Ejemplo n.º 1
0
        public Car(Vector2 position, float scale, Color color)
        {
            _texture        = Game1.instance.Content.Load<Texture2D>("Car_body");
            _run            = false;

            Scale           = scale;
            Position        = position;
            Color           = color;

            _wheel1         = new Wheel(this, new Vector2(67, 62), Color.Yellow);
            _wheel2         = new Wheel(this, new Vector2(212, 62), Color.Yellow);
        }
Ejemplo n.º 2
0
        public Car(Vector2 pos)
        {
            _texture        = Game1.instance.Content.Load<Texture2D>("small_car");
            Position 		= pos;
            Speed 			= new Vector2(3f, 0f);
            BrakeValue 		= new Vector2(0f, 0f);

            _wheel1         = new Wheel(this, new Vector2(22, 22));
            _wheel2         = new Wheel(this, new Vector2(72, 22));

            Crashed = false;
            Stopped = false;
        }
Ejemplo n.º 3
0
        public Car(Vector2 position, float scale, Color color)
        {
            _texture        = Game1.instance.Content.Load<Texture2D>("Car_body");

            Scale           = scale;
            Position        = position;
            Color           = color;

            _wheel1         = new Wheel(this, new Vector2(67, 62), Color.Yellow);
            _wheel2         = new Wheel(this, new Vector2(212, 62), Color.Yellow);

            _crashsound	= Game1.instance.Content.Load<SoundEffect>("crash");
            _brakesound	= Game1.instance.Content.Load<SoundEffect>("brake");
        }