Ejemplo n.º 1
0
        public void SaveAvatar(Avatar avatar)
        {
            var path = Path.Combine(CoCServerPaths.Avatars, avatar.Token);
            if (!Directory.Exists(path))
                Directory.CreateDirectory(path);

            var village = avatar.Home.ToJson(true);
            File.WriteAllText(Path.Combine(path, "village.json"), village);

            var builder = new StringBuilder();

            var type = avatar.GetType();
            var properties = type.GetProperties();
            for (int i = 0; i < properties.Length; i++)
            {
                var property = properties[i];
                if (property.PropertyType == typeof(Village))
                    continue;

                var name = property.Name;
                var value = property.GetValue(avatar);

                if (value == null)
                    value = "null";

                builder.AppendFormat("{0}={1}\n", name, value);
            }

            var savePath = Path.Combine(path, avatar.Name + ".txt");
            File.WriteAllText(savePath, builder.ToString());
        }
Ejemplo n.º 2
0
        public void LoadAllAvatars()
        {
            if (!Directory.Exists(CoCServerPaths.Avatars))
            {
                Directory.CreateDirectory(CoCServerPaths.Avatars);
                return; // exit early cause the file didnt exist
            }

            var avatarDirectories = Directory.GetDirectories("Avatars");
            for (int i = 0; i < avatarDirectories.Length; i++)
            {
                var directory = avatarDirectories[i];
                var files = Directory.GetFiles(directory);

                var homePath = (string)null;
                var dataPath = (string)null;

                if (files.Length > 2)
                    Console.WriteLine("WARNING: Found avatar save directory with more than 2 files. {0}", directory);

                for (int j = 0; j < files.Length; j++)
                {
                    var file = files[j];
                    if (Path.GetFileName(file) == "village.json")
                        homePath = file;
                    else if (Path.GetExtension(file) == ".txt")
                        dataPath = file;
                }

                if (homePath == null || dataPath == null)
                {
                    Console.WriteLine("WARNING: Couldn't find a save file. Skipping {0}", directory);
                    continue;
                }

                var home = Village.FromJson(File.ReadAllText(homePath));
                var avatar = new Avatar();
                avatar.Home = home;

                var type = avatar.GetType();
                var saveProperties = File.ReadAllLines(dataPath);
                for (int j = 0; j < saveProperties.Length; j++)
                {
                    var saveValues = ParseSaveProperty(saveProperties[j]);
                    if (saveValues[0] == "ShieldDuration")
                        continue;

                    var property = type.GetProperty(saveValues[0]);
                    var value = (object)saveValues[1];

                    if (saveValues[1] == "null")
                    {
                        value = null;
                    }
                    else if (property.PropertyType == typeof(TimeSpan))
                    {
                        value = TimeSpan.Parse(saveValues[1]);
                    }
                    else if (property.PropertyType == typeof(DateTime))
                    {
                        value = DateTime.Parse(saveValues[1]);
                    }
                    else if (property.PropertyType == typeof(int))
                    {
                        value = int.Parse(saveValues[1]);
                    }
                    else if (property.PropertyType == typeof(long))
                    {
                        value = long.Parse(saveValues[1]);
                    }
                    else if (property.PropertyType == typeof(bool))
                    {
                        value = bool.Parse(saveValues[1]);
                    }

                    property.SetValue(avatar, value);
                }

                LoadedAvatar.Add(avatar.Token, avatar);
            }
        }