Ejemplo n.º 1
0
        public static void GetAchievementLevels(out Dictionary <string, Achievement> Achievements)
        {
            Achievements = new Dictionary <string, Achievement>();

            using (IQueryAdapter dbClient = CloudServer.GetDatabaseManager().GetQueryReactor())
            {
                dbClient.SetQuery("SELECT `id`,`category`,`group_name`,`level`,`reward_pixels`,`reward_points`,`progress_needed`,`game_id` FROM `achievements`");
                DataTable dTable = dbClient.getTable();

                if (dTable != null)
                {
                    foreach (DataRow dRow in dTable.Rows)
                    {
                        int    id             = Convert.ToInt32(dRow["id"]);
                        string category       = Convert.ToString(dRow["category"]);
                        string groupName      = Convert.ToString(dRow["group_name"]);
                        int    level          = Convert.ToInt32(dRow["level"]);
                        int    rewardPixels   = Convert.ToInt32(dRow["reward_pixels"]);
                        int    rewardPoints   = Convert.ToInt32(dRow["reward_points"]);
                        int    progressNeeded = Convert.ToInt32(dRow["progress_needed"]);

                        AchievementLevel AchievementLevel = new AchievementLevel(level, rewardPixels, rewardPoints, progressNeeded);

                        if (!Achievements.ContainsKey(groupName))
                        {
                            Achievement Achievement = new Achievement(id, groupName, category, Convert.ToInt32(dRow["game_id"]));
                            Achievement.AddLevel(AchievementLevel);
                            Achievements.Add(groupName, Achievement);
                        }
                        else
                        {
                            Achievements[groupName].AddLevel(AchievementLevel);
                        }
                    }
                }
            }
        }
Ejemplo n.º 2
0
        public bool ProgressAchievement(GameClient Session, string AchievementGroup, int ProgressAmount, bool FromZero = false)
        {
            if (!_achievements.ContainsKey(AchievementGroup) || Session == null)
            {
                return(false);
            }

            Achievement AchievementData = null;

            AchievementData = _achievements[AchievementGroup];
            UserAchievement UserData = Session.GetHabbo().GetAchievementData(AchievementGroup);

            if (UserData == null)
            {
                UserData = new UserAchievement(AchievementGroup, 0, 0);
                Session.GetHabbo().Achievements.TryAdd(AchievementGroup, UserData);
            }

            int TotalLevels = AchievementData.Levels.Count;

            if (UserData != null && UserData.Level == TotalLevels)
            {
                return(false); // done, no more.
            }
            int TargetLevel = (UserData != null ? UserData.Level + 1 : 1);

            if (TargetLevel > TotalLevels)
            {
                TargetLevel = TotalLevels;
            }

            AchievementLevel TargetLevelData = AchievementData.Levels[TargetLevel];
            int NewProgress = 0;

            if (FromZero)
            {
                NewProgress = ProgressAmount;
            }
            else
            {
                NewProgress = (UserData != null ? UserData.Progress + ProgressAmount : ProgressAmount);
            }
            int NewLevel  = (UserData != null ? UserData.Level : 0);
            int NewTarget = NewLevel + 1;

            if (NewTarget > TotalLevels)
            {
                NewTarget = TotalLevels;
            }

            if (NewProgress >= TargetLevelData.Requirement)
            {
                NewLevel++;
                NewTarget++;
                NewProgress = 0;

                if (TargetLevel == 1)
                {
                    Session.GetHabbo().GetBadgeComponent().GiveBadge(string.Format("{0}{1}", AchievementGroup, TargetLevel), true, Session);
                }
                else
                {
                    Session.GetHabbo().GetBadgeComponent().RemoveBadge(Convert.ToString(string.Format("{0}{1}", AchievementGroup, TargetLevel - 1)));
                }
                Session.GetHabbo().GetBadgeComponent().GiveBadge(string.Format("{0}{1}", AchievementGroup, TargetLevel), true, Session);

                if (NewTarget > TotalLevels)
                {
                    NewTarget = TotalLevels;
                }

                Session.SendMessage(new AchievementUnlockedComposer(AchievementData, TargetLevel, TargetLevelData.RewardPoints, TargetLevelData.RewardPixels));
                Session.GetHabbo().GetMessenger().BroadcastAchievement(Session.GetHabbo().Id, Users.Messenger.MessengerEventTypes.ACHIEVEMENT_UNLOCKED, AchievementGroup + TargetLevel);

                using (IQueryAdapter dbClient = CloudServer.GetDatabaseManager().GetQueryReactor())
                {
                    dbClient.SetQuery(string.Concat("REPLACE INTO `user_achievements` VALUES ('" + Session.GetHabbo().Id + "', @group, '" + NewLevel + "', '" + NewProgress + "')"));
                    dbClient.AddParameter("group", AchievementGroup);
                    dbClient.RunQuery();
                }

                UserData.Level    = NewLevel;
                UserData.Progress = NewProgress;

                Session.GetHabbo().Duckets += TargetLevelData.RewardPixels;
                Session.GetHabbo().GetStats().AchievementPoints += TargetLevelData.RewardPoints;
                Session.SendMessage(new HabboActivityPointNotificationComposer(Session.GetHabbo().Duckets, TargetLevelData.RewardPixels));
                Session.SendMessage(new AchievementScoreComposer(Session.GetHabbo().GetStats().AchievementPoints));

                AchievementLevel NewLevelData = AchievementData.Levels[NewTarget];
                Session.SendMessage(new AchievementProgressedComposer(AchievementData, NewTarget, NewLevelData, TotalLevels, Session.GetHabbo().GetAchievementData(AchievementGroup)));

                // Set Talent
                Talent talent = null;
                if (CloudServer.GetGame().GetTalentManager().TryGetTalent(AchievementGroup, out talent))
                {
                    CloudServer.GetGame().GetTalentManager().CompleteUserTalent(Session, talent);
                }
                return(true);
            }
            else
            {
                UserData.Level    = NewLevel;
                UserData.Progress = NewProgress;
                using (IQueryAdapter dbClient = CloudServer.GetDatabaseManager().GetQueryReactor())
                {
                    dbClient.SetQuery("REPLACE INTO `user_achievements` VALUES ('" + Session.GetHabbo().Id + "', @group, '" + NewLevel + "', '" + NewProgress + "')");
                    dbClient.AddParameter("group", AchievementGroup);
                    dbClient.RunQuery();
                }

                Session.SendMessage(new AchievementProgressedComposer(AchievementData, TargetLevel, TargetLevelData, TotalLevels, Session.GetHabbo().GetAchievementData(AchievementGroup)));
            }
            return(false);
        }
Ejemplo n.º 3
0
 public void AddLevel(AchievementLevel Level)
 {
     Levels.Add(Level.Level, Level);
 }