

            CommandQueue queue = new CommandQueue();
            queue.Enqueue(
            Commands.Repeat(2,
                Commands.RotateTo(quatRef, quatEnd, 1.0)
            )
            );

            queue.Update(0.5);
            AreEqual(quatVal, Quaternion.Slerp(quatStart, quatEnd, 0.5f), 0.000001f);

            quatVal = Quaternion.identity;
            queue.Update(0.5);
            AreEqual(quatVal, quatEnd, 0.000001f);
            queue.Update(0.5);
            AreEqual(quatVal, quatEnd, 0.000001f);

            // Make sure the rotation ends in the correct position when given a complex easing function.
            queue = new CommandQueue();

            quatVal = quatStart;
            queue.Enqueue(
            Commands.RotateTo(quatRef, quatEnd, 1f, Ease.OutElastic())
            );

            while (!queue.Update(1 / 30f)) {}

            AreEqual(quatVal, quatEnd, 0.001f);
        }
Ejemplo n.º 16
0
        public static void TestChangeBy()
        {
            const float floatOffset = 4.8f;
            const float floatStart = 1.2f;
            float floatVal = floatStart;
            Ref<float> floatRef = new Ref<float>(
            () => floatVal,
            t => floatVal = t
            );

            const double doubleOffset = 3.2;
            const double doubleStart = 9.2;
            double doubleVal = doubleStart;
            Ref<double> doubleRef = new Ref<double>(
            () => doubleVal,
            t => doubleVal = t
            );

            Vector2 vec2Offset = new Vector2(9.5f, 2.0f);
            Vector2 vec2Start = new Vector2(4.0f, 5.0f);
            Vector2 vec2Val = vec2Start;
            Ref<Vector2> vec2Ref = new Ref<Vector2>(
            () => vec2Val,
            t => vec2Val = t
            );

            Vector3 vec3Offset = new Vector3(4.0f, 19.0f, 2.0f);
            Vector3 vec3Start = new Vector3(92.0f, 0.5f, 34.0f);
            Vector3 vec3Val = vec3Start;
            Ref<Vector3> vec3Ref = new Ref<Vector3>(
            () => vec3Val,
            t => vec3Val = t
            );

            Vector4 vec4Offset = new Vector4(92.0f, 0.5f, 14.0f, 7.0f);
            Vector4 vec4Start = new Vector4(0.4f, 10.0f, 3.0f, 82.0f);
            Vector4 vec4Val = vec4Start;
            Ref<Vector4> vec4Ref = new Ref<Vector4>(
            () => vec4Val,
            t => vec4Val = t
            );

            CommandQueue queue = new CommandQueue();
            queue.Enqueue(
            Commands.Repeat(2,
                Commands.Parallel(
                    Commands.ChangeBy(floatRef, floatOffset, 1.0),
                    Commands.ChangeBy(doubleRef, doubleOffset, 1.0),
                    Commands.ChangeBy(vec2Ref, vec2Offset, 1.0),
                    Commands.ChangeBy(vec3Ref, vec3Offset, 1.0),
                    Commands.ChangeBy(vec4Ref, vec4Offset, 1.0)
                )
            )
            );

            queue.Update(0.3);
            // Check basic lerping works.
            Assert.AreEqual(floatVal, floatOffset * 0.3f + floatStart, 0.01);
            Assert.AreEqual(doubleVal, doubleOffset * 0.3 + doubleStart, 0.01);
            AreEqual(vec2Val, vec2Offset * 0.3f + vec2Start, 0.01f);
            AreEqual(vec3Val, vec3Offset * 0.3f + vec3Start, 0.01f);
            AreEqual(vec4Val, vec4Offset * 0.3f + vec4Start, 0.01f);
            queue.Update(0.7);
            // Completes the offset
            Assert.AreEqual(floatVal, floatOffset + floatStart, 0.01f);
            Assert.AreEqual(doubleVal, doubleOffset  + doubleStart, 0.01);
            AreEqual(vec2Val, vec2Offset + vec2Start, 0.01f);
            AreEqual(vec3Val, vec3Offset + vec3Start, 0.01f);
            AreEqual(vec4Val, vec4Offset + vec4Start, 0.01f);
            queue.Update(0.3);
            // Check that it compounds the result
            Assert.AreEqual(floatVal, floatOffset * 1.3f + floatStart, 0.01f);
            Assert.AreEqual(doubleVal, doubleOffset * 1.3 + doubleStart, 0.01);
            AreEqual(vec2Val, vec2Offset * 1.3f + vec2Start, 0.01f);
            AreEqual(vec3Val, vec3Offset * 1.3f + vec3Start, 0.01f);
            AreEqual(vec4Val, vec4Offset * 1.3f + vec4Start, 0.01f);
            // Reset the vals to zero.
            floatVal = 0.0f;
            doubleVal = 0.0;
            vec2Val = Vector2.zero;
            vec3Val = Vector3.zero;
            vec4Val = Vector4.zero;
            queue.Update(0.7);
            // And check the offset continues.
            Assert.AreEqual(floatVal, floatOffset * 0.7f, 0.01f);
            Assert.AreEqual(doubleVal, doubleOffset * 0.7, 0.01);
            AreEqual(vec2Val, vec2Offset * 0.7f, 0.01f);
            AreEqual(vec3Val, vec3Offset * 0.7f, 0.01f);
            AreEqual(vec4Val, vec4Offset * 0.7f, 0.01f);
        }
Ejemplo n.º 17
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        public static void TestRequire()
        {
            CommandQueue queue = new CommandQueue();

            bool shouldStop = false;
            bool didFinish = false;
            int callCount = 0;

            queue.Enqueue(
            Commands.RepeatForever(
                Commands.Require( () => !shouldStop,
                    () => Commands.RepeatForever(
                        Commands.Sequence(
                            Commands.Do( () => callCount++),
                            Commands.WaitForFrames(1)
                        )
                    )
                ),
                Commands.Do( () => didFinish = true),
                Commands.WaitForFrames(1)
            )
            );

            Assert.AreEqual(callCount, 0);
            queue.Update(1.0f);
            Assert.AreEqual(callCount, 1);
            queue.Update(1.0f);
            Assert.AreEqual(callCount, 2);
            queue.Update(1.0f);
            Assert.AreEqual(callCount, 3);

            // Require should only re-evaluate on next update.
            shouldStop = true;
            Assert.AreEqual(didFinish, false);
            queue.Update(1.0f);
            Assert.AreEqual(callCount, 3);
            Assert.AreEqual(didFinish, true);

            queue.Update(1.0f);
            Assert.AreEqual(callCount, 3);
            Assert.AreEqual(didFinish, true);
            shouldStop = false;

            queue.Update(1.0f);
            Assert.AreEqual(callCount, 4);
            Assert.AreEqual(didFinish, true);
        }
Ejemplo n.º 18
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        public static void TestCoroutine()
        {
            float floatVal = 0.0f;
            Ref<float> floatRef = new Ref<float>(
            () => floatVal,
            t => floatVal = t
            );
            int calledCount = 0;

            Ref<int> calledCountRef = new Ref<int>(
            () => calledCount,
            t => calledCount = t
            );

            CommandQueue queue = new CommandQueue();
            queue.Enqueue(
            Commands.Repeat(2,
                Commands.Coroutine(() => CoroutineOne(floatRef, 2, calledCountRef))
            )
            );

            Assert.AreEqual(calledCount, 0);
            queue.Update(2.0f);
            Assert.AreEqual(calledCount, 1);
            Assert.AreEqual(floatVal, 2.5f, 0.001f);
            queue.Update(5.0f);
            Assert.AreEqual(calledCount, 1);
            Assert.AreEqual(floatVal, 3.0f, 0.001f);
            queue.Update(2.0f);
            Assert.AreEqual(calledCount, 1);
            queue.Update(0.0f); // yield return null;
            Assert.AreEqual(calledCount, 2);
            queue.Update(4.0f);
            Assert.AreEqual(calledCount, 2);
            Assert.AreEqual(floatVal, 5.0f, 0.001f);
            queue.Update(5.0f);
            Assert.AreEqual(calledCount, 2);
            queue.Update(0.0f); // yield return null;
            Assert.AreEqual(calledCount, 3);
            queue.Update(4.0f);
            Assert.AreEqual(calledCount, 3);
            Assert.AreEqual(floatVal, 5.0f, 0.001f);
        }
Ejemplo n.º 19
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        public static void TestTiming()
        {
            CommandQueue queue = new CommandQueue();

            const double FIRST_Command_DURATION = 4.5;
            const double SECOND_Command_DURATION = 1.0;
            const double WAIT_DURATION = 1.5;
            const int REPEAT_COUNT = 8640;
            double lastT = 0.0;

            // This test ensures that between alternating CommandDurations,
            // there is no accumulation of error in timing. We use a repeat
            // here to accentuate the error.
            queue.Enqueue(
            Commands.Repeat(REPEAT_COUNT,
                Commands.Sequence(
                    Commands.WaitForSeconds(WAIT_DURATION),
                    Commands.Do(() => lastT = 0.0),
                    Commands.Duration( (t) => {
                        Assert.IsTrue(t <= 1.0);
                        Assert.IsTrue(lastT <= t);
                        lastT = t;
                    }, FIRST_Command_DURATION),
                    Commands.Do(() => lastT = 0.0),
                    Commands.Parallel(
                        Commands.Duration( (t) => {} , SECOND_Command_DURATION / 2.0),
                        // The following two  Duration Commands should finish in the same Update call.
                        Commands.Duration( (t) => {}, SECOND_Command_DURATION - (DELTA_TIME_RATE / 2.0)),
                        Commands.Duration( (t) => {
                            Assert.IsTrue(t <= 1.0);
                            Assert.IsTrue(lastT <= t);
                            lastT = t;
                        }, SECOND_Command_DURATION)
                    )
                )
            )
            );

            double totalTime = 0.0;
            while (!queue.Update(DELTA_TIME_RATE)) {
            totalTime += DELTA_TIME_RATE;
            }

            const double EXPECTED_TIME = (FIRST_Command_DURATION + SECOND_Command_DURATION + WAIT_DURATION) * REPEAT_COUNT;

            Assert.AreEqual(totalTime, EXPECTED_TIME, DELTA_TIME_RATE, "Time delta accumulation too large.");
        }
Ejemplo n.º 20
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        public static void TestOrdering()
        {
            CommandQueue queue = new CommandQueue();

            string lastCalled = "";
            queue.Enqueue(
            Commands.Do( () => {
                Assert.AreEqual(lastCalled, "");
                lastCalled = "a";
            }),
            Commands.Do( () => {
                Assert.AreEqual(lastCalled, "a");
                lastCalled = "b";
            }),
            Commands.Do( () => {
                Assert.AreEqual(lastCalled, "b");
                lastCalled = "c";
                // Any Command pushed to the queue now, should
                // execute after d.
                queue.Enqueue( Commands.Do( () => {
                    Assert.AreEqual(lastCalled, "d");
                    lastCalled = "e";
                }));
            }),
            Commands.Do( () => {
                Assert.AreEqual(lastCalled, "c");
                lastCalled = "d";
            })
            );

            // Fake time updating.
            while (!queue.Update(DELTA_TIME_RATE)) {}

            Assert.AreEqual(lastCalled, "e");
        }
Ejemplo n.º 21
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        public static void TestWhile()
        {
            CommandQueue queue = new CommandQueue();

            int i = 0;
            int c = 0;
            queue.Enqueue(
            Commands.Repeat(5,
                Commands.Do( () => ++i),
                Commands.While( () => i % 5 != 0,
                    Commands.Do( () => ++i),
                    Commands.WaitForFrames(1),
                    Commands.Do( () => ++c)
                ),
                Commands.WaitForFrames(1)
            )
            );

            System.Action Update5 = ()=> {
            for (int j = 0; j < 5; ++j) {
                queue.Update(0f);
            }
            };

            Update5();
            Assert.AreEqual(i, 5);
            Assert.AreEqual(c, 4);

            Update5();
            Assert.AreEqual(i, 10);
            Assert.AreEqual(c, 8);

            Update5();
            Assert.AreEqual(i, 15);
            Assert.AreEqual(c, 12);

            Update5();
            Assert.AreEqual(i, 20);
            Assert.AreEqual(c, 16);

            Update5();
            Assert.AreEqual(i, 25);
            Assert.AreEqual(c, 20);
        }
Ejemplo n.º 22
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        public static void TestParallel()
        {
            CommandQueue queue = new CommandQueue();
            double a = 0.0, b = 0.0, c = 0.0;;
            queue.Enqueue(
            Commands.Repeat(2,
                Commands.Parallel(
                    Commands.Duration((t) => a = t, 4.0),
                    Commands.Duration((t) => b = t, 3.0),
                    Commands.Duration((t) => {
                        c = t;
                        Assert.IsTrue(b < c, "Runner not operating con-currently.");
                        Assert.IsTrue(a < b, "Runner not operating con-currently.");
                    }, 2.0)
                )
            )
            );

            while (!queue.Update(DELTA_TIME_RATE)) {}

            Assert.AreEqual(a, 1.0, 0.001);
            Assert.AreEqual(b, 1.0, 0.001);
            Assert.AreEqual(c, 1.0, 0.001);
        }
Ejemplo n.º 23
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        public static void TestPausing()
        {
            CommandQueue queue = new CommandQueue();

            bool shouldBePaused = true;
            bool secondCommandCalled = false;

            queue.Enqueue(
            Commands.Do( () => queue.Paused = true),
            Commands.Do( () => {
                Assert.AreEqual(shouldBePaused, false, "Executed Command while CommandQueue paused.");
                secondCommandCalled = true;
            })
            );

            queue.Update(10.0);
            queue.Paused = false;
            shouldBePaused = false;
            queue.Update(10.0);
            Assert.AreEqual(secondCommandCalled, true, "Second Command never called.");
        }
Ejemplo n.º 24
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        public static void TestQueue()
        {
            CommandQueue mainQueue = new CommandQueue();
            CommandQueue secondQueue = new CommandQueue();

            bool firstCommandTriggered = false;
            bool secondCommandTriggered = false;
            bool thirdCommandTriggered = false;
            secondQueue.Enqueue(
            Commands.Do(() => {
                Assert.IsTrue(!firstCommandTriggered);
                firstCommandTriggered = true;
            }),
            Commands.Do(() => {
                Assert.IsTrue(firstCommandTriggered);
                Assert.IsTrue(!secondCommandTriggered);
                secondCommandTriggered = true;
            }),
            Commands.Do(() => {
                Assert.IsTrue(firstCommandTriggered);
                Assert.IsTrue(secondCommandTriggered);
                Assert.IsTrue(!thirdCommandTriggered);
                thirdCommandTriggered = true;
            })
            );

            mainQueue.Enqueue(
            Commands.Repeat(2,
                Commands.Queue(secondQueue)
            )
            );

            while (!mainQueue.Update(DELTA_TIME_RATE)) {}
        }
Ejemplo n.º 25
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        public static void TestChangeBy()
        {
            const float floatOffset = 4.8f;
            const float floatStart  = 1.2f;
            float       floatVal    = floatStart;
            Ref <float> floatRef    = new Ref <float>(
                () => floatVal,
                t => floatVal = t
                );

            const double doubleOffset = 3.2;
            const double doubleStart  = 9.2;
            double       doubleVal    = doubleStart;
            Ref <double> doubleRef    = new Ref <double>(
                () => doubleVal,
                t => doubleVal = t
                );

            Vector2       vec2Offset = new Vector2(9.5f, 2.0f);
            Vector2       vec2Start  = new Vector2(4.0f, 5.0f);
            Vector2       vec2Val    = vec2Start;
            Ref <Vector2> vec2Ref    = new Ref <Vector2>(
                () => vec2Val,
                t => vec2Val = t
                );

            Vector3       vec3Offset = new Vector3(4.0f, 19.0f, 2.0f);
            Vector3       vec3Start  = new Vector3(92.0f, 0.5f, 34.0f);
            Vector3       vec3Val    = vec3Start;
            Ref <Vector3> vec3Ref    = new Ref <Vector3>(
                () => vec3Val,
                t => vec3Val = t
                );

            Vector4       vec4Offset = new Vector4(92.0f, 0.5f, 14.0f, 7.0f);
            Vector4       vec4Start  = new Vector4(0.4f, 10.0f, 3.0f, 82.0f);
            Vector4       vec4Val    = vec4Start;
            Ref <Vector4> vec4Ref    = new Ref <Vector4>(
                () => vec4Val,
                t => vec4Val = t
                );

            CommandQueue queue = new CommandQueue();

            queue.Enqueue(
                Commands.Repeat(2,
                                Commands.Parallel(
                                    Commands.ChangeBy(floatRef, floatOffset, 1.0),
                                    Commands.ChangeBy(doubleRef, doubleOffset, 1.0),
                                    Commands.ChangeBy(vec2Ref, vec2Offset, 1.0),
                                    Commands.ChangeBy(vec3Ref, vec3Offset, 1.0),
                                    Commands.ChangeBy(vec4Ref, vec4Offset, 1.0)
                                    )
                                )
                );

            queue.Update(0.3);
            // Check basic lerping works.
            Assert.AreEqual(floatVal, floatOffset * 0.3f + floatStart, 0.01);
            Assert.AreEqual(doubleVal, doubleOffset * 0.3 + doubleStart, 0.01);
            AreEqual(vec2Val, vec2Offset * 0.3f + vec2Start, 0.01f);
            AreEqual(vec3Val, vec3Offset * 0.3f + vec3Start, 0.01f);
            AreEqual(vec4Val, vec4Offset * 0.3f + vec4Start, 0.01f);
            queue.Update(0.7);
            // Completes the offset
            Assert.AreEqual(floatVal, floatOffset + floatStart, 0.01f);
            Assert.AreEqual(doubleVal, doubleOffset + doubleStart, 0.01);
            AreEqual(vec2Val, vec2Offset + vec2Start, 0.01f);
            AreEqual(vec3Val, vec3Offset + vec3Start, 0.01f);
            AreEqual(vec4Val, vec4Offset + vec4Start, 0.01f);
            queue.Update(0.3);
            // Check that it compounds the result
            Assert.AreEqual(floatVal, floatOffset * 1.3f + floatStart, 0.01f);
            Assert.AreEqual(doubleVal, doubleOffset * 1.3 + doubleStart, 0.01);
            AreEqual(vec2Val, vec2Offset * 1.3f + vec2Start, 0.01f);
            AreEqual(vec3Val, vec3Offset * 1.3f + vec3Start, 0.01f);
            AreEqual(vec4Val, vec4Offset * 1.3f + vec4Start, 0.01f);
            // Reset the vals to zero.
            floatVal  = 0.0f;
            doubleVal = 0.0;
            vec2Val   = Vector2.zero;
            vec3Val   = Vector3.zero;
            vec4Val   = Vector4.zero;
            queue.Update(0.7);
            // And check the offset continues.
            Assert.AreEqual(floatVal, floatOffset * 0.7f, 0.01f);
            Assert.AreEqual(doubleVal, doubleOffset * 0.7, 0.01);
            AreEqual(vec2Val, vec2Offset * 0.7f, 0.01f);
            AreEqual(vec3Val, vec3Offset * 0.7f, 0.01f);
            AreEqual(vec4Val, vec4Offset * 0.7f, 0.01f);
        }
Ejemplo n.º 26
0
        void ResetEase()
        {
            Vector3 endPosition = Camera.main.ScreenToWorldPoint(
            new Vector3(Screen.width / 2 + 200, Screen.height / 2, 5)
            );

            Vector3 startPosition = Camera.main.ScreenToWorldPoint(
            new Vector3(Screen.width / 2 - 200, Screen.height / 2, 5)
            );

            Vector3 cubePosition = Camera.main.ScreenToWorldPoint(
            new Vector3(Screen.width / 2, Screen.height / 2 - 150, 5)
            );

            Quaternion startRotation = Quaternion.Euler(0f, 0f, 0f);
            Quaternion endRotation = Quaternion.Euler(0f, 0f, -180f);

            _sphere.transform.position = startPosition;
            _cube.transform.position = cubePosition;

            _queue = new CommandQueue();

            _queue.Enqueue(
            Commands.RepeatForever(
                Commands.Do( () => _sphere.transform.position = startPosition),
                Commands.Do( () => _cube.transform.rotation = startRotation),
                Commands.Parallel(
                    Commands.MoveTo(_sphere, endPosition, 2f, _eases[_keys[_position]]),
                    Commands.RotateBy(_cube, endRotation, 2f, _eases[_keys[_position]])
                ),
                Commands.WaitForSeconds(0.5f)
            )
             );
        }